A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
every week,
unless exhausted!
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Blog
  5th July, 2011
I've suffered with migraines my whole life, so whenever one attacks, I can usually get rid of it by about mid-afternoon.
The basic motions are as follows.

Step 1. Paracetamol.
Nothing stronger, since I've taught my body to control the migraines so well.
Plus, if I DO take anything stronger, bad head waveyness occurs!!

Step 2. Dark Room.
A general tip from anyone. Lights out. Curtains shut. Close out the world.

Step 3. Comedy.
This one's a little unorthodox, I'll give you that, but I've always found that rewatching a classic comedy is good for keeping your spirits up.
Red Dwarf, Corner Gas, Friends, Frasier..
The good re-watchables.
They tend to help.

Step 4. Bed.
Rest, Sleep, Relax, Migraine Be Gone.. hurray!

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Pain , Health
Blog
  3rd July, 2011
Woke up with a migraine, so.. um.. yeah!

PlayMyCode games no longer work

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Release
Blog
  2nd July, 2011
Saturdays are the one day of the week that I work a semi-decent shift, with a full whole 7 hours spent at work! (blimey!!)
As such, I tend to just kinda laze about through a Saturday. When at home, I treat it as my weekend.
Well, usually.
Today I actually spent an hour making this choon, and slapping it up onto AL's tumbly site.
Other than that, though. Lazy day!

For future reference, unless I've half planned to write something, Saturdays will be the "big shit" blogs
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Daily Blog
Blog
  1st July, 2011
Today I'm focussing my blog on iOS trials and tribulations. The basic steps of designing a game when working with iOS.
These are pretty simple things, and should be apparent, but .. having played a fair number of iOS games.. they're not always done!

Note, this isn't really about my actual development, as such, more the train of thought that generates the end result.
In a future bloggy thing, I might focus more on the what/where, than the how/why that this does. Let me know if this is a good thing or not, 'cos I'm honestly not really a bloggy type of person, and...
IMO, this is just a 31 year old having a bit of a rant, but if you feel different, let me know!

Anyhoo, here we go!
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Ios Dev
Blog
  1st July, 2011
Another Day, Another Game!

Today's is a little bit tricky, I must admit, but it's a nice and simple one once you get the hang of it.
Tap the colour co-ordinated cursor key, just as the two fellows are meeting, and you score points.
If you're too late, you get no points, and lose a life.
Easy as pie'ish!
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Release
Blog
  30th June, 2011
I'd already got bogged down into doing the Socoder Newsletter, there, when my beepy alarm reminded me to do my new daily bloggy thing!
Good job I set that, or there'd be no blog today!
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Daily Blog
Blog
  30th June, 2011
Because sometimes you notice Platdude on the bottom of your generic tiles spritesheet and go "hmm.. what could I do quickly with Platdude"...

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Release
Blog
  29th June, 2011
Today I did a bucket of iOS dev, but not the think I'd been doing previously.
As with a whole lot of other iOS half finished games, it seems that Microbes (MLG) will be stuck in it's special little rut until I can fathom some sort of difficulty level system that actually tries to kill the player, rather than kinda bob about a bit.

Meanwhile...
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Daily Blog
Blog
  29th June, 2011
Yup, seems like I'm doing this, so I might as well make a neat little calendar that can keep track of my progress.

This is a GoogleSpreadsheet thing, so if you keep bouncing back to this page as the weeks go on, you should see it get filled up nicely.
Unless I give up, in which case you won't!

iframe based Google Spreadsheets no longer seems to work

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Daily Blog
Blog
  28th June, 2011
It's been an incredibly un-British warm weekend, here. I'm not sure why.
But the past couple of nights have been spent without hardly any sleep at all.
I think I've had about 5 or 6 hours in the space of 48 hours, and.
.. I'm now wide awake. Which is really quite annoying!
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Daily Blog
Blog
  28th June, 2011
So called because, although I know that other people love this sort of game, I really can't stand it at all..
bleugh..

Let me know if you like it..

PlayMyCode games no longer work

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Release
Blog
  27th June, 2011
Since I'm now doing AGameADay for a while, I figured it might be somewhat of a change of pace if I also did one of those "blog" things daily.
I tried doing this during my previous month off, and although it kinda worked, it didn't really last.. d'oh!

