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Blog
  30th March, 2013
This month's crudely designed desktop images comes courtesy of Karl's Tiny Adventure, from last week!

Luvly stuff!!


Click for MASSSSIIVE!!!

Views 0, Upvotes 0
Daily Blog
Blog
  30th March, 2013
AGameAWeek Gold looks back through the huge archive each day, to see if I've previously released anything on this day. There's not always a game to play, but occasionally we'll stumble upon long forgotten gems.
Today's is especially nice!Read More
Views 3, Upvotes 0
Agameaweek Gold
Blog
  29th March, 2013
Many many many many many people have asked me how on earth I manage to cram game making into the space of a single week.
Ironically, most of those people seem to have forgotten that they, themselves, have previously taken part in Ludum Dare "Make a game in only 48 hours" style competitions.
Hmm..!

Anyway, today's rambling waffling blog is about the steps I take to ensure I can achieve AGameAWeek.Read More
Views 28, Upvotes 23
Daily Blog
Blog
  28th March, 2013
AGameAWeek Gold. An occasional trip down memory lane, to take a look at games that I've previously released on this day in history.
Much like every other element of AGameAWeek, these can sometimes be great games that you'll play for hours, or bags of garbage that you throw away after ten seconds of looking at it at going "Umm.. no thanks!"
Today's game from the past is an example of the latter.. With Zombies!!!!Read More
Views 2, Upvotes 0
Agameaweek Gold
Blog
  27th March, 2013
Let me talk you through what's happened since yesterday.

First off, I signed up as a Google Play developer.
I logged in, I joined up, I paid my Dev Fee, and all was going well.

I started adding a "SpikeDislike2-Lite" app to the GooglePlay store.
I filled in the details, and got everything nicely added using just my iPad.
I then slept...Read More
Views 0, Upvotes 0
Daily Blog
Blog
  26th March, 2013
A good old fashioned old-skool platforming game, harking back to the good old days of Manic Miner and that sort of thing.
This week is VERY Manic Miner esque.
Collect the items to open the door, dodge the baddies, jump around, die a lot, get to the exit, sorted!!


Read More
Views 46, Upvotes 8
Release
Game
  26th March, 2013
A very retro styled platform game.
Views 2554, Upvotes 17
Retro , Platformer , Manic Miner
Blog
  24th March, 2013
Sometimes, stripping things back to their simplest mechanics makes for a strangely more interesting game.
Other times, however, it just makes an otherwise vaguely interesting game a little more dull.

This is a great example of the latter.Read More
Views 4, Upvotes 0
Agameaweek Gold
Blog
  20th March, 2013
Last week, one of my quickly cobbled together test tunes for JMTrackr was the old Manic Miner ingame music. If you download JMtrackr, you'll find it in the Retro folder.

I created it quickly, made a little mp3 of it in random mode, and plopped it up on Socoder.

People seemed to fall in love with the idea of me making a Manic Miner clone, and over the course of the past few days, that's escalated somewhat..
People really seem to want me to make a Manic Miner type thing.
Read More
Views 5, Upvotes 2
Daily Blog
Blog
  19th March, 2013
Alrighty, time to buckle down and get a new collection started.
It's actually been quite a while since I last did something like this, but 2010's Advent Collection kinda counts.

The idea is simple. I write tiny versions of bigger games, keep them as short and sweet (and playable!) as possible, and cram them all together into a nice little bundle.Read More
Views 15, Upvotes 0
Daily Blog
Blog
  19th March, 2013
As we continue through our adventures of old crappy games, we'll occasionally trip over the odd one or two that wasn't even part of AGameAWeek.
In fact, today's game-from-the-archive outdates AGameAWeek by a good few years.
Good grief, this game's actually nine years old!

*tests the game*

And it still works!Read More
Views 2, Upvotes 0
Agameaweek Gold
Blog
  19th March, 2013
Before anyone complains, no, this is not a game!
This week's release is a "Utility!" ooooh!
Don't worry, I won't be making a habit out of this.
To be honest, I was kinda expecting to be able to half-ass a game, this week, but I've spent so much time on this, that I just didn't get around to it.

