A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
every week,
unless exhausted!
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5662 results
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Poetry
  11th May, 2018
Ants and Bees and Wasps and more.
Summer's here to stay.
I shut the door to keep them out,
And hope they'll go away.
Views 10, Upvotes 0, 11th May, 2018
Pixelart
  11th May, 2018
Views 11, Upvotes 0, 11th May, 2018
Robot
Blog
  10th May, 2018
Having solved the "gap" issue from last night's post, I spent some time fiddling with the actual game.

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Views 14, Upvotes 1, 10th May, 2018
Daily Blog , 3ds Homebrew
Poetry
  10th May, 2018
The time it takes to fix a bug,
I could've made a game.
But then the game would crash and die,
With just myself to blame.
Views 10, Upvotes 0, 10th May, 2018
Pixelart
  10th May, 2018
Views 14, Upvotes 1, 10th May, 2018
Game , Platizens
Blog
  9th May, 2018
Already the scaling is causing quirks!!



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Views 21, Upvotes 3, 9th May, 2018
3ds Homebrew , 2018 Framework , 561
Blog
  9th May, 2018
I did a little coding, yesterday, but nowhere near enough to be worthy of blogging about.
Instead, I sat and played quite a lot of Words With Friends (Username : Jayenkai, if you want to join in) and watched a ton of random bits and pieces on YouTube.

I've been watching a lot of Disneyland-Secrets things, lately, and I'm not really sure why. TPMVids filled an alarming amount of my time, last night.

Either it's the hot weather, or it's my mind's way of saying "Hey, I wrote this whole 3DS thing.. Let me rest, now!!"

Hopefully today will be a little more productive.
The weather's still warm, though!
Views 11, Upvotes 1, 9th May, 2018
Daily Blog
Poetry
  9th May, 2018
Another wasted night in bed.
I lay awake, too hot.
Watching YouTube things again.
My coding's gone to pot.
Views 10, Upvotes 0, 9th May, 2018
Pixelart
  9th May, 2018
Views 14, Upvotes 1, 9th May, 2018
Game , Platizens
Blog
  8th May, 2018
I can happily code in all kinds of weather, but when it's sunny, things start to slow down a whole bunch.

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Views 16, Upvotes 1, 8th May, 2018
Daily Blog
Poetry
  8th May, 2018
A heatwave.
Sun shining.
It's too hot,
I'm whining.
Views 10, Upvotes 0, 8th May, 2018
Pixelart
  8th May, 2018
Views 12, Upvotes 0, 8th May, 2018
Stealth
Blog
  7th May, 2018
The epic Flappadiddle-Doo is now available on 3DS Homebrew.
95% of the game is intact, but the tiled backgrounds have vanished due to "I haven't added buffer-drawing to the 3DS Framework yet!" reasons.

Otherwise, it's pretty much identical.
6 worlds, 6 birds, 6 endless modes, and a whole lot of flappiness!

You can Download Flappadiddle-Doo here for Windows, Linux, MacOS and now 3DS Homebrew, too!!

(I'm going to need to make 3DS Cases, now, aren't I!?!)
Views 13, Upvotes 1, 7th May, 2018
Daily Blog
Blog
  7th May, 2018
I might add a few extra functions for primitive drawing, or maybe a setting somewhere or something.
It's not too much of an issue, in that I know why it's drawing things at different scales, but it'd be a little easier if I didn't have to worry about whether something's going to be "The same scaled position as the larger desktop version" or "The exact location on the screen"

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Views 16, Upvotes 1, 7th May, 2018
Daily Blog
Poetry
  7th May, 2018
The weather is lovely,
Sun shining outside.
But I'll sit and code,
With my laptop inside.
Views 14, Upvotes 0, 7th May, 2018
Pixelart
  7th May, 2018
Views 14, Upvotes 0, 7th May, 2018
Alien
Blog
  6th May, 2018
Although the 3DS games I've posted so far have looked reasonably well presented, there's been some horrible scaling and colouring issues all over the 3DS code!

Today I took the time to fix up a lot of the issues, and now I'm quite confident that scaling is no longer an issue, as long as you stick to percentages of the screen, rather than exact co-ordinates.

Exact co-ordinates don't do any fancy scaling, as I've found that tilemaps and the like start to get a bit screwy if you assume one scale or the other.
Although, once I've coded a few dozen tilemaps, I might change my mind!!



For now, the left is a downsized window, and the right is the 3DS Emulator, and you'll see they're more or less exact.

The two "Bloke" sprites are slightly lower on the 3DS, due to them using screen co-ordinates (32 pixels from the top) instead of a percentage.
I didn't want to "break" exact co-ordinates, so .. Yeah.. It's all gotten fairly complicated, if I'm honest

Each 3DS game will still require a little tweaking to make sure it functions accurately, but today's scaling should make it all a little bit easier.
Views 15, Upvotes 1, 6th May, 2018
Daily Blog
Blog
  6th May, 2018
95% of Flappadiddle now works on the 3DS, but it still needs a bunch of tweaking to be done, in order to get it nicely 3DS worthy.

Like the level select menu...



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Views 15, Upvotes 1, 6th May, 2018
Daily Blog
Blog
  6th May, 2018
With the 3DS onslaught in full swing, and this week's game being delayed, what better time than to stop and pause, and think about the other myriad of things that I'd like to do..?!

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Views 21, Upvotes 3, 6th May, 2018
Daily Blog , 2018 Framework
Poetry
  6th May, 2018
The cat's been at the bin again.
She's scratched it with her claw.
The cupboard's full of meaty chunks,
And gravy's on the floor.
Views 13, Upvotes 0, 6th May, 2018
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