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16th September 2008
A while ago, I made <a href="https://AGameAWeek.com/?p=14">this</a>. Horizontal Shooter. Fly about, shoot the bad guys, guard the good guys. A nice enough game, lovely lines all over, but somehow lacking in something extra. This week.. I added something extra!
Views 233, Upvotes 23  
Release
16th September 2008
Views 2066, Upvotes 68  
Shoot-em-up , Swirly , Horizontal Shooter
9th September 2008
A quick update, albeit not a proper one.. If you download (URL "https://socoder.net/uploads/1/jnkplat08ds.zip">this new version) of JNKPlat, you can use the inbuilt editor to play around with all the nice new features I've been adding in, lately. I've not really gotten around to building a bunch of levels, yet, though! So you'll have to wait for that. I'll be posting a new version next week with some new packs of levels, and maybe even a bunch more new features, too! Head inside to find the list...
Views 226, Upvotes 20  
Daily Blog
9th September 2008
A sequel/repeat this week, as the <a href="https://socoder.net/?Workshop=Challenge&Week=167">Wednesday Workshop #167</a> asked us to create a game with 2 main characters. At first I considered doing a Bill and Ted game, but couldn't think of a decent gameplay element other than "Move the blocks".. That'd be a most excellent waste of the characters. So I resurrected Bibbleman and Bobbleman, and just used them instead. Still the same game, mind.. So if you're worried that ...
Views 114, Upvotes 16  
Release
9th September 2008
Views 1518, Upvotes 47  
Puzzle
6th September 2008
A game a week's going to be hard to keep going, so I'd like to have a nice bag of thoughts that I can pop into every now and then when the ideas start dropping off. If you've a crazy zany game idea, now's your time to get it, if not made, then at least considered Do keep in mind that "a game a week" pretty much reduces the complexity I can add to these things, so I'll be trying my best to simplify (See Platdude's Retro Collection!) any suggestions that come m...
Views 85, Upvotes 25  
Daily Blog
2nd September 2008
This week's Wednesday Workshop <a href="https://socoder.net/index.php?topic=1206">#166</a> asked for us to create a game that uses lots of Balance. I couldn't come up with anything! So, instead, here's JNKPlat DS 08. <img src="https://AGameAWeek.com/dsdev/platds8_menu.png" align="right"> It's a complete restart of the engine, coded wholly from start, but using the old sprites so as to keep the good old fashioned style of the last one! (Although, had I redrawn the spr...
Views 189, Upvotes 26  
Daily Blog
2nd September 2008
Views 2672, Upvotes 78  
Platdude , Platform , Strategy , Puzzle
26th August 2008
I'm not entirely sure who came up with this idea, but it's been roaming around the internet for the past few years. This week's Wednesday Workshop #165 was to create a game using only one button. So, Heck, why not! ?? I grabbed the generic Cowbell Hero logo from the net. I'm still not sure who originally designed it, but there it is. In went Platdude, and a few silly songs, and then a few extra songs from the folk at ModArchive.com, and within just a few days the job was done. ?? <...
Views 488, Upvotes 40  
Release
26th August 2008
Views 2356, Upvotes 52  
Needs , More , Cowbell , Music
24th August 2008
This week's game will not include Super Online Highscore functions. The way it works makes it impossible to stop people from cheating. Ho hum..   In the meantime, here's a couple of bonus games.  

Space Loops

<img src="https://socoder.net/workshop/dlds/164/space_loops.gif"> This is last week's WW entry. Nice as it is, it now also includes online highscores. Right click on the titlescreen to update them. Type on the titlescreen to change your name. Sorted! Now try to bea...
Views 119, Upvotes 32  
Daily Blog
21st August 2008
I'm not the type of person who usually does a lot of things! For starters, you'll probably notice that 99% of my games are locked to the refresh rate of your screen. If your screen's higher than 60hz, my games will run all that much faster. The reason for that is that all my systems are set at 60, and.. to be honest, I tend to forget that other people's aren't! Whenever a game relies 100% on framerates and specific timings, I'll more than likely bother to sort that out, but usually I'm onto the next gam...
