6th May 2010
I've been trying to keep things juggling around for a while now. Hopping between Socoder work, little bits of music, youtube vids, and then the biggies.. the AGameAWeek's, and the weekly Socoder Newsletter.
There's a heck of a lot to do.
Recently I've also thrown 2WarioGamesAWeek into the pile, and I'm now keeping JNKPlat2010 up in the air, too.
OMG! It's getting mental!!!
To even consider adding to JNKPlatDS08, with some of the more recent blocks, would be a very very silly idea.
It'd be even wor...
Views 60, Upvotes 11
Daily Blog
Comment Roundup
Blog
5th May 2010
Gettin' a wee bit messy, this week, isn't it.. hmm.. Lots going on, and commenting all over the place.
Might need to do something about that..
Anyhoo...
WarioWare DIY
Thanks for the Wario-adds so far, and I'm glad to see there's some interesting games coming out of it. ExciteMike's getting some nice little games going, and I've been playing around with Shadow's little boss thing. Not really sure what was going on with that Platdude tune, though, Jiro!!
Games will stay up unti...
Views 34, Upvotes 12
Daily Blog
5th May 2010
Over at Socoder I've stopped doing Wednesday Workshop, which has spawned a heck of a lot of sideprojects in it's time.. In fact, in all honesty, Socoder wouldn't exist without it. And.. realistically, this site probably wouldn't either.
Still, WW's had it's time, and everyone got bored with it.
"Wednesday Worklogs" has now started, where everyone plonks down a nice big lengthy list of things they've done over the week.
.. Hopefully that takes off!
Meanwhile, as far as little quick games built on a ...
Views 33, Upvotes 11
Daily Blog
4th May 2010
I've a couple of new games ready, but what day should I be aiming for?
Monday's Ninty's day, Tuesday's AGameAWeek day so I'm already busy with that.. Maybe Wednesday for my Wario games?
*shrugs*
Views 47, Upvotes 9
Daily Blog
4th May 2010
This is probably going to be the last release
There's a couple of new tiles to play with, and 2 extra packs. One (with 12 levels) from me, and one (with 2 and a bit) from StudioFortress. (If you'd like to attempt the third one of those, load it in the editor.. I couldn't get past the flame-pit!)
I have a couple of extra tile ideas jotted down, but they don't feel like they'd add anything to the game, so I haven't bothered to add them ...
Views 72, Upvotes 9
Daily Blog
4th May 2010
AGameAWeek! Seems like a long long time since I last did this.
In reality, it's only been a month, but BOY did that feel like an eternity!
Let's have a look at this week's game..
<a href="https://AGameAWeek.com/complete/Gravity_Bombs_20100504A.png"><img src="https://AGameAWeek.com/complete/Gravity_Bombs_20100504A_thumb.png"></a>
It's all about shooting the coloured pods.
Controls might be a wee bit odd, at first, but you get used to them!
Hold the left mouse butt...
Views 122, Upvotes 16
Release
This Week...
Blog
2nd May 2010
After the fun of a JNKPlat-based April, it's time to get back into the AGameAWeek spirit, and out of the silly ranty 2BeesInDePub mood that I'm currently in.
This week I'm playing around with black holes. Except they're not black.
The player has 4 coloured shooty bobs, and must fire missiles to clog up the not-black-holes.
Each hole hit blasts out more little missiles, and it all becomes a nice swooshy swirly colourful frenzy of dots.
<a href="https://socoder.net/uploads/1/Gravit...
Views 66, Upvotes 9
Daily Blog
2nd May 2010
2beegames.com has, since May 1st, become IndiePub, but haven't bothered to claim indiepub.com domain, or indiepub.co.uk, or .net, or.. well.. whatever.
For the past month or two, they've been banging on and on about their all-new coming soon site, and how amazing and new it'll be. They were originally going for a nice bright yellow theme, with all nice sparkly-ness, and instead seem to have settled on kind of dull desaturated brown/orange theme, along with a complete identity change.
Still, their m...
Views 38, Upvotes 9
Daily Blog
30th April 2010
WarioWare DIY arrived via lady-postman at about 12pm today.
I finally finished tap-tap-tap-tap-tap skipping my way through the tutorials about half an hour ago.
My god, talk about mind-numbing pap!
Every little bit of "How to make games" all drawn out in a way that only Nintendo could manage!
