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8th May, 2013
Every day, AGameAWeek Gold takes a peek through the inexplicably large collection of releases, and digs out any old games that I've previously released on this day in history.
Occasionally there aren't any. I'm not fast enough to have that many!
But other times, there's more than one!
7th May, 2013
Hardly the worlds most imaginative title for this week's game, and mostly a cop-out graphics wise, but I was trying out a gameplay style, so that's where most of the focus went.
Was it a success?
.. You decide!!Read More
6th May, 2013
AGameAWeek Gold peeps through the Jayenkai Archive to see what games I've previously released on this day in history.
Occasionally we'll pluck out some real gems.
Today's a cracker!
.. or rather, today's TWO crackers!!Read More
4th May, 2013
AGameAWeek Gold delves through the Archive and plucks out any games that I've created, and have previously released on this day in history.
Some days, there'll be something special.
Some days, there'll be utter garbage!
And on other days, there are no games at all!Read More
3rd May, 2013
AGameAWeek Gold, we look back in the day,
to try out old games, and have a fun play.
Sometimes we'll find something nice, and have fun,
whilst other times, games will be boring and dull.
2nd May, 2013
Oooh, nearly forgot about this feature!
Anyway, as I was sat wondering which of my current two projects to tackle, this morning, I inevitably decided to waste a few minutes making something entirely unrelated.
This month's wallpaper used two separate programs!!
First, the Windows program PaintShop Pro 7 was used to doodle the sprite, and get the image up to a nice big resolution, then the iPad App Pixlr Express+ was used to add a nice filter over the top.
Does that make it more interesting?
But there you have it!!
Click for MAHASSIIIFFFF
1st May, 2013
AGameAWeek Gold looks back at years gone by, plucking out games that I've previously released on this day in history.
Sometimes they're good.
Sometimes they're terrible.
.. and othertimes, there's more than one!!Read More
30th April, 2013
28th April, 2013
On Friday morning, @MadGarden suddenly popped up on Google Chat and started chatting about some sort of game he imagined might be interesting.
Something about "a neat control scheme for a platformer/combat thing" being a bit like Tron, with the discs being both a weapon and a shield.
Not entirely sure what he was on about, but it started one of those oddball pots of insanity bubbling, and soon enough a random game idea had emerged from my mind..
It's quite a way from MadGarden's original suggestion. In fact, it's pretty much a polar opposite!
The game that emerged from my think-tank is...Read More
23rd April, 2013
In a change to our regularly scheduled April-Project, I've decided to stop pulling my hair out, and instead do something different.
What we're left with, however, is a nice happy little game for up to four players, so that's nice.
22nd April, 2013
AGameAWeek Gold peeks back at games I've released on this day in history.
Sometimes they're great, Occasionally they're terrible, but usually they're odd.
There are some games that you can pick up, tweak a little thing, and end up with a much different sort of game.
Pacman->Blockman is a great example of this sort of mechanic-tweaking.
Other times, however, there's not really a whole lot you can do to a game.
There's no room for fiddling, without breaking what it is that makes that game so special.Read More
21st April, 2013
Over the past few weeks, a terrible issue has appeared, and it's been quite noticeable.
It's caused my Stringy Things project to get stuck, as well as creating multiple issues in lots of other places.
The problem is as follows..
Not all devices are the same!!!
20th April, 2013
AGameAWeek Gold looks back on the history of my huge Jayenkai Archive.
Each day, we trawl through the archive to find games which have been previously released on this day in history.
Some days, there are no games.
Other days there are oddball crazy quickly cobbled together gameplay experiments.
And then, some days, there are real gold games.
The games that stay with you, and can be just as enjoyable many years later.
19th April, 2013
Wednesday night, SpikeDislike2 got its first update in the AppStore.
Thursday night, some twat had already plopped it onto a pirate site.Read More
16th April, 2013
I'm supposed to be adding a new word game, every week, but this week's IGN Sillyness resulted in me spending literally hours replying to a whole bunch of emails, and trying to keep tabs on everything as it all went a wee bit crazy.
To be fair, I could've just spent ten minutes replying to those, but I do like to waffle in my email replies!!
As a result, I didn't actually get around to much coding, and there's no new word game, this week
15th April, 2013
General rule in life : Don't Poke the Bear.
Other similar expressions include tidbits such as "That's just the way it is", and references to Burning Bridges..
Over the past few days, I've heard pretty much every single one of these, and a whole host more.
About a week ago, IGN posted a trailer for SpikeDislike2.
A few little things annoyed me about it, like the advert, and the watermark, but I initially let them pass.
After all, IGN Exposure, right!? Woot!
Then I noticed another little oddity.
The YouTube page didn't have a link to me, or my game. It only had an IGN Subscribe link.
And on the official IGN Page.. Well, that didn't have any links, either.
If you saw that trailer, the only clickable things were IGN related.
Nothing was about me, or my game, except for the trailer.
15th April, 2013
AGameAWeek Gold takes a daily peek through the archive, to see if I've previously released a game on this day in history.
Some days there's greatness.
Other times there's oddities.
..and some times there's nothing at all!
.. Today's an oddity.Read More