Views 246, Upvotes 18  
Daily Blog
19th August 2008
<a href="https://socoder.net/?Workshop=Challenge&Week=164">Wednesday Workshop #164</a> suggested we should make a game using vector graphics. I took this opportunity to remake the fantastic Dos game, Boogaloopers! Move the ship around with your mouse, and trap enemy within it's trail. Nice and simple gameplay-wise, but a complete git to get working code-wise! Not only did I have to figure out the points that the mouse crossed the trail, but then do that whole polygon-shrinking thin...
Views 153, Upvotes 19  
Release
19th August 2008
Views 1645, Upvotes 20  
Capture
12th August 2008
This week, Socoder's <a href="https://socoder.net/?Workshop=Challenge&Week=163">Wednesday Workshop (#163)</a> challenge was to create a game with Money in it. I initially was going to create a top-down dungeon romp, but as the plan grew and grew in scale, I scrapped it and just ended up making a nice quick platformer instead! ?? <img src="https://socoder.net/workshop/dlds/163_mr_money_grabber.gif"> Mr Money Grabber features you rushing through the level collecting all the coins...
Views 165, Upvotes 36  
Release
12th August 2008
Views 1634, Upvotes 42  
Theft , Platform
The Heist Blog
5th August 2008
<a href="https://socoder.net/?Workshop=Challenge&Week=162">Wednesday Workshop #162</a> asked for folk to create a game with a big-ass timer. My entry was simple. Open a vault, Grab the loot, Run for your life, Drive to escape, have a gunfight, sorted! All with a timer in the corner, and all played with the mouse. <img src="https://socoder.net/workshop/dlds/162_the_heist.gif"> The game's mostly all Left clicks, but the short driving scene requires you to right click occasionall...
Views 177, Upvotes 20  
Release
The Heist Game
5th August 2008
Views 1780, Upvotes 39  
Broken , Multiple Games , Mouse Minute , Minigames
4th August 2008
I tried to keep a blog. It didn't work. It's no surprise, though. I've never been one to keep a working active blog. No matter, I'll try something else. Welcome to A Game A Week.com I'm pretty much already producing games at a fast enough pace, what with the Wednesday Workshop and all. So I figured I might as well get a bit of publicity out of it by adding a nice shiny noticeable domain name! Will it work? We'll have to wait and see. Here's the ...
Views 161, Upvotes 40  
Daily Blog
Monoblast Game
18th July 2008
Views 1644, Upvotes 33  
Warning , Shoot-em-up
14th July 2008
Views 2399, Upvotes 69  
Munky , Puzzle , Strategy
The Event Game
6th July 2008
Views 1533, Upvotes 24  
Effect
15th June 2008
<a href="https://AGameAWeek.com/media/puzzobomb_webuser_189_med.png"><img src="https://AGameAWeek.com/media/puzzobomb_webuser_189_med_thumb.png"></a> Puzzobomb gets a place in WebUser, issue 189. That's exactly 20 issues after Horizontal Shooter was in. And, if you're counting, it's exactly 2 pages earlier.. I've been bumped up to page 38, now! Woot. 2 pages in 20 issues.. Hmm.. By issue 549 I should be on the front page! Woohoo! That's only 13 years away!
Views 124, Upvotes 20  
Media
5th June 2008
Puzzobomb rears it's head once again, this time in a Junior capacity. Puzzobomb Jr DS is basically just Puzznic! But, hey, there's nothing wrong with that! Just because the titular "Bomb" is completely missing, doesn't mean the game's not fun. And with over 2000 levels to work your way through, you'll be playing away for quite a while.. .. Or giving up! This game might end up with lots of extras, some time in the future. For now, though, it's just a big collection of leve...
Views 129, Upvotes 22  
Release
30th May 2008
Views 1315, Upvotes 25  
Avoid
16th May 2008
Tomb Raider meets Pitfall! <img src="https://AGameAWeek.com/windev/crofty1.png"> Retro Raider took a few days to get into a decent build, and then over the course of a few weeks I added lots of extra little chunky bits. <img src="https://AGameAWeek.com/windev/crofty2.png"> Recently I've been tweaking it even more. There's now a handful of levels, a few collectables, doors, keys, and even a little Ghost Replay/Time Trial mode. <img src="https://AGameAWeek.com/windev/crofty3...
Views 272, Upvotes 29  
Release
16th May 2008
Views 1828, Upvotes 88  
Remake , Demake , Retroraider
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