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WIP[402]
Blog
21st January 2015
Since I'm spacing out my dev-time, I should hopefully have more time to do Dev-Diary type posts, as the games progress.
Hopefully, this will give you a little more insight into the sort of decision making that goes into AGameAWeek. I'll also try to take the time to add odd bits and pieces of craptastic-useless-trivia whenever I get the chance.
As frequent players will have noticed, I've been using a strange secondary numbering system for a long while. (Check out the Windows-Downloads to see them!)
Th...
Views 49, Upvotes 10
Daily Blog
20th January 2015
I've opted to call Year 7 the "Gap" Year, in the sense that not every week will be a game... There will be frequent Gaps!
I'll be trying out the usual crazy ideas, but each game will be given a little more breathing room than I usually give them, in an effort to make games a little more substantial than they usually end up being.
The Rules are as follows..
After week one, the game should at least be playable. If it isn't, then I throw it out and start something else. No good forcing bad ideas down p...
Views 13, Upvotes 4
Daily Blog
What's Going On?!!?
Blog
18th January 2015
Things I should be doing.
1. A new Alien Deathmatch
2. A new RetroRaider
3. A new JNKPlat
4. That space-platformer-shooter thing
5. YBox Drops
6. SpikeDislike3
Each and every one is too large for a Weekly timescale, and as such, I've not started ANYTHING!
They're all random unstarted ideas, waiting for "just the right time", but at the rate of AGameAWeek, there's never really going to be time to get around to them.
Heck, I was supposed to do JNKPlat 2 years ago! I started it for the Xmas speci...
Views 19, Upvotes 5
Daily Blog
17th January 2015
Currently on my list of ideas, I have...
1. A kind of space shooter style platformer.
2. A redux of YBox Yahtzee from the Alpha Collexion
3. SpikeDislike3
There's also a few other ideas bubbling away, in my head.
The main problem I'm having, is getting started on any, because I know that whichever I choose to start on, will more than likely take more than a week to complete.
As such, I've kinda been sitting here all week going "well, what else could I do...?" and not actually getting ANYTHING started....
Views 30, Upvotes 4
Daily Blog
Y7:W1 - Zzap Lines
Blog
13th January 2015
It's time to fry some Butterflies! Use the electrical hubs to generate lightning, and Zzap those bugs to oblivion.
<img src="https://AGameAWeek.com/complete/Zzap_Lines_20150113A_thumb.png"> <img src="https://AGameAWeek.com/complete/Zzap_Lines_20150113B_thumb.png">
Views 90, Upvotes 17
Release
Year 7 Starts Here!
Blog
7th January 2015
OK, I still have lots of stuff to work out in my framework, but I've managed to get the important stuff into the engine, and everything else can be added and tweaked as we go.
Although the "Online Scoreboards" aren't even barely started, I have at least made it work in such a way that, in future.. it "should" be pretty simple to head into my old code and bring the stuff to life.
.. Hopefully!
Anyway, that's all background stuff.
What you're really here for is the games, and I'm happy to report that I'...
Views 21, Upvotes 4
Daily Blog
5th January 2015
I say Failure, but it's been a sort of productive week.
The thing is, every time I open my framework, I realise there's still LOADS of stuff that I haven't started, yet.
At some point over this year, I'd like to start implementing online scoreboards, but that needs groundwork, and I haven't even begun.
.. Well, I have, actually.. I started about a week ago, but there's a LOT of things you need to do, to get it working correctly, and that means a LOT of forethinking, and planning ahead.
This week, I'v...
Views 30, Upvotes 5
Daily Blog
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