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8th April 2010
<a href="https://socoder.net/uploads/1/JNKPlat_2010_edition_(Screenshot_08_Apr_2010_121224).png"><img src="https://socoder.net/uploads/1/JNKPlat_2010_edition_(Screenshot_08_Apr_2010_121224)_thumb.png"></a> It's amazing that, a week and a bit later, there are still loads of old things that must be put into the game. I completely forgot about those little mines, and the TNT Plunger based mines, too! Then getting them all working on Travellators, too. Plenty of work.
Views 46, Upvotes 8  
Daily Blog
6th April 2010
Yeay! Platdude's on his way! Here's the first teaser.. Odd things to spot. 1. Framerate's a little quirky, because my screen-capture STILL sucks, even on the new fancy PC. Dangit. 2. No ingame audio, same reason. 3. Those aren't real levels!! Those are just made up to show off different things. 4. I made the music WAY too short, and couldn't fit all 8 video that I'd captured. Oh well, never mind, there's always the 2nd teaser! 5. The exit doesn't work yet, ...
Views 59, Upvotes 10  
Daily Blog
6th April 2010
No release yet, it's nearly ready, but still so far away! Not to worry, it's Platdude's month, so let's carry on. By the end of this month there'll be a PC version, and a Linux version, too. That's hopefully apparent by now. What I've not mentioned, yet, is my hopes to recreate this game onto other platforms. So let's talk about that, now.
Views 54, Upvotes 10  
Daily Blog
3rd April 2010
Blocks and Spikes are in the engine now, as are the default sound effects! Seems a bit of a long time for Blocks and Spikes, but those Blocks are always more complicated than they oughta be! Work is coming along at the regular rate, but I'm now starting to think about the frontend of the game. Not entirely sure what I'll be doing for it. I might try to replicate the DS's menu screen, since that seemed to work out nicely. We'll have to wait and see!! Tuesday, if I can get it don...
Views 102, Upvotes 9  
Daily Blog
The Blog
2nd April 2010
I've spent ages working on the whole Music Engine thing, and so far it's not sounded 100% great. Today's work got it up to about 75%, or thereabouts. As Background music, it does it's job. As anything more, it's a little lacking. So I think I'll just say "That'll do!" and carry on. JNKPlat 2010 + random'ish music, coming soon! I'd post a new High-Def screenshot, but you can't really screenshot music, and I've not really done any new graphics since ye...
Views 86, Upvotes 10  
Daily Blog
1st April 2010
I haven't really been updating this like I oughta be, so here's the "So Far" Day one (Tuesday 30th March 2010) Make it Big Decided to go with the "upped size" style, so set about redrawing all the old background tiles at a higher resolution. I considered making 50-odd brick tiles, and give them all a slight texture, but figured that'd kill your memory, so instead created an overlay texture that would be added to the screen once the game's done it's frame drawing....
Views 87, Upvotes 10  
Daily Blog
30th March 2010
Today I've made a start on the next JNKPlat. Everything will be sprite based, but MASSIVE compared to previous outings. Where previously they'd been 8x8 pixel tiles, this time around they're going to be 64x64 pixels. That's a 6400% size increase! (Assuming I did the maths right!) Look inside for the super high-resolution mock-shot!
Views 75, Upvotes 9  
Daily Blog
30th March 2010
Views 3376, Upvotes 35  
Mar10 , Remake , Blockman Platform
29th March 2010
A classic Blockman game, in the style he was meant to be in! Sure, he looks great doing his whole "Pacman maze, but hungry" thing, but this is the style he made his name in, so it seems only fitting that this would be where he finds his Mario Costume. And not just once. He can find it over and over again! <a href="https://AGameAWeek.com/complete/Blockman_in_a_Mario_Costume_20100330A.png"><img src="https://AGameAWeek.com/complete/Blockman_in_a_Mario_Costume_20100330A_thumb.png"></a>
Views 118, Upvotes 15  
Release
27th March 2010
Blimey, that was quick! <a href="https://socoder.net/uploads/1/243-DVDCase.png"><img src="https://socoder.net/uploads/1/243-DVDCase_thumb.png"></a> Usually I spend most of Sunday and Monday rushing through the end of a game, but this week's game seems to have slotted perfectly into place. nice! Although, that's probably due to the "rest" I had, last week. Let that be this week's lesson.. Sometimes, it's good to take a break! Tuesday : Blockman in a Mario Cost...
