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18th February 2010
When I first started to think of "A game that uses Badges" the name "Dungeon Badges" stuck in my head, and slowly but surely evolved into Dungeon Badgers. Over the course of the week (during which I was finishing off Centipong 2) the idea had evolved to include a garden, a house, a cat, and of course.. mushrooms and... arrghh! A snake! Today's post is a brief description of the game that was in my head, before it got thrown out and replaced with an idea that could be drawn a wee bit quicker!
Views 54, Upvotes 6  
Daily Blog
17th February 2010
A full day's work, and this is the result. It should be noted that this is very early stages, and that I really oughta try and find some nice instruments, but this is the first proper test of my new Framework Music Engine. That is, I shove in a few bits of melody, chord, bass and drums, and the framework fiddles about, and plays with the tune, creating a constantly evolving background tune that'll continue to sound nice and playful throughout the entire game. Neat! But still needs work. ...
Views 50, Upvotes 6  
Daily Blog
17th February 2010
Update This has all been checked, rechecked, and triple checked. It appears to have been nothing more than a coincidence. .. That tried to steal my password.. And then another coincidence that caused me to reset my iPod for the first time since Xmas. Purely coincidentally mind. I'm sure there's nothing wrong with Angry Birds. I'm still not sure about Crystal, but Angry Birds is quite safe. Original Post Last night, I downloaded the updated edition of Angry Bi...
Views 65, Upvotes 8  
Daily Blog
16th February 2010
Haven't started on this week's game, or the new music engine, yet, and am already thinking of even more "other" things that must be done. (To be fair, my todo list has about 15 items on it! So I'm hopping all over the place doing lots of different things) You might've noticed that I'm not linking to the Archive, lately. That's because it isn't quite doing it's job at the minute, and it all needs fixing up. There's a whole bunch of stuff that needs updated, including a YouTube video embedded on the p...
Views 50, Upvotes 8  
Daily Blog
16th February 2010
aka BadgeBox, because I kept changing it's name, but forgot to update the exe's title! d'oh! A nice simple maze game, with health points and power points. Collect the gems to up your health and power, and collect Badges to increase your abilities. If you manage to collect the four outer "Cornerstone Badges" you'll open up an exit in the level, which completes the game. Otherwise you'll probably die! <a href="https://AGameAWeek.com/complete/Box__s_Adventure_20100216A.png">&...
Views 65, Upvotes 9  
Release
16th February 2010
Views 2468, Upvotes 33  
Adventure , Quest , Whoops , Misnamed Exe
15th February 2010
Eeek.. It's scary to even consider this, but there's no free-forming games for a while. We're in a zone now, and I can't stop it even if I tried! Tomorrow's game is about ready, although I'm still missing 4 little parts that I might wimp out on!
Views 48, Upvotes 10  
Daily Blog
15th February 2010
The current name of this game is "Box's Adventure", but that might change. Or I might be lazy and not change it! <a href="https://socoder.net/uploads/1/Boxs_Adventure_(Screenshot_15_Feb_2010_131242).png"><img src="https://socoder.net/uploads/1/Boxs_Adventure_(Screenshot_15_Feb_2010_131242)_thumb.png"></a> In this shot, you can see the following. 1. Box! He's a box! Actually, he's a square since he lacks a third dimension, but we'll ignore that for the moment! 2. ...
Views 49, Upvotes 7  
Daily Blog
14th February 2010
A nice slow paced game is due for tomorrow, or at least it's currently slow! It might not be by tomorrow, but right now it is!! A nice almost rpg-but-not, done on a small map, with lots of random elements to try and keep things moving. The game relies on the Badges to expand the character, thus giving me an excuse to spend a week working on the badge part of the framework. All is well in Framework-land! Oh, except the controls aren't done! And the music isn't, either. Hmm. I'll f...
Views 57, Upvotes 8  
Daily Blog
13th February 2010
1. If anyone with an iSomething has the TurfWars app, I'm in there as ROVER546 2. Adverts. I shoved these on about a week ago, and they're not being clicked, but at least they don't seem to be ticking folk off! Google ads are nice and neat, and behave themselves. If you do find one that does misbehave, let me know! Seriously, let me know!!! Screenshots tell all.. I don't trust 'em, but as long as they're not annoying folk, that's good enough. 3. Currently working on...
