12th January 2009
Since I currently have no PC in my room, I'm down to the bare essentials.
I can use the downstairs PC to code on (and have a nice half-finished puzzle game ready for tomorrow), but all my music is sat on 2 inaccessable SATA drives.
My TV shows are on there, my codings on there, and a whole lot more.
Luckily, I found that DVDs with DivX content can actually be played on your Xbox.
Stick in the disc, shuffle over to Video Library, and head into the disc to watch all your favourites.
So, as lacking in...
Views 63, Upvotes 15
Daily Blog
Slight issue...
Blog
11th January 2009
PC 1 is dead.
However, PC 1 made nightly backups from Drive 1 to Drive 2, so all my data's safe and secure.
Unfortunately, They're both SATA drives, and PC2's a really old Celeron that doesn't have a SATA connector!
So, although all my stuff's safe, I can't actually get to any of it!
D'oh!
If PC2 had any more than 1.5Gb remaining, I could've triple-backed my stuff onto this one, too.
Kinda annoyed that I didn't, really!
Oh well, hindsight, 20/20 and all that.
So, until PC3 turns up, I'm back t...
Views 59, Upvotes 13
Daily Blog
6th January 2009
And, back to the old routine we go..
This week's AGameAWeek sees our old friends the Space Monkeys, rolling around in balls, through a maze, to get the bananas.. Again!
As with Super Monkey Balls, you needn't get all the bananas, just reach the goal, and try to get through all 8 available levels.
<img src="https://agameaweek.com/completeB/2009/Space_Monkeys_Go_Bananas_20090106B_thumbb.png">
8 levels not enough? Tough..
I've got other things to code! (Like that Countdown game I st...
Views 101, Upvotes 14
Release
6th January 2009
Views 1677, Upvotes 48
Munky
,
Maze
Still being lazy...
Blog
30th December 2008
No new game again, this week, but here's my New Year's Resolution.
AGameAWeek
There you go!
I almost managed it for a few months, so I'm going to try and stick to it all year round next year.
If you have any crazy game suggestions, stick 'em below, and I'll probably get around to them when I run out!
(.. I wonder if I could make a great big Pot of Ideas script, where folk can dump their suggestions... That'd be handy..)
Meanwhile, don't forget that there's always something to do in Alien ...
Views 59, Upvotes 11
Daily Blog
[500 KILLS]
Blog
27th December 2008
After trying, for ages, to formulate a nice game-wide Achievement setup, Moshboy told me off, and made me just plain put the old ones in, lest I spend the next 8 years trying to figure out how to do the game-wide ones.
So the old ones are back.
They'll flag when you hit the following milestones.
<table width="350px"><tr><td width="33%">Kills
50
100
150
200
250
500
750
1000
1250
1500
2000
2500
5000
10000</td><td width="33%">Tim...
Views 63, Upvotes 13
Daily Blog
27th December 2008
*sigh*
I must apologise..
I assumed I was right.
Never assume you're right!I tried and tested, over and over, and I couldn't find a fault. And then, this morning, I received an email, and through a couple of back-and-forths discovered that, indeed, there was something really really really quite wrong. Thanks, Nathan.. I made myself a new fresh install, and tried to find the bug. The bug happened! I saw it! I thought "WTF!?!" and then tried again, with another fresh in...Views 71, Upvotes 14
Daily Blog
23rd December 2008
You might have noticed a distinct lack of AGameAWeek, this week..
Since I'm getting little or no work done, this week, and.. what with being Xmas and all, I've decided to be lazy, and take a week off.
Nothing wrong with that!
If you feel you really need something new to play with, nip to yesterday's post, and you can grab the WhoSave thing. That's quite nice.. And you can pretend I posted that today, in time for the Xmas episode in 2 days time. Very festive!!
If you'd like t...
Views 91, Upvotes 11
Daily Blog
2008...
Blog
22nd December 2008
( border="0"><tr><td>Blimey!
What a year, eh!
I decided to round off the year with a nice big, old fashioned list, with everything in it.
Except this doesn't have everything in it, because I've forgotten to add the DS games.. I'll do that later!! (Took me about 3 hours to do this, so I'm not going to tweak it, now!!)
