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25th May 2015
DevelopmentsYesterday I started playing about with all the different gameplay styles that'll make up the majority of the levels in SpikeDislike3. If you're keeping track, you'll remember that WAY WAY way way way back in (URL "https://AGameAWeek.com/GameList.php?ShowJust=221">SpikeDislike 1) (Made in 2011, still works on most/all iOS devices!) there was a nice little Challenge mode to keep you entertained. Unfortunately, it didn't have a whole lot of levels. 36 levels were more or less all...Views 26, Upvotes 7
Daily Blog
24th May 2015
DevelopmentsJust when you think you're done with your menu system, you suddenly realise you've not got any options on the titlescreen! Whoops! (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_024.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_024-1024x597.png" alt="SD3_024" width="604" height="352" class="alignnone size-large wp-image-4649" />![]() Views 20, Upvotes 8
Daily Blog
23rd May 2015
DevelopmentsYesterday I planned to do one thing, but ended up doing something completely different! I'm not entirely sure why, but it might've had something to do with me listening to an 80s compilation at the time. WARNING : Listening to music can seriously damage your planned development schedule! Suffice to say, my 80s themed theme now looks much more 80s themed, and I even created a silly "thing" for no good reason. (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_Together....Views 17, Upvotes 6
Daily Blog
22nd May 2015
DevelopmentsLots of background work, yesterday, as I continued to work on the menu system. (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_023.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_023.png" alt="SD3_023" width="640" height="480" class="alignnone size-full wp-image-4641" />![]() Views 23, Upvotes 6
Daily Blog
21st May 2015
DevelopmentsI spent some time, yesterday, playing around with the menu system for SpikeDislike3. It's starting to look fairly usable, now, with it's little bouncing "Next Level" thing, and all the spikes and stars in the right places. I still need to add some sort of boundary to the left, so that the "Infinity" levels are more apparent, but for the most part, the menu is nice enough, and actually functions the way it's supposed to! ( width="560" height="315" src="https://www.youtube.com/em...Views 15, Upvotes 4
Daily Blog
20th May 2015
DevelopmentsYesterday was most definitely a day of two halves. In the morning, the world was colourful and happy. (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_018.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_018-1024x597.png" alt="SD3_018" width="604" height="352" class="alignnone size-large wp-image-4635" />![]() Views 17, Upvotes 7
Daily Blog
19th May 2015
DevelopmentsHo, Ho, Ho!! (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_017.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_017-1024x597.png" alt="SD3_017" width="604" height="352" class="alignnone size-large wp-image-4631" />![]() Views 22, Upvotes 5
Daily Blog
18th May 2015
DevelopmentsYesterday, I made this! (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_016.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_016-1024x597.png" alt="SD3_016" width="660" height="385" class="alignnone size-large wp-image-4623" />![]() Views 86, Upvotes 4
Daily Blog
17th May 2015
DevelopmentsMy first session of yesterday was spent fixing up the issues I had with the little fishy theme. I started by stripping out the fish, and replacing it with an Octopus, which although fundamentally the same sort of thing, looked a bit less weird when bouncing along the floor in the standard SpikeDislike style! So that turned out nicely. After that I tweaked a bit more of the standard engine, which is growing features every time I touch the thing, and fiddled about with a bit more m...Views 25, Upvotes 5
Daily Blog
16th May 2015
DevelopmentsYesterday I created an underwater theme. (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_015.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_015-1024x597.png" alt="SD3_015" width="660" height="385" class="alignnone size-large wp-image-4618" />![]() Views 30, Upvotes 4
Daily Blog
15th May 2015
DevelopmentsYesterday I started a new theme. A road, some sand, some water, stars, moon and some boats. (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_012.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_012-1024x597.png" alt="SD3_012" width="660" height="385" class="alignnone size-large wp-image-4615" />![]() Views 32, Upvotes 6
Daily Blog
14th May 2015
DevelopmentsYesterday, I had a day off... I was a lazy bugger, and did absolutely nothing of interest, whatsoever. A lazy day, lying on the couch, playing Words With Friends and complaining on Twitter about how there's no Countdown on TV because of the horses. I'm getting old, and set in my ways, and if there's no Countdown on, I get grumpy! (For those who don't know about the fantastic gameshow, (URL "https://en.wikipedia.org/wiki/Countdown_%28game_show%29">here's the Wiki page).) So...Views 39, Upvotes 5
Daily Blog
Y7 - D133 : Darkness
Blog
13th May 2015
DevelopmentsYesterday I took some time to create a Choon to go along with the dark lava theme, and although it wasn't exactly what I aimed for, it does fit the gameplay reasonably well. ( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/205161863&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">![]() Views 20, Upvotes 3
Daily Blog
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