Views 42, Upvotes 6  
Daily Blog
12th February 2010
(URL "https://www.google.com/profiles/jayenkai">Jayenkai @ Google!) If it wasn't obvious what my google profile url was going to be, there it is! Am I using it? Mildly. It's supposed to be picking up my tweets, but.. I don't think it is! So, everything's either over at one, or it's over at the other, right now. If you're watching me on Twitter, I'm still writing this week's Socoder newsletter, which I've already posted (URL "https://socoder.net/?NewsStory=130">here) If you're watching me on...
Views 61, Upvotes 7  
Daily Blog
10th February 2010
Late last night, as I was half-asleep and reading through Twitter, <a href="https://twitter.com/komiga">@Komiga</a> asked me if I was going to be using any version tracking software for my lovely framework. My twittered response was limited (by lack of sleep, and also 140 chrs!!), so I figured I should explain it a little better. Last year, around about Alien Deathmatch/Centipong time, I built up my 2D-in-3D framework to work in Blitz3D. It worked wonders, and let me achieve a whole new abi...
Views 88, Upvotes 12  
2010 Framework
9th February 2010
What week are we on, again?! Um.. ? Let's go for 24! I think that's right! Week 24, Game 32, first proper game from the new engine. Hopefully things run smoothly, let me know how it goes!! Centipong 2 <a href="https://AGameAWeek.com/complete/Centipong_2_:_Gentler__Calmer__Crazier_20100209A.png"><img src="https://AGameAWeek.com/complete/Centipong_2_:_Gentler__Calmer__Crazier_20100209A_thumb.png"></a> Could be better, could be worse! Meh! <a href...
Views 73, Upvotes 10  
Release
9th February 2010
Views 2742, Upvotes 30  
Centipede , Pong , Balls , Pods , Arcade , Breakout
8th February 2010
Or rather, rushing to implement the ideas suggested!! As well as finally adding a "Enter Your Name" screen! There's still a half-a-dozen little niceties that I'd like to add, before release. So, although this game WILL DEFINITELY be released tomorrow, it'll probably end up being Tomorrow morning + whenever I wake up + a few hours after that! For example, it'd be nice to have more than one difficulty setting!! But to do that, I need to add that frontscreen menu thingy! whoops!!! ...
Views 70, Upvotes 8  
Daily Blog
8th February 2010
MadTinkerer's Net is now ingame. Simple method of adding it, there's a small blob in the middle of the screen, lining up with the mouse's X position. The player holds Right mousebutton, and the small blob grows into a little basket/net. The player collects 3 red pods and gains "Love" magnet mode. 3 orange makes the paddle grow and so on and so forth. I have 6 so far. Feel free to go nuts and suggest more, because there's a whole great big bunch of color combo's I can mix up! ...
Views 98, Upvotes 8  
Daily Blog
7th February 2010
Centipong has been wrought with issues since day 56. It's been a bit of a pain, but for a whole bunch of obscure reasons. I'm up to my last day, and I just wanted you folks to expect something slight odd with this release. See, the thing is, as much as this IS Centipong TWO, I didn't really want to tread the exact same path. I've already done Centipong, and Centipong Jr in Java, and Centipong DS as well. And starting this project seemed like a great idea, but it's the exact same t...
Views 56, Upvotes 9  
Daily Blog
4th February 2010
The titlescreen of future games requires many things. 1. Title of Game 2. Credits 3. Highscores 4. Instructions 5. Menu Individually they can all be nice and small, but put together, they tend to make things super-crazy! Especially when they're all equally fighting to attention. Welcome to Framework Titlescreen Version 0.3 <a href="https://socoder.net/uploads/1/Centipong_2_Gentler_Calmer_Crazier_(Screenshot_04_Feb_2010_120609).png"><img src="https://socoder.net/uploads/1/Centipon...