To give them credit, it's actually a fairly competent tutorial, and I can see it being really helpful to most.. The "And/Or" tutorial, in particular, was quite comprehensive even in it's fairly short manner. ...
Views 33, Upvotes 9
Daily Blog
30th April 2010
Mmmm.. Wallpaper!
(URL "https://AGameAWeek.com/Platshot%20Brick.png"><img src="https://AGameAWeek.com/Platshot%20Brick_thumb.png">
(URL "https://AGameAWeek.com/Platshot%20Metal.png"><img src="https://AGameAWeek.com/Platshot%20Metal_thumb.png">
(URL "https://AGameAWeek.com/Platshot%20Dirt.png"><img src="https://AGameAWeek.com/Platshot%20Dirt_thumb.png">
Views 31, Upvotes 9
Daily Blog
28th April 2010
Very rarely do I get feedback direct, other than from the few of you who seem to hang around here a lot, but there is feedback out there.. if you really hunt for it!
This past couple of weeks have, as per usual, been all about the Two-Button-Jump.
"OMG! Two!? WTF!" and so on. I can deal with those complaints, I've heard them many a time before, and even added the extra one-button rubbishy mode to help those who can't shut up about it.
It's annoying, but what the hey.
*fingers in ears* "La, La, La, ...
Views 54, Upvotes 8
Daily Blog
28th April 2010
New tube video to match the newer 100 level release, including it's nice new graphical styles, and snippets from the first 50 levels.
Let's see if we can make it.. um... maybe 150 for the next one!?!?
Get them levels in!!
Views 30, Upvotes 9
Daily Blog
27th April 2010
This is the 2nd release, unless you got the Editor Pre-release, in which case, this is actually the third!!
Oooh!
100 levels, with #100 having a nice big star on the titlescreen!
There's a couple of new tiles to play around with, but I've had no time to actually build any levels with them, due to silly bad-head days.
Bad head days suck!
No matter, here's the newer version.
<a href="https://AGameAWeek.com/GameList.php?ShowJust=195">You can grab the Win and Lin versions here.<...
Views 36, Upvotes 11
Daily Blog
Busy busy busy!!!!
Blog
23rd April 2010
So, I'm currently busying away redoing all of Sir Voe's gfx, and they're actually fitting in quite nicely. So that's going well.. Gudgud!
I've gotta start working on doing more levels, and I've yet to actually add any new tiles yet. Plenty to do, then.
Meanwhile, if anyone's making any levels, get'em in by Monday, and I'll attach them to the next release.
Ta muchly!!
Views 67, Upvotes 8
Daily Blog
22nd April 2010
We're not done yet!
In order to further our quest to redo DS08 in Bigginess, we've also got to redraw all of SirVoe's wonderful alternative graphics that he designed for DS08.
There's 3 extra sets of sprites, and it's taken me about 2 hours to redraw about 1/4 of the first sheet.
Uhoh!!
Rush time!!
<a href="https://socoder.net/uploads/1/JNKPlat2010_BigShot6.png"><img src="https://socoder.net/uploads/1/JNKPlat2010_BigShot6_thumb.png"></a>
Here's what I&...
Views 83, Upvotes 9
Daily Blog
Bonus Round!!!
Blog
21st April 2010
<a href="https://socoder.net/uploads/1/DSConverts.zip">DS Converts : Part One</a>
As much as I tried to make the 2 versions compatible, I did mess a few things up along the way.
Plungers and Darts move at a slightly different speed, and even Platdude runs at a different "steps-per-block" speed, too.
It's not a whole lot of a difference, but there's enough changes to have broken some of the levels.
So, rather than having a "Load my Levels" option, I'm doing things bit by bit, and ...
Views 81, Upvotes 10
Daily Blog
20th April 2010
It's Platdude Time!
<a href="https://AGameAWeek.com/complete/JNKPlat_2010_20100420A.png"><img src="https://AGameAWeek.com/complete/JNKPlat_2010_20100420A_thumb.png"></a>
Guide Platdude through 45 puzzling platform levels, dodging darts, fleeing flames and always being mindful of mines!
A nice and easy game, with more buttons than you'd probably care for.
Cursors to move, Z to hold, X to jump left, C to jump right, and V for one single purpose!!
How many levels can yo...
