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21st November 2008
I won't post a screenshot.. you wouldn't be able to tell the difference!! But there is a difference.. Today I spent most of my day working a little more on the "Building up" stuff. That is, setting things up so that you start off easy, and things gradually get tougher. I've put into place a huge number of little variables, all over the place, that should help decide how things progress in a level. Again, these will (somehow?!) be accessible within the editor.. once I bother to start it!...
Views 78, Upvotes 15  
Daily Blog
20th November 2008
With random spawning added, and basic weapon upgrades up and running, the game's getting much more like a game, now. <a href="https://socoder.net/uploads/1/ad2_shot007.png"><img src="https://socoder.net/uploads/1/ad2_shot007_thumb.png"> Basic Bog-Standard Arena</a>
Views 112, Upvotes 17  
Daily Blog
19th November 2008
Haven't done a thing, today! Actually, that's not entirely true. I spent most of this morning playing about with the Enemy Spawning layout code, and tweaking it to be a little fairer.. One of my annoyances when playing Geometry Wars is when you're running in one direction, and a bad guy spawns RIGHT in front of you, giving you a fraction of a second in which to go "Oh, FFS!" and then die horribly! Maybe I'm just rubbish at it (so says my gamerscore), but that always pisses me off. So, I've tried to ens...
Views 65, Upvotes 12  
Daily Blog
18th November 2008
Background progress is coming along nicely. <a href="https://socoder.net/uploads/1/ad2_shot006.png"><img src="https://socoder.net/uploads/1/ad2_shot006_thumb.png"></a> I've currently got the level renderer to come up with a nice selection of coloured floors from 3 prerendered ones.. It can do plain, and chequered, thus giving us 6 possibilities of floors. Every room that's separated gets a random floor. Nice and simple. (They have to be prerendered colours because Blitz is a b...
Views 75, Upvotes 19  
Daily Blog
18th November 2008
I spent most of last night tweaking the graphics. For starters, I've jigged about the whole Background tileset. If you've bothered to poke around inside the old game, you'll have noticed that bg.png contains a great big pile of unused "Inside a Wall" stuff. It was originally going to serve a purpose, and fill out the black, but eventually I decided that having plain black nothingness would be good enough, and the black stayed as black. So, they're now removed from the tileset, the odd ye...
Views 110, Upvotes 18  
Daily Blog
16th November 2008
The other day I considered redoing the whole wall structure. I considered making nice wonderful multidirectional walls, and levels with all kinds of diagonals, straight, and maybe even curves. It seemed like a good idea. Then I started to work on it, and... well.. it wasn't exactly super fast! In fact, things were painfully slow. As the game struggled to draw a single wall, with nice detail like the old one, I realised that drawing an entire arena in that way would only lead to drastic slowness o...
Views 111, Upvotes 19  
Daily Blog
16th November 2008
Splatterhouse!! <a href="https://socoder.net/uploads/1/ad2_shot002.png"><img src="https://socoder.net/uploads/1/ad2_shot002_thumb.png"></a> So far the 6 different aliens act as follows. (But this might be tweaked once the walls start to get in the way!) <img src="https://socoder.net/uploads/1/ad2_shot003.png"> Note : If adblock's not letting you see the images above (due to it blocking "ad2_" images!) you may want to "Whitelist this whole site".. It's safe.. I despise a...
Views 83, Upvotes 12  
Daily Blog
15th November 2008
Nothing Alien Deathmatch related today (since Saturday's the day I work the most, and get the least actual coding done.. and sit and watch Stargate a lot.. ) However, today, a Spanish fellow named Adael made me a level editor for JNKPlat DS 08! It's online, it's Javascript based, and it's right here. (Update : It's been nearly a decade since I posted this... It's not there, any more!!) <a href="https://socoder.net/uploads/1/AdaelEd...
Views 69, Upvotes 11  
Daily Blog
14th November 2008
No need for a screenshot tonight, as there's not really anything worth looking at! Everything I did today was invisible background coding stuff! So nothing fancy to look at, but still some nice new things. I started off by squeezing the whole pixel by pixel arena out into a great big map array. I'm hoping (!) that it'll make things that bit more precise once I start adding in some walls (probably tomorrow) Basically, rather than having the player walk past/into/occasionally through blocks o...
Views 94, Upvotes 15  
Daily Blog
13th November 2008
All games must start somewhere, and Alien Deathmatch 2 starts right here! <a href="https://socoder.net/uploads/1/ad2_shot001.png"><img src="https://socoder.net/uploads/1/ad2_shot001_thumb.png"></a> This isn't the most entertaining shot I've ever posted, but it does show that work has now actually begun on the sequel.
Views 99, Upvotes 20  
Daily Blog
11th November 2008
Another quicky, today.. In fact, it's a little later than usual, but that's only because I'd only just thought of it, this morning!! Panic coding at it's best.. Wheel of No Prizes sees you spin the wheel, guess the place name, Hangman style, and carry on as much as you can until you've run out of lives. Neat! <a href="https://socoder.net/uploads/1/wheel.png"><img src="https://socoder.net/uploads/1/wheel_thumb.png"></a> Nice and simple stuff, but with obscure ...
