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8th June 2015

Developments

My first thought as I started this mini-project was ... "Well, at least it won't look any worse!!" (URL "https://AGameAWeek.com/wp-content/uploads/2015/06/CaB_002.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/06/CaB_002-1024x597.png" alt="CaB_002" width="604" height="352" class="alignnone size-large wp-image-4701" /> I'm not sure my sentiments are very well grounded.. But, hey, it does look slightly less shitt...
Views 24, Upvotes 6  
Daily Blog
Uhoh! Pixelart
#158 - 7th June 2015
Views 149, Upvotes 25  
Greenie , Science
7th June 2015

Developments

Last night, I decided to open up my old projects. Over the past couple of years, my iOS releases reduced to practically nothing, yet I still built up an alarming number of games over the weeks. Hopefully with the new faster, more usable MacMini in place, I can keep up a better rate from here on, but last night I found myself digging through the archives, seeing what would and wouldn't be suitable for iOS. At which point, I stumbled upon (URL "https://AGameAWeek.com/GameList.php...
Views 27, Upvotes 8  
Daily Blog
An Upgrade Pixelart
#157 - 6th June 2015
Views 168, Upvotes 38  
Moon , Creature
6th June 2015

Developments

So.. GooglePlay... I vowed never to return, but am already being bombarded by people meithering about the Android version of SpikeDislike3. The Story So Far Jayenkai created SpikeDislike2, and figured it'd be nice to get that onto GooglePlay. Jayenkai learned the ropes, filled the forms, and got SD2 onto GooglePlay. iOS Edition sold about 1500 copies. GooglePlay edition sold about 50. For the sake of my own sanity, it's best not to ask how many people on Android pirated t...
Views 22, Upvotes 7  
Daily Blog
#156 - 5th June 2015
Views 202, Upvotes 32  
Office
5th June 2015

Developments

If there's one thing I hate, it's waiting for stuff!! I'm a very impatient person, and have gotten used to things moving along at a fast AGameAWeek-like pace. I now have TWO games, waiting for Apple Review, and quite frankly it's doing my head in! All this waiting. I can't hack it!!! I'm now pondering what my next project's going to be. Should I continue on this Gap-Year thing, and make something else that's way bigger than normal? Or should I do a couple of quicky AGameAWe...
Views 84, Upvotes 8  
Daily Blog
The Driver Pixelart
#155 - 4th June 2015
Views 122, Upvotes 31  
Vehicle
4th June 2015

Developments

(URL "https://AGameAWeek.com/wp-content/uploads/2015/06/IMG_9694.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2015/06/IMG_9694-1024x768.jpg" alt="IMG_9694" width="604" height="453" class="alignnone size-large wp-image-4688" /> And so ends our journey of creation. or, rather, HOPEFULLY ends the journey! We'll find out in about a week, whether I managed to click all the settings in an accurate manner. With any luck, I...
Views 29, Upvotes 9  
Daily Blog
#154 - 3rd June 2015
Views 183, Upvotes 59  
Platizens , Winning
3rd June 2015

Developments

A somewhat eventful day, yesterday, but one that took WAY too long!! As I finished off the last of the levels, and got the game working toa moderately lovely standard, I figured I might as well start throwing bits and pieces into iTunes. I've still got a number of days until Invisible Munky (hopefully) passes AppleReview, so I can relax and take my time with all the iTunesConnect gubbins. Starting with the the description, the screenshots, the icon, I continued on and decided to ...
Views 24, Upvotes 7  
Daily Blog
Washing Day Pixelart
#153 - 2nd June 2015
Views 126, Upvotes 23  
Washing , Undressed
2nd June 2015

Developments

Yesterday was spent tweaking a few odds and sods that I never really got around to doing previously. I, of course, added a few extra levels, and I added "OUYA Controller Button Icons" to the main menu, so it's marginally more obvious that you can use the shoulder buttons to open the Options menu and Scoreboard. (URL "https://AGameAWeek.com/wp-content/uploads/2015/06/HeavilySubtle.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/06/HeavilySubtle-1024x597.png" a...
Views 42, Upvotes 8  
Daily Blog
#152 - 1st June 2015
Views 117, Upvotes 24  
Platizen
1st June 2015