Anyway, here's a nice great big list of every game (again, apart from the DS ones) that I made in 2008. It's quite a big list, too..
31 Games.
OK, so maybe not a ...
Views 78, Upvotes 14
Daily Blog
OK, Now What?
Blog
21st December 2008
Next up, Countdown..
Or, it's meant to be, but I can't seem to get it started properly..
I've grabbed a batch of Carol's letters and numbers, and I've got the vowel/consonant packs ready, the number solver's working as it should, but so far, those bits haven't come together to make a full game.. It's just bits here and there.
Needs work, but with Xmas literally days away, I'm not sure that it'll get any.
If it doesn't turn up on Tuesday, assume I'm taking the week off, from AGameAWeek!!
Meanwhile,...
Views 62, Upvotes 11
Daily Blog
RC2!
Blog
19th December 2008
So, I spent a while, last night, playing with the graphics.
Now that the game's out there, and since so many people are complaining about it's lack of fancyness, I decided to make nice with the special weapons..
<img src="https://socoder.net/uploads/1/whooshy.png">
The game's now officially 75% More Whooshy, with the superweapons looking much more fancypants, and the dead baddies giving off a little red "poof!" as they go.
I've also switched the ingame text from Regular Font to...
Views 111, Upvotes 13
Daily Blog
16th December 2008
A sigh of relief, as the game is finally in an upload worthy state.
I'm sure there's plenty of bugs, mounds of forgotten features, and odd little untweaked things that aren't quite right, but what's here is plenty enough to be counted as Release 1.
<a href="https://agameaweek.com/?Game=37">
Download Alien Deathmatch 2</a> 3Mb!!!
The game, in it's current Release 1 state has quite a few new features from those in AD1.
<img src="https://socoder.net/uploads/1/ad2_b...
Views 626, Upvotes 43
Release
Alien Deathmatch 2
Game
16th December 2008
Views 2413, Upvotes 69
Shoot-em-up
,
Maze
,
Swirly
,
Alien Deathmatch
15th December 2008
A more accurate title would be "Just like Windows Vista, here's a list of things I told you I'd be putting in, but haven't yet bothered to, so will be missing when I release the game.."
Except I'm one person, and have spent four weeks doing this.. Not 100 people working for 4 years...
...
*sigh* Vista sucks..
1. Achievements, Good, bad, Pwnage, Suckage, any and all.
I just haven't gotten around to adding these yet.
There's a gap on the titlescreen, that's where they go,...
Views 80, Upvotes 13
Daily Blog
Copy and Paste
Blog
14th December 2008
Sometimes Copy and Paste works..Having finally put the nice simple swooshy spawning sound back into the game, and got a couple of nice test levels up and running, and inside the scoreboard, and then got the whole "Nth position on the online scoreboard" display going, I decided to move onto more pressing matters. I already copy and pasted most of the control scheme stuff early on in the project, so to help give the game a little consistency, and so as not to have to recode the whole thing, to...Views 115, Upvotes 17
Daily Blog
13th December 2008
In the old game you could create levels simply by making little 64x64 pixel .png images. The game would load them as it found them, and convert them to levels on the fly.
This was handy, but it didn't let you control all the possibilities of spawning, weapon types, and things like that..
This new one does!
But what if you really liked your old levels?
It's an extremely complicated procedure, so I've put together this step by step guide to help folk import their old levels into the new g...
Views 72, Upvotes 13
Daily Blog
12th December 2008
Now I remember why the original Alien Deathmatch did this, too!
If I check a directory for files (level directory!) to compile my list of levels, and then add a level in there (Downloaded) and then recheck the directory to make a new list of levels, Blitz has managed to keep a cache of the directory, and so refuses to show up any new ones.
The only option is to close the game, and reload.
*sigh*
I'll have to create my own list of files, and update it as I go..
Still, the upload and download i...
Views 106, Upvotes 14
Daily Blog
Progress!
Blog
11th December 2008
<img src="https://socoder.net/uploads/1/onlinegets.png">
That there's the first official online highscore!
o/ YEAY! o/
But, boo that I had to manually copy and paste bits of text to get the level into the database in the first place!!
I'm now working on getting the whole upload/download thing working again. Shouldn't take too long, but I think I'll have to discard the whole "Bag" idea.