Still, try and try again!

As a reminder, I've set up a calendar alarm thing to bleep at me, every night, at 22:15GMT.
Either that'll work really well, or it'll start to tick me off, to the point where I throw my otherwise completely and totally unused HTC Wildfire into my bin!
We'll see..
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Daily Blog
Blog
  27th June, 2011
Yes, this is a lot like that one from the Advent Collection.
Simply roll around, avoid the blocks, and grab the little green dots.

PlayMyCode games no longer work

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Release
Blog
  26th June, 2011
AGameAWeek teaches us one thing.
Some games you win, some games you lose.
When you lose, there's not a lot you can do.
Pick yourself up, dust yourself off, and move on.

This is a post about how I threw myself on the ground.
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Daily Blog
Blog
  26th June, 2011
Rule Number One.
If you're ever making a minigame collection, there absolutely MUST be a version of snake!

This is a version of snake!
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Release
Blog
  25th June, 2011
Today I've a few more PR'y bits and pieces for the Sheep Goes Left iOS thing to contend with. This is the WORST bit of iOS dev. Although.. to be honest, I didn't do ANYTHING for SpikeDislike.
SpikeDislike just kinda took off on it's own, so the fact that sheepy isn't is.. well..
.. bah.

Screw it, carry on.

I'm considering my daily routine, and how I can slot in the AGameADay's.
I might make some sort of timetable or something, so I can fit it all in, not sure, but we'll see.
I normally have Sunday and Monday completely free so those should be easy enough to do, but doing AGameADay, and doing that new Microbes-iOS thing, AND doing another 100 levels for Sheepy (even if they do go completely unplayed!)... ooh, it's gonna be a tough one!

Only time will tell if I can manage!
AGameOCcasionally?
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Daily Blog
Blog
  23rd June, 2011
The other day I suggested that a new set of AGameADay might be in order, since I'm totally stuffed for ideas, lately.
Out of ideas, make the requirement more.... Sure, that makes sense, right?!

Anyhoo, today I spent . um.. all day.. doing yet another one of those Framework things that I apparently love to do.
This time I used PlayMyCode.com, and the resulting menu/score/game thing has actually worked out quite nicely.

First game, Chase The Block, a simple chasey game.
Created (using PlayMyCode.com, and my nice new fancypants framework) within the space of 41 minutes!!
yikes!

You can play it below!
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Release
Blog
  22nd June, 2011
Seem to be having a bit of a down-session, lately.
I'm pretty sure it's down to the fact that Sheep Goes Left is going mostly ignored.

I'm going to try and give it a bit of a shove in a day or two, once the Lite edition shows up, but judging by the fact that it's getting next to no interest, I think we're already at the "aw well, next!" point.

Damn, that's depressing!Read More
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Daily Blog
Blog
  21st June, 2011
This week, I started a game on a grid.
It started well enough, with a lovely grid-doodling method making nice colourful griddy squares, and a simple circle on the top for the player. Then I got to the point where I had to do character movement, and my head just kinda went "Ugh.. I just can't be arsed!!"



Hmm..
...
So I took a day off, and if you've been following me on Twitter, you'd've seen I spent about 6 hours rewatching the start of Star Trek : Enterprise. That was a nice change!
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Daily Blog
Blog
  19th June, 2011
I'm sitting, trying to type, but I'm so tired it's all coming out as bizarre random codey bits, and nothing's really working out at all.

Things achieved since last sunday
1. Puzzobomb PlayMyCode
2. 2 ALChoons
3. Drum machine mixeybob thing, started, sounding ok, still not quite there yet..
4. Sheep Goes Left, 100 level pack + new ingame objects + organised menu to do both the packs. (upped to Apple, waiting for release)
5. Sheep Goes Left Lite, albeit cheated 'cos in the end I figured having to make yet another level pack might've killed me! (upped to Apple, waiting for release)
6. Newsletter
7. Sleep!!!

I think I've outcoded myself this week!

I currently have 2 games in mind, and would love to get either of them done by Tuesday, but my brain's turned to mush.
Sorry, we'll have to skip one.

I might re-release the fulll complete Sheep Goes Left (first 100!) WiLMa thing on Tuesday, instead, then. Might as well, it's selling fuck all.
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Daily Blog
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AGameAWeek - Games by Jayenkai