Views 75, Upvotes 12  
Daily Blog
25th March 2010
NMcCoy's made a nice "experimental" game, this week. He suggests that "Squidfold may or may not be about anything." and that's a really nice way to sum up a game! A cracking little game, and a good addition to his list. But is it the "algorithm-intense" game he'd been working on for the past couple of weeks? I'd guess.. quite possibly, yeah! |Edit| (URL "https://nmccoy.net/2010/03/24/game-09-squidfold/">A link might help!! D'oh!) |Edit|
Views 30, Upvotes 8  
Daily Blog
25th March 2010
First up, this week's game will be Blockman in a Mario Costume. Greenie looked great in his costume, but he's a lost cause, and I'm moving on. Blockman will return to his original Flicky style gameplay, with the Mario Costume acting as a power up to give him an amazing new ability! Combo scores aplenty! After that, we're done with Mar10, so I can start playing with fresh, original, and fantastically new ideas.. Speaking of which, Tetripong is apparently needed on the DS, so that'll probably be my fi...
Views 48, Upvotes 11  
Daily Blog
23rd March 2010
Awww This week I've been ill, and between website tweaks, and lying in bed half-dead, I've not really had time to get anything done. This morning, I managed to wake up, and was bright and alert. I figured it was probably a good chance to get something done, so I grabbed the half-assed sprites, popped them into an engine, and got them running in a right facing direction. Adding random pipes, and the ability to jump over them, I'd made a 1980's style Waggler Hur...
Views 112, Upvotes 9  
Daily Blog
21st March 2010
Uhoh!! This week I've been doing a lot of background work over at Socoder. There's been a heck of a lot of unseen features added, along with a couple of noticable, but not noticed, additions as well. I guess i've been in a php mood, more than a game-making one. As a result, I've actually yet to even begin writing this week's game, although I have drawn a few nice sprites, and am looking forward to getting this one done. No matter, there's another whole day before Tuesday, and I've certainly man...
Views 29, Upvotes 9  
Daily Blog
18th March 2010
Yesterday I mistakenly posted last week's game. Today I post this weeks! NMcCoy's been working on AGameAWeek of his own, for the past 8 weeks. Lately he's stumbled upon a bigger idea which is taking a while, but is still managing to throw out smaller games, to keep up his ratio. That's the way to do it!! Go McCoy! You can play (URL "https://nmccoy.net/2010/03/17/game-08-redivider/">Redivider) on his site. It's Java based, so you can play it on his site.
Views 46, Upvotes 10  
Daily Blog
Mailbag! Blog
18th March 2010
August 26th 2009 That's the last time I did a Mailbag post! Blinkin' eck! Over the past 6/7 months, I've occasionally dipped into the mailbag and plucked out little snippets, but I figured it was about time I did a proper one. A few of these have already been posted, but there's a whole batch of new ideas here. Let's go!!! (There's a lot!!)
Views 51, Upvotes 10  
Daily Blog
17th March 2010
I've been meaning to start mentioning McCoy's AGameAWeek games for a few weeks, now, but am usually too busy on a Wednesday to think about it. D'oh!! No matter... Today I'm at work, and have incredibly managed to remember, so here's this weeks. (URL "https://nmccoy.net/2010/03/10/game-07-avoid-spikes/">Avoid Spikes) is one of those "uhoh!" games that regulars here will be all too familiar with. They usually occur when you've spent too long on a project, and would rather it wasn't rushed, so you ...
