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Blog
  13th December, 2011

Graphene.
'tis a nice theme!

As Year 4 approaches, I figured it was time for a makeover.
It's taken me from 10 at night until 4 in the morning, but I think I'm about 2/3rds of the way there!
If anything's missing that you'd like returned, please let me know!
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Blog
  12th December, 2011
A lot of elements are currently coming together, and things are getting a little more chaotic than I'd like them to be around Xmas time.
If the past 2 years of Xmas themed chaos (12 games of Xmas, Advent Collection) have taught me one thing, it's not to EVER plan anything around Xmas!
Presents, family visits and the general filling of my face with Xmas cake, will usually get in the way of the coding time, and as such I decided not to push myself into anything moronic this year.
I apologise if you're deeply depressed by this change in your usual schedule, but you got NeonPlat Adventures, and you can pretend that's your super awesome present instead!
-=-=-=-=-Read More
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Blog
  12th December, 2011
Can't seem to make a start on things, this morning.

Woke up early, expecting the Window fitters to come and get that done.
Didn't happen.
Rescheduled for next week, which is probably too close to Xmas, so probably won't happen either..

.. I blame Comic Sans.

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Blog
  11th December, 2011
Yesterday was the #Indievisibility awards ceremony, which involved a bunch of indie guys, a pub, a brawl and a number of teabags.

Awards were given for all manner of things.. Different genres, games with certain features and other seemingly random reasons.

You can scan through a list of all the Awards here, and read all about the joys of the fight!
Awesome!
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Blog
  10th December, 2011
When I was building the beta versions of NeonPlat Adventures, it always included a little readme file.
The final release didn't have one, but I figured that was ok, because it was so simple it didn't really need one.
The original readme was only really there to explain that beta peeps shouldn't mention the Calendar, and then I kinda rambled on a bit!

Anyhoo, if you find yourself in desperate need of a readme file, this is it!

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Blog
  8th December, 2011
You know what's annoying?
When you've been sitting, typing away for about an hour, then stop to make a brew, and suddenly realise how bloody cold it is!
Somebody needs to invent some sort of keyboard with heated keys. That'd be great!
.. A mouse would be cheaper, but I then only my right hand would be toasty warm.

.. I'm not sure I want to go for the "Coding Gloves" thing!
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Blog
  6th December, 2011
ugh..

I need to make a calendar for the iOS edition.
The Win/Lin/Mac (WiLMa) edition is also a bit screwy, so we'll add "New Calendar" to the 2nd releases todo list.
Might as well see if I can code 2 things at once, then, and rework the calendars at the same time.
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Blog
  5th December, 2011
Slumlord27/Moshboy's Youtube Channel
For a long time, Moshboy's been building a nice big list of indie games on his Youtube Channel.
There's LOADS to see, and I highly recommend that you spend a month or two playing through them all!
Great stuff.

Today, he decided to add Kee Bo Ard to his list!
yeay!

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Blog
  4th December, 2011

View on YouTube

Half an hour!!!


And, while we're at it, I've done another little vid of the iOS version.
Still a long way off, though.. The menu's not even started, yet!


View on YouTube
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Daily Blog
Blog
  2nd December, 2011
With only a matter of weeks left until 2012, I opened up Google Docs and created "AGameAWeek : Year Four", the Spreadsheet/Calendar!

Fun fact : The Olympics will be on from 27 July until 12 August. This may or may not be relevant!

I've filled a few interesting dates in, with themes and things. It should help to keep us a little bit on track, but if I'm honest, they're not BIG dates.. Just little things here and there.Read More
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Blog
  1st December, 2011
1. Socoder Newsletter
2. NeonPlat Adventures iOS
3. That 4-pack thing I started ages ago, and still haven't finished yet. (Yeah, so much for the "make 4 quicky games" plan, there, Jay!)
4. I'm apparently not doing an Advent Calendar this year. Either that or I'm going to be really really late with it!!!
5. Xmassy Spike Dislike!?
6. Probably should start JNKPlat 2012 at some point, since I've said I'm aiming for April 16th.
7. Get Monkey, Get Learning, Get building a new Framework.. Before January!?
...

.. I think my head's starting to get back into the AGameAWeek swing of things, because as much as I should be focusing on the Newsletter right now, my head really doesn't want to.
This saddens me somewhat.
But not in the "Aw, I want to do the newsletter" way.
.. more in the "Aw, I want to do ALL the other stuff, and the newsletter's getting in the way!!!" way.

I think I'm going to choose to code, tonight.
Sorry, Socoder-peeps..

