A brand new game
for Windows, HTML5, iPhone, Android TV and more,
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Blog
  7th February, 2018
Over on the Lexaloffle forums (!?), SkyBerron has done an even smaller version of SpikeDislike than my CPC 10-Liner version, from the other day.

Managing to cram all the playability into just 278 characters, the game's missing even more of the combo system than my 10 liner edition.
It's not easy, adding combos, when the code is that cramped!

Head on over, give it a play, and be sure to give it a like whilst you're there.
Views 28, Upvotes 4, 7th February, 2018
Spikedislike
Blog
  7th February, 2018
Seriously, though, why is this so bloomin' complicated!?

Read More
Views 27, Upvotes 6, 7th February, 2018
Daily Blog , 2018 Framework
Poetry
  7th February, 2018
I struggled again.
The Droid makes my head sore.
The effort required,
Is more than I care for.
Views 23, Upvotes 3, 7th February, 2018
Pixelart
  7th February, 2018
Platdude's met a curious visitor, who definitely isn't from around here.
He seems a little bit "too" friendly.
Views 23, Upvotes 6, 7th February, 2018
Mystery Man
Blog
  6th February, 2018
Yesterday was supposed to be a day full of Mobile-Dev, but instead, I simply spent the day relaxing, and playing an alarming amount of Flappadiddle!

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Views 31, Upvotes 4, 6th February, 2018
Daily Blog
Poetry
  6th February, 2018
The kitchen's in need of new worktops.
The cost of house keeping is high.
With windows to purchase and a bathroom to mend,
The house won't be done 'til I die.
Views 22, Upvotes 5, 6th February, 2018
Pixelart
  6th February, 2018
The ramp was set, and Platdude couldn't resist a trial run.
Views 30, Upvotes 5, 6th February, 2018
Danger , Stunt
Blog
  5th February, 2018
Yeay!
Thanks to all for testing.

Rychan -
I see the hitbox detection has been improved somewhat also which is cool

A little more forgiving, this time. The original game was a little "too" mean when it came to bird vs flame hits!

Read More
Views 32, Upvotes 7, 5th February, 2018
Daily Blog
Blog
  5th February, 2018
In a reply to yesterday's Ideas post, Michael Adcock (@adcockm) suggested I look into Pico-8 development.

He then (via Twitter) brought up the fact that I couldn't do it with my new C++ framework, so the idea of attempting it is a little less appealing.

Read More
Views 31, Upvotes 5, 5th February, 2018
Ideas , Suggestions
Blog
  5th February, 2018
If you haven't yet tried out Flappadiddle-Doo's first release, please give it a try, and let me know how well it does or doesn't work on your given system.
Thanks for trying.

Read More
Views 28, Upvotes 6, 5th February, 2018
Daily Blog , Flappadiddle-doo
Poetry
  5th February, 2018
I'm trying my best to stay focused,
To achieve all the things that I need.
But it's easy to get myself sidetracked,
By the new coding functions I've freed.
Views 26, Upvotes 7, 5th February, 2018
Pixelart
  5th February, 2018
Blimey, Platdude.
That's an alarming amount of cream you're putting out.
Views 28, Upvotes 6, 5th February, 2018
Lovely , Milky Milky
Blog
  4th February, 2018


First test!


We'll call this the proto-test, since I'm still not 100% sure things are going to run AT ALL, let alone well!!

  • Windows Download
  • MacOS Download
  • Linux Download

  • Read More
    Views 181, Upvotes 7, 4th February, 2018
    Flappadiddle-doo , 2018 Framework , Experimental
    Blog
      4th February, 2018
    This Tuesday we're kicking things off slowly.

    Each Tuesday through February, I'll be adding to Flappadiddle-Doo, to bulk it up beyond the original concept, and fixing up any quirks in my new Framework along the way.

    But once we hit March, I'll be heading into the regularly unplanned insanity of AGameAWeek.

    Read More
    Views 230, Upvotes 12, 4th February, 2018
    Ideas , Suggestions
    Blog
      4th February, 2018


    I can't remember the last time I added an icon to a Windows game!
    .. I'm not even sure if I ever did...!
    Views 61, Upvotes 4, 4th February, 2018
    Flappadiddle-doo
    Blog
      4th February, 2018


    Oh, the joys of having the ability to generate your background from tiles

    Read More
    Views 18, Upvotes 2, 4th February, 2018
    Flappadiddle-doo
    Blog
      4th February, 2018
    I had to rejig a small amount of the framework, yesterday, to allow me to access the controller's thumbsticks separately from the d-pad.

    Read More
    Views 14, Upvotes 2, 4th February, 2018
    Daily Blog , 2018 Framework , Flappadiddle-doo
    Poetry
      4th February, 2018
    Finding old things that you once thought were lost.
    It's amazing what lurks in your GMail.
    All of the things that had gone in a crash,
    But you'd luckily sent via Email.
    Views 14, Upvotes 2, 4th February, 2018
    Pixelart
      4th February, 2018
    Platdude was expecting to find treasures and XP-earning creatures lurking in the dungeon.
    It's empty!
    Views 13, Upvotes 3, 4th February, 2018
    Dark
    Blog
      3rd February, 2018

    View on YouTube

    Finally got the Bonus Eggs working the way they should.
    You can now collect them, flap around with them, and earn extra points by having them with you.

    Next up is adding Flame Bars back into the mix, to make the levels a little more difficult to navigate around.
    This time I'm hoping to make the levels a little more manageable, as the previous game occasionally spawned things in insanely implausible positions!!!
    But, yeah, things oughta be ok with this scoring mechanic.

    The scores I'm able to achieve, so far, have been nice and varied, and much higher than those of the original.
    Once I add new obstacles into the mix, it should keep the online scoreboards a little more chaotic than the last.
    Views 11, Upvotes 2, 3rd February, 2018
    Daily Blog
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    (c) Jayenkai 2017 and onwards.
    AGameAWeek - Games by Jayenkai