Views 68, Upvotes 9  
Daily Blog
2nd February 2010
Engine's now ready for any and all future word-based games that I might randomly decide to build. The wordlist adds 970Kb to a game's exe when added, and when asked it spends about 100milliseconds hunting through the complete list for a word. Luvly. So, with that out of the way I'm heading back to Centipong. You'd think, about 4 weeks into the whole Framework thing, that things would be more or less finished. You'd be wrong. There's LOADS of stuff that I've still not do...
Views 105, Upvotes 14  
2010 Framework
1st February 2010
Having now sat up for more than 10 minutes, I figure I'd best get coding, but I can't really finish off Centipong in less than a day.. What to do? Well, assuming I now have all week to complete Centipong, I might as well spend today doing something a little different. One of my all time favourite (of my own!) games is Stringy Things. I know that a hell of a lot of folk don't like Word games as much as I do, but.. dangit, I love the things! I've always planned to add a huge wordlist into the BlitzMax ...
Views 53, Upvotes 7  
Daily Blog
31st January 2010
Today marks my fourth day of lying in bed feeling crappy with a flu. I wouldn't feel too bad about this, if it weren't for the following facts. 1. There won't be a game this week, again. 2. This is approximate the seventeenth time I've had a flu since about November, and it's really starting to tick me off. Guess all this snowy weather's not agreeing with me. Sucks.
Views 57, Upvotes 6  
Daily Blog
30th January 2010
legoman4032 asked in the Youtube comments if I had mp3's. Who am I to argue.. Extended, via the basic use of a repeaty bit in the middle, but in an instrumental stylee! Karaoke!! Sing along! You know the words! and, so it doesn't feel left out.. The original remix from last February (2009), with a bit that's not from "Devil in the Dark", and is instead from "Elementary, My Dear Data" (I think), and that I couldn't be bothered to hunt down to cut the video from, so ended u...
Views 120, Upvotes 6  
Daily Blog
27th January 2010
I'm not entirely sure where I'm heading with this, but we'll have a play anyway. So far I've got some VERY big and chunky sprites in the engine, and the whole thing's playing at a much slower pace than the last one. A very different feel, overall. <a href="https://socoder.net/uploads/1/Centipong_2_The_Snake_and_the_Ball_(Screenshot_27_Jan_2010_150332).png"><img src="https://socoder.net/uploads/1/Centipong_2_The_Snake_and_the_Ball_(Screenshot_27_Jan_2010_150332)_thumb.png"&g...
Views 75, Upvotes 8  
Daily Blog
26th January 2010
<a href="https://socoder.net/uploads/1/Centipong_2_The_Snake_and_the_Ball_(Screenshot_26_Jan_2010_141009).png"><img src="https://socoder.net/uploads/1/Centipong_2_The_Snake_and_the_Ball_(Screenshot_26_Jan_2010_141009)_thumb.png"></a> Decided to redraw the pod, due to the XNA one being slightly smaller than expected. No matter, nice new images! To be honest, that might be a wee bit too big, but I'll know better once I've added the paddle and ball into play. In the meantime, th...
Views 81, Upvotes 9  
Daily Blog
25th January 2010
Pain has engulfed my world, this week.
Views 73, Upvotes 7  
Daily Blog
24th January 2010
The framework's coming together nicely, and things are looking up. But there were Audio issues with various versions of Ubuntu (or rather, with the SAME versions of Ubuntu!!) that were causing the game to be silent, and then crash! Hopefully I've managed to fix that, now. There's a whole list of audio drivers available to the game, and all are nicely selectable in the nice Tab box. Unfortunately, you will have to close and restart before it'll change the driver, or else.. Well, it just...
Views 162, Upvotes 10  
Daily Blog
Pain.... Blog
22nd January 2010
The mind works in mysterious ways. Especially mine. When I'm meant to be finishing off the Framework, fixing up game #1, and starting off game #2, my head went "Hey, why don't you make a video for Pain!" .. I disagreed, and told my head that I must continue to work on my games. My head wouldn't let me.. So I had to make a video for Pain.. *sigh* This is so stupid!!
Views 49, Upvotes 8  
Daily Blog
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