Views 43, Upvotes 16  
Daily Blog
16th March 2010
A great little platformer, this week, albeit one without an end! Well, there is an end, but I'm not 100% sure anyone will reach it. Having said that, I'm probably not the world's best person to ask about that. I suck at playing! Anyhoo... <a href="https://AGameAWeek.com/complete/Munky_in_a_Mario_Costume_20100316A.png"><img src="https://AGameAWeek.com/complete/Munky_in_a_Mario_Costume_20100316A_thumb.png"></a>
Views 95, Upvotes 16  
Release
16th March 2010
Views 3264, Upvotes 37  
Mar10 , Remake
15th March 2010
On Tuesday I'll be posting the last of my planned Mar10 games, and it's going to be a wild ride to see what oddities appear for the next couple of weeks. After that I've got the whole JNKPlat10 to do, but that'll probably be more of a background thing. In the meantime, I'd like your game ideas, and what better place to pop them, than into our ever-present Suggestion Box, over on the right. I'll peek inside the spam filled mass of suggestions once I've posted this game, and try to dig out any recent s...
Views 47, Upvotes 13  
Daily Blog
15th March 2010
As most of you know, I'm a bit crap at designing levels. I tend to leave that kind of thing to random generators, or other people! Today I'm designing a level, and it's taking AGES! It's already 10 o'clock, I've been at it for about 2 hours, and I've managed to make about 1/8th of a level. That's 1/4 of it done, for those counting! It's nice and filled, though, with plenty of bits and pieces to keep you hunting around. <a href="https://socoder.net/uploads/1/car...
Views 72, Upvotes 17  
Daily Blog
14th March 2010
I've got the basics down, and am now working on getting a nice big level to play. At first I was going to build a bunch of levels.. But.. um.. Time is of the essence, and all! <a href="https://socoder.net/uploads/1/Space_Munky_in_a_Mario_Costume_(Screenshot_14_Mar_2010_163953).png"><img src="https://socoder.net/uploads/1/Space_Munky_in_a_Mario_Costume_(Screenshot_14_Mar_2010_163953)_thumb.png"></a> This little screen resembles about 1% of the total level area, and it's provi...
Views 102, Upvotes 9  
Daily Blog
12th March 2010
It's already the fourth day of making Munky Mario, and yet I've hardly got anything going. Yikes! Munky runs and jumps and falls around the level, but there are no real obstacles or other gameplay elements yet. Lots to do, and with the realisation that Sunday is Mother's Day, I've one day less to get it all done. Uhoh! No matter, all I need to do is build a few little objects and then start making some levels for it all. ...... Uhoh!
Views 71, Upvotes 10  
Daily Blog
10th March 2010
This week, Munky in a Mario Costume. Next week, possibly Blockman in a Mario Costume. Third week, I should probably do Greenie in a Mario Costume, but that's more 'cos he'd look funny, than for any gameplay reasons! That brings us to April, and with my head spinning with ideas about "The BIG JNKPlat game", I'm not sure if I really want to attempt that.
Views 38, Upvotes 10  
Daily Blog
10th March 2010
Ever since I came up with this whole MAR10 Costume idea, I've had three games in mind. 1. Ted Bob was a great game, and needed an update. By making it More Mario, I could easily add extra bits into the mix. Job done, turned out nicely. 2. "Monsters Upside Your Head" played bizarrely, but nicely! Redoing that in DK style seemed obvious, but didn't quite turn out exactly as expected. Job attempted, didn't turn out so great. 3. Munky running around with a Mario Costume on.. I'll b...
Views 80, Upvotes 11  
Daily Blog
9th March 2010
<a href="https://AGameAWeek.com/GameList.php?ShowJust=192">Download Ace Paceman here.</a> Week two of our fantastic little MAR10 quest sees an old obscure character, <a href="https://AGameAWeek.com/GameList.php?ShowJust=76">from This game</a>, whose name was quickly thought up by Spinal, over at Socoder. (He's the guy that made DSision, for the DS!) Thanks Spinal!! From this... <a href="https://AGameAWeek.com/complete/Ace_Paceman_in_a_Mario_Costume_20100309B.png"><...
Views 87, Upvotes 12  
Release
9th March 2010
Views 3698, Upvotes 33  
Mar10 , Remake
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