As much fun as it is to have a constant supply of new levels, it means you won't be able ...
Views 81, Upvotes 13
Daily Blog
10th December 2008
I'm not ignoring it!!!
I woke up late, today, and time seemed to slip away fairly rapidly.. I spent about an hour browsing online shops, buying a cheap copy of Sonic Unleashed for only £20 (Gamestation) and an el'cheapo Digital Photoframe (£30 Aria.co.uk), and then surprisingly it was time to settle down, eat, and then go to work.
Where my time went, I don't know!!
Still, I did post the demo yesterday, so that's ok.
Meanwhile I think I've figured out what my NEXT...
Views 72, Upvotes 16
Daily Blog
9th December 2008
I didn't get time to fix this up properly last night, or this morning, either.. Blame Alien Deathmatch!
So, this week's game is exactly as it was yesterday, when posted over at Socoder.
Wednesday Workshop #180 asked us to create a Darts game, so here's a quickly made one.
A target is written on the scoreboard, and with your three darts, you have to try to get as close to that target as you can.
<img src="https://socoder.net/workshop/dlds/180_dart_gets.gif">
Nice and simple.
Bu...
Views 142, Upvotes 20
Release
8th December 2008
Folk who previously visited my DSBrew site will now find themselves plonked into this site.
This is AGameAWeek, and here I write a game a week! Just as it says!
I opened up my own little DSBrew site a while back, and started cataloguing DS games, but soon realised that keeping a DS Homebrew catalogue + writing a game a week didn't really work that well together, so DSBrew got left behind.
Up until today I've left it be, rotting away in an unused corner of the internet..
But.. There have been 4 new ...
Views 123, Upvotes 16
Daily Blog
The other half...
Blog
7th December 2008
Today I started on the online highscore stuff.
Having sat playing AD2 for a while, again, last night, I figured I'd better get a move on and finish the basics off.
So, into the database we go, and I've set up the tables. I implimented the basic checksums to ensure each level is unique enough to qualify, and I additionally added a secondary "Bag" table, that can hold new levels until they're ready to be downloadable. Always something new, ready and raring to be sent!
Next up, work on the...
Views 63, Upvotes 17
Daily Blog
The little things...
Blog
5th December 2008
Today I did a few fiddly little menu based things..
Things like...
1. The menu->Level switch now plays the "Beeeoooo-weeeee!" sound as the level starts.
2. There's a progress bar whenever a level is being rendered. ('cos it takes a teensy bit longer than it should! 160x160 tiles over a 5120x5120 pixel area!!)
3. When you die, you now go splatter, as opposed to the game just stopping, and unceremoniously dumping you back at the menu again.
4. The screen fades to red, then black when you die...
Views 99, Upvotes 22
Daily Blog
4th December 2008
<a href="https://socoder.net/uploads/1/ad2_shot011.png"><img src="https://socoder.net/uploads/1/ad2_shot011_thumb.png"></a>
It's getting there! Slowly but surely.
I got the levels to doodle themselves, and everything swooshes around quite nicely (if a little blocky!)
I've had to implement a menu buffer image to keep the speed up (even if it is still a teensy bit slow) but everything's looking good for the menu.
At this point, I'll probably have a "Hold mouse over X obj...
Views 95, Upvotes 12
Daily Blog
3rd December 2008
The main menu of AD2 is still pretty much a blank screen! Albeit a red blank screen, with a couple of white rectangles sliding into place..
So is the addiction of the game at this point, that it's quite easy to click the mouse, and accidentally play for 20-minutes.. whoops!
I have managed to tweak a few ingame things, though. And the Menu -> Game -> Menu transitions are more or less working, except for one small thing.
I'm not sure how to fade in a level, at this point.
The last game ...
Views 101, Upvotes 20
Daily Blog
[DS] Experimental!
Blog
2nd December 2008
Another week working on Alien Deathmatch means another week that I've not done AGameAWeek, so it's back into the big bag of failures to see if we can dig anything new out.
No..
But, the lack of anything new, and finished, doesn't always mean nothing on this Blog.. Let's bring back the old "Experimental" tag from way back when, and show off a few random bits of unfinished garbage.
Views 237, Upvotes 35
Experimental
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