Views 141, Upvotes 25  
Release
11th November 2008
Views 1393, Upvotes 39  
Puzzle , Word , String
4th November 2008
..I got an X360, and I've really been playing the heck out of it, lately. It's fun! I'm worried it'll RROD at any minute, but while it's still going, it's still fun. And last week I bought Geometry Wars 2, for 800 points, as well as Geometry Wars 1 for 400 points. Lovely stuff. Except, there's something annoyingly wrong with GW2. It's all nice and glowy, but the "lovely glow" is also really really annoyingly blurry... I bought a VGA adaptor for the console, and have it hooked up so that everything'...
Views 102, Upvotes 16  
Daily Blog
4th November 2008
If you're slightly above the age of people who are still meant to be pissing about playing silly games, like I am, you probably remember Gearworks, from the Amiga/C64 era. I don't know why, but the game suddenly popped into my head, this week. So I made a quicky clone. It's not perfect, there's loads missing, and there's no editor in sight, but as a testbed for my still growing 2D-in-3D engine, it does the job. <a href="https://socoder.net/uploads/1/gearworks.png"><img s...
Views 131, Upvotes 18  
Release
4th November 2008
Views 2012, Upvotes 26  
Puzzle , Strategy , Gearworks
28th October 2008
Having headed back to Blitz3D (from BlitzMax, with it's annoying incompatibilities) I decided to make something quick and easy to test it out. Snake! With a 1 minute timer on it. Get all the points you can, as fast as you can. <a href="https://socoder.net/uploads/1/snake.png"><img src="https://socoder.net/uploads/1/snake_thumb.png"></a> The online scoreboards are in, and .. um.. that's about it. You can <a href="https://agameaweek.com/?Game=44">Download Snake Here&l...
Views 110, Upvotes 20  
Release
28th October 2008
Views 1873, Upvotes 62  
Bombs , Remake , Snake
26th October 2008
In what can only be described as a complete disappointment, I've given up with BlitzMax. Technically, the engine's great, the language runs fast, and things are good. But.. It doesn't run on some systems.. And some of the features I'd really like to use run really stupidly slow on certain other systems. It's a big downer. And it's certainly most notable with Horizontal Shooter, and it's need to have a background that can be (shock horror) turned off! It'd be less annoying if the Slow systems were ...
Views 96, Upvotes 22  
Daily Blog
Ball Up! Blog
21st October 2008
This week's Wednesday Workshop <a href="https://socoder.net/?Workshop=Challenge&Week=173">#173</a> was a redoing of an old one. Wednesday Workshop 1 asked us to make games using only 5 objects onscreen. Rather than doing that, I opted to take my original 5 object game, and remake it, turning it into a slightly more interesting game. It's still not anything amazing, but at least it's something! <a href="https://socoder.net/uploads/1/ballup.png"><img src="https://s...
Views 155, Upvotes 14  
Release
Ball Up Game
21st October 2008
Views 1582, Upvotes 27  
Platform
14th October 2008
This week I decided to remake Centipong, this time for the DS. It's pretty much the same as it's always been, except now it's portable, stylus playable, and has the pickups unlike the Mobile edition. It's not all 100% yet, though.. More to come, and plenty of tweaking to be made. <img src="https://agameaweek.com/completeB/2008/Centipong_20081202A_thumbb.png"> In the meantime, you can <a href="https://agameaweek.com/?Game=40">Download Centipong DS here</a>, and get kic...
Views 118, Upvotes 21  
Release
7th October 2008
I spent most of this week rebuilding a few of my older games with the new Highscore stuff, so there's a couple of nice new-ish games to play. First off, we've the 3rd version of Horizontal Shooter.. <a href="https://agameaweek.com/?Game=49">Get it here</a>. It's pretty much the same as ever, but with Mr Scouter from the original, thrown back in for good luck. The new highscore method should help ward off nasty hackers from the scoreboard system.. Or at least for a little while...
Views 140, Upvotes 19  
Release
3rd October 2008
Dum-dum-durrrr.. Over at Socoder, someone (Naming no names.. he knows who he is..) figured out that the encryption on my Highscore system wasn't exactly the most foolproof of encryptions, and that it's fairly easy to hack in a few fake scores. Can't have that! So I worked my arse off, early this week, and a new encryption method has been successfully trialled and put into place. It's no super-amazing method either, but it oughta do for a while. The extra workload has meant that I might not get time...
Views 94, Upvotes 22  
Daily Blog
30th September 2008
This week, I haven't entered the Wednesday Workshop. Instead I had a try at the Monthly one (#013), which asked us to create a game with lots of guns, and bullets and shootyness. Since I'd already done a decent enough shooter the other day (H~S) I decided to try my hand at something a little different. <a href="https://AGameAWeek.com/windev/sheriffmunky.png"><img src="https://AGameAWeek.com/windev/sheriffmunky_thumb.png"></a>
Views 119, Upvotes 14  
Release
30th September 2008
Views 1931, Upvotes 60  
Munky , Shoot-em-up
23rd September 2008
Due to all manner of obscure things happening this week (A HD Crash being one of them..) this week's effort isn't anywhere near as good as last week's!! Still, a game's a game, even without a titlescreen, music, sound, an ending, scores, or anything else like that.. .. *cough* ... <img src="https://socoder.net/workshop/dlds/169_afros_chair.gif"> A guy called Afro, over at Socoder had modelled a few little 3D objects. We all decided that the aim of this week's Wednesday Wor...
Views 105, Upvotes 15  
Release
23rd September 2008
Views 1569, Upvotes 39  
Incomplete , Avoid
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