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27th January 2015
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Daily Blog
26th January 2015
Prepare for a fully featured level!
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Daily Blog
26th January 2015
(URL "https://AGameAWeek.com/wp-content/uploads/2015/01/Futrino_001.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/01/Futrino_001.png" alt="Futrino_001" width="640" height="480" class="alignnone size-full wp-image-4374" />
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Daily Blog
25th January 2015
Enemy one is a bog standard squiggly looking alien creature.
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Daily Blog
WIP : 402 - Barrels
Blog
24th January 2015
Today, I added Barrels into the mix.
I figured it best to hide the disks somewhere safe, so I put them inside barrels.
A pile of barrels will appear in each and every room, so you'll have to do a lot of blasting to try and find the three disks.
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Daily Blog
23rd January 2015
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Daily Blog
22nd January 2015
After having played about with the maze layout a little, and getting the scrolling a little more workable, I added a little sprite for testing movement.
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Daily Blog
InDev : 402 - Pipes
Blog
22nd January 2015
This morning I drew some pipes to replace the plain white bricks.
(URL "https://AGameAWeek.com/wp-content/uploads/2015/01/402_002.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/01/402_002-1024x576.png" alt="402_002" width="590" height="332" class="alignnone size-large wp-image-4353" />
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Daily Blog
WIP[402]
Blog
21st January 2015
Since I'm spacing out my dev-time, I should hopefully have more time to do Dev-Diary type posts, as the games progress.
Hopefully, this will give you a little more insight into the sort of decision making that goes into AGameAWeek. I'll also try to take the time to add odd bits and pieces of craptastic-useless-trivia whenever I get the chance.
As frequent players will have noticed, I've been using a strange secondary numbering system for a long while. (Check out the Windows-Downloads to see them!)
Th...
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Daily Blog
20th January 2015
I've opted to call Year 7 the "Gap" Year, in the sense that not every week will be a game... There will be frequent Gaps!
I'll be trying out the usual crazy ideas, but each game will be given a little more breathing room than I usually give them, in an effort to make games a little more substantial than they usually end up being.
The Rules are as follows..
After week one, the game should at least be playable. If it isn't, then I throw it out and start something else. No good forcing bad ideas down p...
Views 13, Upvotes 4
Daily Blog
What's Going On?!!?
Blog
18th January 2015
Things I should be doing.
1. A new Alien Deathmatch
2. A new RetroRaider
3. A new JNKPlat
4. That space-platformer-shooter thing
5. YBox Drops
6. SpikeDislike3
Each and every one is too large for a Weekly timescale, and as such, I've not started ANYTHING!
They're all random unstarted ideas, waiting for "just the right time", but at the rate of AGameAWeek, there's never really going to be time to get around to them.
Heck, I was supposed to do JNKPlat 2 years ago! I started it for the Xmas speci...
Views 19, Upvotes 5
Daily Blog
17th January 2015
Currently on my list of ideas, I have...
1. A kind of space shooter style platformer.
2. A redux of YBox Yahtzee from the Alpha Collexion
3. SpikeDislike3
There's also a few other ideas bubbling away, in my head.
The main problem I'm having, is getting started on any, because I know that whichever I choose to start on, will more than likely take more than a week to complete.
As such, I've kinda been sitting here all week going "well, what else could I do...?" and not actually getting ANYTHING started....
Views 30, Upvotes 4
Daily Blog
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