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Blog
  30th November, 2011
For NeonPlat Adventures, I tried my best to get rid of all those horrible nasty evil things that I tend to cram into my games, but as with all things Jay, there's always going to be a few leftovers that seem pure evil.
teehee!
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Daily Blog
Blog
  29th November, 2011
Sorry, I missed a day or two, there.. Must be getting into the code.

I say "into the code"..
What I mean is, I'm getting really cheesed off by all this converting stuff and it's driving me completely insane!
Lesson Learned : I need to layout my code better!
.. I won't, but it's a nice lesson to learn!
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Blog
  28th November, 2011
You can't possibly complain that this game is evil and sadistic!

It's just a happy happy game, with instructions permanently written, right at the top!!

Who could possibly complain!!!?

PlayMyCode no longer works

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Release
Blog
  26th November, 2011

The following blog post contains words, which are built up using various letters.
You are expected to read the words in the correct order, moving your eyes from left to right to read each line, and then moving on to the left hand side of the next line.
Continue in this method until you have read all of the words of this blog post, and are happy with your understanding thereof.


An interesting request, the other day.
It's something that's been annoying me for a few years, but I hate being that git who whinges aimlessly about the players.

I'm the developer, they are the players, and I shouldn't do that.
I should continue to develop games that they want to play.

But this time, I'm a little bit more ticked off than I should be.

If you're reading these words on the frontpage of this website, the following part will contain the words Click for More. If you can see this, you need to click the words Click for More, and will then be transported to a much longer version of these words. Once there, you may continue to read the words, and be happy.
If the phrase Click for More does not appear on the next line, you are already on the page which contains the longer version of these words. You should, instead, continue to read the words in the same way that you've been reading the words that have proceeded them.

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Daily Blog
Blog
  25th November, 2011
I WAS going to spend some time this week rebuilding the look of this blog, so it'd point to NeonPlat Adventures.
Instead, I'll post this, and point to NeonPlat Adventures.

Get NeonPlat Adventures, Here! It's FREE, and it's FANTASTIC!

View on YouTube

I'll start working on the site some other day.
.. too lazy!
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Daily Blog
Blog
  24th November, 2011
One man, 365 games
Luckily, he decided against that, and has now shifted gears to a much more manageable 52 games a year, or AGameAWeek if you will.
As I always say, I'll wish you all the best on your quest.

It's a toughy.
You have a life, and unlike me, you probably also have one of those "Social Life" thingies!
These tend to get in the way.
As does enjoying yourself.

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Daily Blog
Blog
  23rd November, 2011
Yesterday was a bit of a missed day, again, as a weekend filled with iDev has left me worn out, and mentally exhausted.
AGAIN..

Quite why iDev always seems to do that is beyond me.

So, next year..?
I'm going to get Monkey. (I think!!)
AGameAWeek will still be attempted, and I'll start another Google Spreadsheet to keep track of it all..
I'll probably do most of the early AGameAWeeks using PlayMyCode.com, because I'm already used to that, and vaguely know what I'm doing.

Once I've learned the Monkey way, I'll be using that for multi-system dev stuff so I don't need to do any more nasty evil code-converting thingimijigs.
Should be much easier.

.. having said that, I said this in March... Didn't really work out, then, did it!?

*shrugs*
We'll see where it takes us..
and we've got Xmas yet to come...
.. haven't a clue what that'll be like, but I don't think I've time to do the whole Advent thing again, this year..
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Daily Blog
Blog
  21st November, 2011
As I was falling asleep, last night, I had a great idea for a new game.
I didn't jot it down, and now I can't remember what it was, except it had something to do with a stickman running around a black and white maze.
...

bugger..
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Daily Blog
Blog
  20th November, 2011
Korodny

Just finished the game, so I'm here to say *Thank you* for some real good entertainment.
A couple of things I noticed:
Loved the game concept, and the visual design is spot on for that kind of game. Unfortunately, sound doesn't work on Ubuntu 11.10.
It's a shame that the progress isn't properly recorded: The game should automatically offer me to play at the 'highest' levelset and the highest starting point I reached in my last session. Having to write down level names feels so 1980s
Reaching a new starting point is sometimes not communicated to the player, and starting points don't seem to appear every X levels but at varying intervals? I spent too much time thinking about that, so obviously something's wrong here
I'd also like to be able to use more keys than "Y" to select a menu item in the main and exit menus. Space and Enter are natural candidates.
But don't get me wrong: it provided me with hours of good entertainment, I love it.


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