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22nd April 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> AGameAWeek Gold peeks back at games I've released on this day in history. Sometimes they're great, Occasionally they're terrible, but usually they're odd. There are some games that you can pick up, tweak a little thing, and end up with a much different sort of game. Pacman->Blockman is a great example of this sort of mechanic-tweaking. Other times, however, there's not really a whole lot you can do to a game. There's no ro...
Views 97, Upvotes 29  
Agameaweek Gold
21st April 2013
Over the past few weeks, a terrible issue has appeared, and it's been quite noticeable. It's caused my Stringy Things project to get stuck, as well as creating multiple issues in lots of other places. The problem is as follows.. Not all devices are the same!!!
Views 38, Upvotes 10  
Daily Blog
20th April 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:left;"> AGameAWeek Gold looks back on the history of my huge Jayenkai Archive. Each day, we trawl through the archive to find games which have been previously released on this day in history. Some days, there are no games. Other days there are oddball crazy quickly cobbled together gameplay experiments. And then, some days, there are real gold games. The games that stay with you, and can be just as enjoyable many years later.
Views 130, Upvotes 28  
Agameaweek Gold
19th April 2013
Wednesday night, SpikeDislike2 got its first update in the AppStore. Thursday night, some twat had already plopped it onto a pirate site.
Views 37, Upvotes 15  
Daily Blog
16th April 2013
Sad face. I'm supposed to be adding a new word game, every week, but this week's <a href="https://AGameAWeek.com/2013/04/the-past-few-days/">IGN Sillyness</a> resulted in me spending literally hours replying to a whole bunch of emails, and trying to keep tabs on everything as it all went a wee bit crazy. To be fair, I could've just spent ten minutes replying to those, but I do like to waffle in my email replies!! As a result, I didn't actually get around to much coding, ...
Views 66, Upvotes 11  
Daily Blog
15th April 2013
General rule in life : Don't Poke the Bear. Other similar expressions include tidbits such as "That's just the way it is", and references to Burning Bridges.. Over the past few days, I've heard pretty much every single one of these, and a whole host more. About a week ago, IGN posted a trailer for SpikeDislike2. A few little things annoyed me about it, like the advert, and the watermark, but I initially let them pass. After all, IGN Exposure, right!? Woot! Then I noticed another littl...
Views 57, Upvotes 10  
Daily Blog
15th April 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold takes a daily peek through the archive, to see if I've previously released a game on this day in history. Some days there's greatness. Other times there's oddities. ..and some times there's nothing at all! .. Today's an oddity.
Views 89, Upvotes 22  
Agameaweek Gold
11th April 2013
Coders Tool Ahead I don't know why I only just realised this, but I don't think I ever posted my Bitmap Font Creator, to go with the Monkey Framework! whoops! Anyway, here's that.

<a href="https://socoder.net/uploads/1/BitmapFontCreator.zip">Bitmap Font Creator</a>

It works nice and easily. You give it a bucketload of .ttf files in the "fonts" folder, then run it, and it outputs a bunch of monospaced bitmap font images in the output folder. Open the associated...
Views 101, Upvotes 29  
Tools
10th April 2013
Evil pirates are everywhere. You know what really irks me, though? The way the pirates slap their name onto your game. They don't dig into the innards and fiddle with things that would intrude on the player's experience, but they do slap their name on the download filename. Eg, I could make a game called Mr Hippo's Happy Adventure, and the pirate download would end up as "[MrKipper] - Mr Hippo's Happy Adventure.ipa", thus giving MrKipper the fanfare, and taking it away from me. Grrr!! It's hard enou...
Views 52, Upvotes 13  
Daily Blog
10th April 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold looks back on this day in history, and plucks out any and all games that I've previously released on this day. It's a fun, adventurous, and seemingly random trip through the Jayenkai Archives. Join us, as we test really old games to see if they still run on our modern systems!
Views 93, Upvotes 26  
Agameaweek Gold
9th April 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">Occasionally, our flick through the Jayenkai Archives fails to pick up any games that I might've released on this day in history. As rapid as my game development is, I'm just not THAT quick! But other times, it'll pick up more than one! Today's one of those days..
Views 79, Upvotes 27  
Agameaweek Gold
9th April 2013
This week sees the addition of the "Racks" game into the mix. The object is simply to see what words you can make from your rack. Choose from the same number of time/word options as with Strings, then see if you can beat your highscore. A simple game, with simple mechanics.
Views 69, Upvotes 14  
Release
7th April 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right">Sometimes, our occasional glance back at previous games, released on this day in history, reveals some absolutely abysmal game ideas. Other times, however, it brings about a classic game which makes me wonder why I've not remade it any sooner.
Views 74, Upvotes 19  
Agameaweek Gold
6th April 2013
For the next few days, until April 16th 2013, Sheep Goes Left will be half-price, over at the <a href="https://bit.ly/SheepGoesLeft">iOS AppStore</a>. To celebrate this random decision, here's...

