A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
8th April, 2014
7th April, 2014
What would happen if someone in the past was given a list of modern day videogame titles?
What kind of games would they imagine from far off in their future?
And what sort of games would they create, on their retro-tastic 8-bit home computers!?
It's time, once again, to step inside the Future Classics Time Vortex, and find out!!
7th April, 2014
Do you have an iOS device?
Are you sick to death of seeing nothing but clones of Flappy Birds and Threes*!?
Want a little more variety on your iPhing?!
AGameAWeek is here to help, with a fantastic selection of super-cheap games.
You can own the whole lot for less than the price of a BlueRay movie, unless the BlueRay movie happens to be really cheap!
Not only that, but each of the games is Feature Complete meaning there's no annoying In App Purchase gubbins, and you can be happy in the knowledge that none of the games have any adverts, or other horrible nasty modern day stuff, to get in the way of your gameplay experience.
The original, and some would still say the best, of the Spike Dodging classic.
A new, fast paced, Retina Enhanced, silkier, smoother remake, with oodles of new gameplay modes, and Hats!
Spiky Tower (69p)
Make your way up the tower, whilst avoiding even more Spikes!
A colourful, fast paced, retro blaster.
Disc Blaster (69p)
Even more colourful blasting, all wrapped up in a circular arena.
Space Popcorn (69p)
Much less colour, but insanely more frantic, as the regular Asteroids gameplay gets a shot of AGameAWeek insanity!
Hoppy Bobby (FREE!)
Leap from platform to platform, trying to reach your home.
Sheep Goes Left (??1.49)
Don't go right through 300 levels of incredibly difficult spike dodging!
NeonPlat Extreme (69p)
A colourful and bright platformer, with oodles of bad guys, and plenty of balls.
* Whilst you're in a spending mood, be sure to pick up the original Threes! game. It's a great game, highly addictive, and extremely well made.
5th April, 2014
This week I've decided to resurrect the classic "Future Classics".
In the spirit of the original, this collection will be made up of short minigames, each one taking the title from a current-gen game, but being created in the spirit of an 8-bit "rubbish" game.
It's been one heck of a challenge to get the game up and running in such a short amount of time, so the initial release will be OUYA/Windows/HTML5 just like Boxsplodings, relying entirely on keyboard/joypad controls, whilst I try to implement touch controls for all the games!! So far, there are 4 games in the collection, and with any luck there should be a couple more by Tuesday's release, but that all depends on how imaginative I manage to get in the meantime.
Tuesday : Future Classics - 1986 Edition
31st March, 2014
This week, I started out with a severely disturbing game idea, and ended up with a nice happy colourful arcade puzzle-type thing!
Hurray for colourful splodges!!
25th March, 2014
This week sees our intrepid hero running around a house, capturing ghosts.
In many ways, this is a bit of a departure from the intended game....
24th March, 2014
A little late, this week, as it's been a bit of a crazy week trying to get this game to be "gamey".
Sometimes you can start with a perfectly valid idea, and... somewhere along the line, it all gets a little bit dull.
It's taken a full weekend of tweaking, poking and prodding, to get the game into some sort of playable form, and .. I think it's done.
I'm reasonably happy with the result, although I know in my heart that it could be much better.
Either way, it's finally finished and a version has been uploaded to OUYA for review. If all goes to plan, it should pop up some time tonight, and then I'll get everything else posted here tomorrow.
Tomorrow : Platdude in "The Spirit Collector"
20th March, 2014
.. Sorry, I haven't suddenly added them.
Instead, I've made this post in the hopes of starting a discussion on the feasibility of adding scoreboards to future AGameAWeek titles.
It's something I've attempted in the past, and old versions of Microbes, Spider and others still kind-of, mostly, sort of work.
But there's a few issues that are stopping me from integrating it into the current framework.
19th March, 2014
I like to randomly throw games out there, and see how the general public takes to them.
Sometimes it's fun to watch as fun games plummet into disasterous pits of unnoticability.
Occasionally, you get a surprise hit, and are kind of disappointed that you hadn't put any kind of pricetag on the thing.
Today is a definite example of the latter, as I watch "Every Good Bird" flapping it's way into the stratosphere!Read More
19th March, 2014
You wait months for a new AGameAWeek iOS game, and then two come along at once!
Apologies that these weren't posted some time last week, but they've been sat in "Waiting for Review" status for AGES!! Much, much longer than the regular "7 days" wait.
18th March, 2014
17th March, 2014
I usually try my best to come up with unique or interesting takes on existing games. Taking things in new directions, like Blockman which definitely isn't Pacman, or TetriPong which clumped together two completely different games.
Occasionally, though, it's nice to sit back, relax, and make a crazy lazy clone of something, just like everyone else.
16th March, 2014
11th March, 2014