No matter, this is a silly little plaything, and if you're even slightly musically capable you'll probably get a kick out of it.
Read More
Views 22, Upvotes 2
Release
Blog
  17th March, 2013
Before I'd decided on the "Blockman Gets" mechanic, I tried many a different thing with him.
First, there was the Platform engine, where he had to run around and gather up the tiny blocklets. That worked nicely!
After that I tried a "Pengo" approach, but he didn't seem happy pushing things around, so that never actually got uploaded anywhere.
After that, I decided to go old-skool, and made a bog standard Pacman clone, but with a rule tweak.
No lives!!
No powerups, either!Read More
Views 4, Upvotes 0
Agameaweek Gold
Blog
  16th March, 2013
Whoops!
A little late, today. Sorry about that, folks!
Yesterday, SpikeDislike2 was FREE in the AppStore. I might've actually forgotten to post about that, here. um.. sorry!!
If any of my regulars missed it, lemmie know.

Anyway, with all the SD2 stuff, I've spent quite a lot of time this morning analyzing stats, and graphs, and reviews, and everything else.
I was so busy, in fact, that I forgot about AGameAWeek Gold!
Whoopsy!!Read More
Views 1, Upvotes 0
Agameaweek Gold
Blog
  13th March, 2013
If you've been following me on Twitter (and if not, why not?!) you may have noticed that I'm not currently writing a game.

Instead, I'm currently focusing my attention on that good old favourite "The JNK Pseudo Random Music Engine"!.. Oh, goody!!

As it stands, I've yet to begin coding anything for next week's AGameAWeek, but this time (for a change!) I'm actually building my Music Engine up using a proper half-usable Tracker style program thingy.
Since the program is kinda fun to play around with, I've decided that this (next!) week's AGameAWeek will in fact be this!

Instead of a game, you'll get a little Mod Tracker to piss about with.

Is it any good?
Um... ... sort of..

Does it work?
... Kinda...

Will it be finished by Tuesday?
At this rate, yeah, it should be "sort-of" done by then!
Heck, it's already nice and playable, and I only started the thing, yesterday!!

So, you can look forward to a nice little Mod player, with a nice bundle of JNK-styled music, turning up on Tuesday.

At the moment, the engine is working in BlitzMax.
Tomorrow (or perhaps later today) I'll be attempting to get the Monkey side of things working. Ugh.. I'm not really looking forward to doing that bit! But it must be done, as that's kinda the whole point of it.

hmmm.. lots to be done!!
Views 0, Upvotes 0
Daily Blog
Blog
  13th March, 2013
Today, we take a trip to something eerily similar to something I recently did!

Five years ago I had my first J2ME compatible mobile phone. A Samsung U600 is actually a remarkably nice phone. Five years later, the phone is still in a lovely condition, and is in regular use by my Mum, who now only accidentally hits the incredibly sensitive call button once every week or so!

It's a great little phone, and it's nice and neat and compact.
But today's post isn't about a phone. It's about the first game I ever wrote for it!Read More
Views 12, Upvotes 0
Agameaweek Gold
Blog
  12th March, 2013
As we continue our trip down memory lane, I'm starting to head off into odd new directions.
This week, I'm remaking a game that I made for DS, but never got around to doing a proper fully fledged Windows edition of.
Obviously, though, a game full of Sprite-Rips isn't going to cut it in Apple's AppStore. .. Actually, given how fucking often those things somehow manage to get approved, I probably could, but let's not chance it!
Instead of ripping old sprites from Arcade Classics, I've ripped sprites from my older games. See if you can find them all! (Note : One of them does not exist within the archive, nor has it ever been posted online!!)


Read More
Views 16, Upvotes 2
Release
Game
  12th March, 2013
Spin the reels, line them up, see if you can win the lot!
Views 1177, Upvotes 6
Fruit Machine , Slots , Arcade , Gamble , Minigames
Blog
  11th March, 2013
AppStore is a wonderful place.
For the first time, I've actually made some money out of my games!!
Well done, Apple, on creating a wonderful ecosystem for indie devs.

...
But there are niggling issues..
The number one issue is that I can't reply when I really REALLY want to.

What follows is a reply..Read More
Views 6, Upvotes 0
Daily Blog
Blog
  11th March, 2013
Oooooh!!!

When I went to add an AGameAWeek Gold function to my Archive's Admin page, I purposely decided not to add any sort of "Look Ahead" function.
I knew it'd be as much fun for me, as it is for you, to find out what today's AGameAWeek Gold is!
Just a week in, and I'm finding myself waking up in the morning just to click to my admin page, to see if we've got a good game today!!

Today's is awesome!

Today's was worth waking up for!!
Read More
Views 0, Upvotes 0
Agameaweek Gold
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