Views 58, Upvotes 11
Release
This Week...!
Blog
19th April 2010
It's been three whole weeks since I made a post with that title, but we're ready to get going with the whole JNKPlat 2010 thing, and nothing short of a complete hard drive failure could stop it, now!!
*Jay quickly does a backup*
<a href="https://socoder.net/uploads/1/JNKPlat2010_BigShot5.png"><img src="https://socoder.net/uploads/1/JNKPlat2010_BigShot5_thumb.png"></a>
Mmm.. Luvly big shot!!
Hi-Def JNKPlat, Tomorrow!
Send in your levels, guys!
Views 109, Upvotes 11
Daily Blog
Final preparations!
Blog
18th April 2010
Woot! He's on his way! Everyone excited? Probably not!!
JNKPlat 2010's first release will be right here, Tuesday morning.
There's a handful of bits and pieces yet to be done, but as it stands it's entirely playable. Tomorrow I've got to set up lives and midpoints, but other than those there's nothing too "missing" in the game. I've even enabled one-button-method. Euwww!
Level makers should be preparing to send in their packs, for the end release, and I'll get strapp...
Views 72, Upvotes 11
Daily Blog
15th April 2010
On Sunday we had a new bathroom fitted, during which time we discovered an old leak which had previously gone unnoticed. In what can only be described as "Water Timing" the leak decided to smash through part of our kitchen.
dangit.
So, this week, we've been busy doing house destruction, removing part of the ceiling, and preparing to get a whole new one.
Although I've not really been doing too much towards it, the ceiling coming down isn't the big job, that's coming soon when we put the new one up.. It ...
Views 31, Upvotes 7
Daily Blog
MAV
Blog
14th April 2010
Folk who currently have the editor should be aware that there's a slight bug with the far right, and lower sides of the levels! Try not to go too far!! Thanks! I probably mis-counted something, somewhere, and it's all gone a bit pants!
Otherwise everything should, hopefully, be working just fine. Although I'm a little disappointed that I didn't test that. It popped into my mind a couple of days ago, but I was too busy trying to get the encoding to work that it then popped right back ...
Views 82, Upvotes 12
Daily Blog
Editor Sent!
Blog
13th April 2010
To the 7 people who asked, the editor has been sent.
This kinda counts as a release, but since it's not a public release, it also kinda doesn't.
2 weeks in, and the game's coming along in leaps and bounds. There's a couple of DS08 tiles that aren't in there yet, but otherwise it's about the same game.
<a href="https://socoder.net/uploads/1/JNKPlat2010_BigShot4.png"><img src="https://socoder.net/uploads/1/JNKPlat2010_BigShot4_thumb.png"></a>
With 1 week le...
Views 90, Upvotes 11
Daily Blog
Req : Some levels!
Blog
10th April 2010
Think you've got what it takes to make JNKPlat levels?
Want to get your name into a game before the game's even finished yet?
Want to even get to play the game before it's even finished?!
email me, NOW! Jayenkai@Gmail.com
or post "Me!" (or otherwise) into the comments below.
A limited selection will receive the pre-pre-pre edition of the game, with a very simple batch of test levels, and the fully formed level editor, ready to build some kick-ass new stuff.
Pre-pre-pre editi...
Views 110, Upvotes 14
Daily Blog
Editor Progression
Blog
10th April 2010
Things aren't going too badly in the Level Editor.
<a href="https://socoder.net/uploads/1/JNKPlat_EditorShot2.png"><img src="https://socoder.net/uploads/1/JNKPlat_EditorShot2_thumb.png"></a>
A nice bar, Selectable objects, Test button, Tabs..
In many ways, things are about the same as they were before, and that's exactly how Platdude likes them!
Keen observers might notice the lack of lights and switches. The whole purpose of the lights was to limit what the player could s...
Views 107, Upvotes 13
Daily Blog
8th April 2010
(note, this is a bit waffley, and tends to jump about from point to point!!)
Today I've been working on the editor.
It's been a bit of a challenge, trying to think of every little think you might use, and also the keys for all of it, but I think it's coming along quite well.
Draw with the mouse to draw, left for the selected tile, right for blank.
WASD will scroll the screen around
E picks the tile under the mouse
Q allows you to draw a rectangle using either Left or Right mouse butt...
Views 73, Upvotes 12
Daily Blog
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