Developments

A busy day, yesterday, as I set about building more of those Mission/Level things for SpikeDislike3. I've now got marginally different Mission modes for 10 of the 13 themes, although "Super X!" seems to appear a fair number of times! With only 3 more sets of levels to create, I'm pretty much nearing the end of development, although there's a bunch more extra bits that I might end up throwing in. Anyway, I figured now's about as good a time as any, to give you an idea of my targ...
Views 33, Upvotes 9  
Daily Blog
Wasn't Me.. Pixelart
#151 - 31st May 2015
Views 130, Upvotes 42  
Platizen , Burglar
31st May 2015

Developments

Guess who forgot to hit the "Submit for Review" button on Invisible Munky 2!!? That's right!! I blame Apple.. It used to be that you'd have to have iTunesConnect open at the same time as Application Loader, and juggle the two until it did what you wanted to. Recently, though, they've completely overhauled iTunesConnect, and I found myself doing 99% of the tasks via the Windows Laptop. By the time it came to uploading the release, I was using the Mac, and stupidly forgot all a...
Views 112, Upvotes 6  
Daily Blog
The Highscore Pixelart
#150 - 30th May 2015
Views 112, Upvotes 18  
Game
30th May 2015

Developments

OK, I *think* I managed to post Invisible Munky 2, correctly, to iTunes Connect! Unfortunately, due to the world in which Apple operates, we're going to have to wait just over a week to know for sure, as we wait for it to get through the stringent Apple Review gubbins. No doubt, even if it's as broken as Cardagain is, it'll still get through, so I'll be counting on the masses of Twitter-folk to let me know if it works on all the different types of devices that are out there. My...
Views 35, Upvotes 13  
Daily Blog
Happy Birthday Pixelart
#149 - 29th May 2015
Views 132, Upvotes 30  
Platizen
29th May 2015

Developments

RAWR!!! Wednesday went swimmingly well, with all the pieces falling into place, and everything being awesome and cool. It stands to reason, then, that my Thursday didn't go quite as well. I decided to try my hand at getting Invisible Munky 2 into the AppStore. It started with me having to upgrade my "Icon Resizer" tool, to account for the 150,000 new icon sizes that have appeared since iPhone 6 and Plus came out. I also just about managed to figure out the new "Launch Scree...
Views 72, Upvotes 5  
Daily Blog
Top Attraction Pixelart
#148 - 28th May 2015
Views 146, Upvotes 38  
Mirror , Fairground
28th May 2015

Developments

A quick video.. ( width="560" height="315" src="https://www.youtube.com/embed/SUFKcQothYI" frameborder="0" allowfullscreen>> About a week ago, I booted up the MacMini to test compile SpikeDislike3 onto my iPad. I was SHOCKED by how poor the functionality of the MacMini was. Slow, unresponsive, and certainly not what you'd call "Useful" in any way shape or form. I guess that's what happens when you buy a Mac Mini in 2010, and only e...
Views 26, Upvotes 9  
Daily Blog
Taking Off Pixelart
#147 - 27th May 2015
Views 128, Upvotes 35  
Vehicle , Platizens
27th May 2015

Developments

A lot of yesterday was spent fiddling about with new Challenges. In actuality, I only ended up adding one single challenge type, but I also spent a LONG time ensuring that the challenge was indeed do-able. I'm going to be honest, and say that a lot of these challenges are going to be tricky for newcomers, but hopefully the fact that the "3 fails = unlock" mechanic's in place, will help that, somewhat. (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_025.png"><i...
Views 26, Upvotes 9  
Daily Blog
Entertainment Pixelart
#146 - 26th May 2015
Views 140, Upvotes 35  
Jester , Platizen
26th May 2015

Twitter Rant

This morning, I'm battling with Twitter. A short while ago, Twitter introduced a new "Easy to use!" way to reply to things, which is less messy and leaves more space for your reply. Essentially, the "New Reply" strips away everybody's @names, leaving just a single link back to the previous post. In many ways, this is a nice thing, as when you're in the middle of a conversation with 5 or 6 people, it can typically leave about 3 characters for your reply to fit in!! But there are ...
Views 29, Upvotes 6  
Daily Blog
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