Mr Money Grabber
Blog
12th August 2008
This week, Socoder's <a href="https://socoder.net/?Workshop=Challenge&Week=163">Wednesday Workshop (#163)</a> challenge was to create a game with Money in it.
I initially was going to create a top-down dungeon romp, but as the plan grew and grew in scale, I scrapped it and just ended up making a nice quick platformer instead!
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<img src="https://socoder.net/workshop/dlds/163_mr_money_grabber.gif">
Mr Money Grabber features you rushing through the level collecting all the coins...
Views 214, Upvotes 36
Release
The Heist
Blog
5th August 2008
<a href="https://socoder.net/?Workshop=Challenge&Week=162">Wednesday Workshop #162</a> asked for folk to create a game with a big-ass timer.
My entry was simple.
Open a vault, Grab the loot, Run for your life, Drive to escape, have a gunfight, sorted!
All with a timer in the corner, and all played with the mouse.
<img src="https://socoder.net/workshop/dlds/162_the_heist.gif">
The game's mostly all Left clicks, but the short driving scene requires you to right click occasionall...
Views 215, Upvotes 20
Release
The Heist
Game
5th August 2008
Views 1794, Upvotes 39
Broken
,
Multiple Games
,
Mouse Minute
,
Minigames
4th August 2008
I tried to keep a blog. It didn't work.
It's no surprise, though. I've never been one to keep a working active blog.
No matter, I'll try something else.
Welcome to A Game A Week.com
I'm pretty much already producing games at a fast enough pace, what with the Wednesday Workshop and all. So I figured I might as well get a bit of publicity out of it by adding a nice shiny noticeable domain name!
Will it work? We'll have to wait and see.
Here's the ...
Views 173, Upvotes 40
Daily Blog
15th June 2008
<a href="https://AGameAWeek.com/media/puzzobomb_webuser_189_med.png"><img src="https://AGameAWeek.com/media/puzzobomb_webuser_189_med_thumb.png"></a>
Puzzobomb gets a place in WebUser, issue 189.
That's exactly 20 issues after Horizontal Shooter was in.
And, if you're counting, it's exactly 2 pages earlier.. I've been bumped up to page 38, now! Woot.
2 pages in 20 issues..
Hmm..
By issue 549 I should be on the front page!
Woohoo! That's only 13 years away!
Views 148, Upvotes 20
Media
Puzzobomb DS!
Blog
5th June 2008
Puzzobomb rears it's head once again, this time in a Junior capacity.
Puzzobomb Jr DS is basically just Puzznic! But, hey, there's nothing wrong with that!
Just because the titular "Bomb" is completely missing, doesn't mean the game's not fun.
And with over 2000 levels to work your way through, you'll be playing away for quite a while..
..
Or giving up!
This game might end up with lots of extras, some time in the future. For now, though, it's just a big collection of leve...
Views 160, Upvotes 22
Release
RetroRaider!
Blog
16th May 2008
Tomb Raider meets Pitfall!
<img src="https://AGameAWeek.com/windev/crofty1.png">
Retro Raider took a few days to get into a decent build, and then over the course of a few weeks I added lots of extra little chunky bits.
<img src="https://AGameAWeek.com/windev/crofty2.png">
Recently I've been tweaking it even more.
There's now a handful of levels, a few collectables, doors, keys, and even a little Ghost Replay/Time Trial mode.
<img src="https://AGameAWeek.com/windev/crofty3...
Views 308, Upvotes 29
Release
Lojigz
Game
30th April 2008
Views 1483, Upvotes 72
Multiple Games
,
Logic
,
Puzzle
,
Jigsaw
,
Minigames
9th April 2008
Views 1766, Upvotes 29
Platform
Puzzobomb
Blog
3rd April 2008
Puzzobomb, a mix of Puzznic and Bombs.. (For Jericho!)
(URL "https://AGameAWeek.com/windev/puzzobomb_01.png"><img src="https://AGameAWeek.com/windev/puzzobomb_01_thumb.png">
Starting with the (URL "https://AGameAWeek.com/?p=54">Wednesday Workshop base) from the other day, I decided that yes, I would build it up a bit.
So, I opened up the Amstrad CPC game "Puzznix" which, since I was a kid, I'd always assumed to be "the original game".. Turns ...
Views 370, Upvotes 19
Release
30th March 2008
I don't normally post individual Workshop entries. They're not usually good enough to make it to single-post-worthy status!
This week's workshop is a Jericho-based "Explosive" challenge, and so I made a small puzzle game with Bombs.
It's quite an interesting puzzle game.
Take the basic rules of the classic Puzznix game, add bombs, and score it all on a Golf-style scorechart.
The game looks quite nice, nicking the "chunky" block style from Blockman, and there's some half-assed soun...
Views 157, Upvotes 38
Release
Centipong Jr
Blog
13th March 2008
Last month I got my Samsung U600 phone.
On Sunday I decided to get Java installed, and give it a go.
Today, I'm releasing Centipong Jr.
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<a href="https://AGameAWeek.com/javadev/centi001.png"><img src="https://AGameAWeek.com/javadev/centi001_thumb.png"></a>
??
You should know how the game goes, but this one's lacking in a few features.
1. It's not got any audio, 'cos I haven't figured out how to do that yet!
2. There's no Levels structure, just more and mor...
Views 205, Upvotes 21
Daily Blog
9th March 2008
For starters, let me just point out that Alien Deathmatch has still been slowly updating over the past couple of weeks. It's strange that a single game has taken up so much of my time. I guess that once you find the right type of game, you're more motivated than usual.
Still, more weeks playing with 1 game = less time to get some actual new games coded.
As such, there's not really been a whole lot to report over the past week or so.
No new games, no new ideas, nothing.
I had initially planned to do ...
Views 131, Upvotes 28
Daily Blog
Alien Deathmatch
Blog
22nd February 2008
Last year I drew some graphics!
A set of sprites and background tiles for a DS game based on the classic Alien Breed on the Amiga.
The plan fell apart soon after.
<img src="https://AGameAWeek.com/windev/adlogo.png">
Last week I decided to resurrect it on the PC.
Sorry! This is another none-DS game, folks!
Views 320, Upvotes 30
Release
Alien Deathmatch
Game
22nd February 2008
Views 2167, Upvotes 58
Shoot-em-up
,
Maze
,
Swirly
,
Alien Deathmatch
30th January 2008
Not as many fun little games, this time around, but weeks 61 through 90 brought about a few changes.
For starters, Coders Workshop closed down in week 64, which meant the whole Wed.Workshop thing was without a home. Consequently, I spent most of this period building up the whole Socoder website.. from scratch.. in notepad..
<img src="https://socoder.net/workshop/dlds/065/cw.gif"> <img src="https://socoder.net/workshop/dlds/084/rolly.gif">
It took a while!
So, I missed a few workshops! As s...
Views 131, Upvotes 13
Release
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