A brand new game
for Windows, HTML5, iPhone, Android TV and more,
5th August, 2008
Wednesday Workshop #162 asked for folk to create a game with a big-ass timer.
My entry was simple.
Open a vault, Grab the loot, Run for your life, Drive to escape, have a gunfight, sorted!
All with a timer in the corner, and all played with the mouse.
The game's mostly all Left clicks, but the short driving scene requires you to right click occasionally, too.
Download and play The Heist.
4th August, 2008
I tried to keep a blog. It didn't work.
It's no surprise, though. I've never been one to keep a working active blog.
No matter, I'll try something else.
Welcome to A Game A Week.com
I'm pretty much already producing games at a fast enough pace, what with the Wednesday Workshop and all. So I figured I might as well get a bit of publicity out of it by adding a nice shiny noticeable domain name!
Will it work? We'll have to wait and see.
Here's the rules of this site.
1. When I make a new game, I put it on here.
That goes for Really Really Good games, like Retro Raider, Puzzobomb, JNKPlat, Centipong, Alien Deathmatch, and all the rest.
It also goes for the extremely bizarre games that don't really make much sense! Hey, it's a Game a Week, what do you expect!
2. If I don't make a new game within a week, I'll head into my collected archive of gubbins, pluck out a rare specimen, and give it a little shout out. That should at least give you something to play that week!
3. If the folk at Socoder make a great game, I'll plop that on here, too. That goes mostly for Workshop entries, but will also count if there's something really good, too.
And, I think that's about it.
There won't be posts about what new games are coming out in the shops, or things about new hardware, or other non-related garbage. Although there may be the odd occasional rant, and I'll probably still post "Me in a magazine!!" type things if they ever happen again
So, pretty much the same as it ever was, then.
But, hopefully, with a tiny bit more content.
I've still got to work out a nice layout, though. .. But it'll do as it is for now.
18th July, 2008
15th June, 2008
Puzzobomb gets a place in WebUser, issue 189.
That's exactly 20 issues after Horizontal Shooter was in.
And, if you're counting, it's exactly 2 pages earlier.. I've been bumped up to page 38, now! Woot.
2 pages in 20 issues..
By issue 549 I should be on the front page!
Woohoo! That's only 13 years away!
5th June, 2008
Puzzobomb rears it's head once again, this time in a Junior capacity.
Puzzobomb Jr DS is basically just Puzznic! But, hey, there's nothing wrong with that!
Just because the titular "Bomb" is completely missing, doesn't mean the game's not fun.
And with over 2000 levels to work your way through, you'll be playing away for quite a while..
Or giving up!
This game might end up with lots of extras, some time in the future. For now, though, it's just a big collection of levels!
You can Download Puzzobomb Jr here..
Should be in every format necessary!
16th May, 2008
Tomb Raider meets Pitfall!
Retro Raider took a few days to get into a decent build, and then over the course of a few weeks I added lots of extra little chunky bits.
Recently I've been tweaking it even more.
There's now a handful of levels, a few collectables, doors, keys, and even a little Ghost Replay/Time Trial mode.
Good, clean, retro happyness!
There's even a level editor to keep you entertained even longer!
You can Download RetroRaider here, and have some fun! As usual, that link will be the most up to date version, and if there's any major changes, I'll let you know.
3rd April, 2008
Puzzobomb, a mix of Puzznic and Bombs.. (For Jericho!)
Starting with the Wednesday Workshop base from the other day, I decided that yes, I would build it up a bit.
So, I opened up the Amstrad CPC game "Puzznix" which, since I was a kid, I'd always assumed to be "the original game".. Turns out it wasn't...Read More
30th March, 2008
I don't normally post individual Workshop entries. They're not usually good enough to make it to single-post-worthy status!
This week's workshop is a Jericho-based "Explosive" challenge, and so I made a small puzzle game with Bombs.
It's quite an interesting puzzle game.
Take the basic rules of the classic Puzznix game, add bombs, and score it all on a Golf-style scorechart.
The game looks quite nice, nicking the "chunky" block style from Blockman, and there's some half-assed sound effects.
Essentially though, it's a nice puzzle engine that I think I'd like to build upon.
Quite where it'll end up, I'm not sure, but for now it's got a nice 18-puzzle level set, and a few of them are vaguely puzzley!
Left mouse to move, right mouse to explode bombs, and that's pretty much all you'll need.
You can download Puzzobomb here.
For now it's Windows only.
13th March, 2008
Last month I got my Samsung U600 phone.
On Sunday I decided to get Java installed, and give it a go.
Today, I'm releasing Centipong Jr.
You should know how the game goes, but this one's lacking in a few features.
1. It's not got any audio, 'cos I haven't figured out how to do that yet!
2. There's no Levels structure, just more and more centipedes.
3. There are no powerups.
Will these features be added?
More than likely.
Will they be free?
We'll have to see.
I might try to make a bit of cash from my Mobile developing, but we'll have to see how good I get at it first!
In the meantime, you can download it here.
It may or may not work well on your phone!
Let me know how it goes, along with your phone type, and any other info you can pass along.