A Brief'ish History of Sheep Goes Left

After SpikeDislike was released, one of the AppStore reviewers complained that there's no way to save your progress, and that the infinitely continuing level was an issue because there are no checkpoints, and no ending. .. Well, yeah...
Views 52, Upvotes 8  
Daily Blog
5th April 2013
A few days ago I set up an official AGameAWeek branded page on Facebook, along with a Twitter account. I wasn't sure how "busy" I could keep the two elements, but so far they seem to have their fair share of posts. If you'd like to follow the all-new adventures of AGameAWeek, you can (URL "https://www.facebook.com/Agameaweek">Like AGameAWeek on Facebook), and (URL "https://twitter.com/AGameAWeek">Follow AGameAWeek on Twitter). For the most part, I'll simply be posting links to things that I post ...
Views 24, Upvotes 8  
Daily Blog
4th April 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold delves into the history of the Jayenkai Archive, and plucks out any and all games that I've previously released on this date in history. And since the Jayenkai Archive goes way back to 2002, they're not just from AGameAWeek. Some of these games go right back to days before AGameAWeek was even a plausible consideration!
Views 75, Upvotes 21  
Agameaweek Gold
3rd April 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold looks back at releases that happened on this day in history. Journey with us through the mists of time, to find out just how good, or bad, AGameAWeek has actually been through the years! We also occasionally find odd little glitches in the archive!!
Views 77, Upvotes 18  
Agameaweek Gold
2nd April 2013
Last night I spotted something odd. On the ign.com/wireless frontpage is a little Top Ten list of "Top iPhone Games Out Now" And for some very strange reason, number 5 is currently Spike Dislike 2.
Views 48, Upvotes 9  
Daily Blog
2nd April 2013
Get used to seeing this, as you're going to see a lot of it. The other day I asked for opinions on what April might bring. Three people chipped up. One was over at Curly's World of Freeware, where Tormuse suggested I should go with the Word Games. Second, @moshboy suggested I should go with an unplanned stream of oddities. Oooh, a Tie!! Third was the deciding vote. And worryingly it didn't even come from the internet. Instead, My Mum suggested I should carry on doing Stringy Things....
Views 198, Upvotes 29  
Release
2nd April 2013
Views 2178, Upvotes 86  
String , Word , Puzzle , Stringy Things
1st April 2013
Am I the butt of IGNs April Fools gag? Stick some random oddball ugly-ass game into their top ten list to freak everyone out? ... Because that's only what they've gone and done! (URL "https://socoder.net/uploads/1/image-01-04-13-13-26-29.jpg"><img src="https://socoder.net/uploads/1/image-01-04-13-13-26-29_thumb.jpg">
Views 37, Upvotes 8  
Daily Blog
31st March 2013
I haven't got any! .. that's a lie.. I have about 3 big plans in mind, and I'm not sure which to go with.
Views 34, Upvotes 9  
Daily Blog
31st March 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">Sometimes I'll have an idea early on in the week. I'll take my time, and build up a wonderful game, spending the full week making it nice and presentable. Other times, it'll be a rush job, and I'll instead make the entire game over the space of a weekend. .. or less!
Views 60, Upvotes 14  
Agameaweek Gold
30th March 2013
This month's crudely designed desktop images comes courtesy of Karl's Tiny Adventure, from last week! Luvly stuff!! (URL "https://AGameAWeek.com/wp-content/uploads/2013/03/Desktop_2013_Apr.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/03/Desktop_2013_Apr-1024x1024.png" alt="" title="Desktop_2013_Apr" width="590" height="590" class="alignnone size-large wp-image-2746" /> Click for MASSSSIIVE!!!)
Views 25, Upvotes 7  
Daily Blog
30th March 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold looks back through the huge archive each day, to see if I've previously released anything on this day. There's not always a game to play, but occasionally we'll stumble upon long forgotten gems. Today's is especially nice!
Views 99, Upvotes 20  
Agameaweek Gold
29th March 2013
Many many many many many people have asked me how on earth I manage to cram game making into the space of a single week. Ironically, most of those people seem to have forgotten that they, themselves, have previously taken part in Ludum Dare "Make a game in only 48 hours" style competitions. Hmm..! Anyway, today's rambling waffling blog is about the steps I take to ensure I can achieve AGameAWeek.
Views 58, Upvotes 28  
Daily Blog
28th March 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold. An occasional trip down memory lane, to take a look at games that I've previously released on this day in history. Much like every other element of AGameAWeek, these can sometimes be great games that you'll play for hours, or bags of garbage that you throw away after ten seconds of looking at it at going "Umm.. no thanks!" Today's game from the past is an example of the latter.. With Zombies!!!!
Views 62, Upvotes 16  
Agameaweek Gold
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