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#298 - 25th October 2015
Views 117, Upvotes 24  
Wildlife , Dinosaurs
25th October 2015

Developments

With mere weeks to go until Dec 1st, I'd better get cracking with that Advent Collection, huh?! So, last night I finished off Game #1, and made a fairly decent start on Game #2. I'll finish that up this morning, and then get to work on a third. I'm currently having a nice burst of imagination, after having not really coding much all year. It also makes a change to be creating something new, instead of fixing up that great big pile of 42 OUYA titles!! I still need to finish of...
Views 27, Upvotes 5  
Daily Blog
Test Flight Pixelart
#297 - 24th October 2015
Views 114, Upvotes 30  
Vehicle
24th October 2015
Hello, and welcome to yet another multiplayer controller test!! (Bloody Android.. Grrr!) (URL "https://socoder.net/Multiplayer_Controller_Test.apk">Multiplayer Controller Test (.apk)) If you have an Android device with more than one controller connected, then I need your help. Any Android device will do, from a mobile device with a ton of controllers connected, to a proper TV Micro Console or otherwise. On Monday I intend to start making full use of this, but as with all Android things, it's bes...
Views 21, Upvotes 2  
Daily Blog
24th October 2015

Developments

I Think... *think* that I've finally got all my Multiplayer Controller code working in a suitable manner, for OUYA, Forge, GameStick and Flare, all from the same code. Unfortunately, my Archos GameStick is STILL bugging out. For some bizarre reason, it seems to feed the digital controls as Port One and the analogue controls as Port Two, which would explain why I'm always having to redefine the controls on the bloody thing. But, so far so good, and everything seems to be flowing ...
Views 22, Upvotes 6  
Daily Blog
#296 - 23rd October 2015
Views 116, Upvotes 22  
Platizen , Tv
23rd October 2015

Developments

Yesterday was spent neatening up Game #1 in the new Advent Collection. Alarmingly, this has taken a fair number of days, as I'm trying to decide how best to organise all the data. The actual "game" still isn't even finished, yet, and needs collisions and scores and.. well.. pretty much everything, really.. Hmm.. (URL "https://AGameAWeek.com/wp-content/uploads/2015/10/414_002.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/10/414_002-1024x597.png" alt="414_0...
Views 14, Upvotes 4  
Daily Blog
#295 - 22nd October 2015
Views 87, Upvotes 16  
Meeting
22nd October 2015

Developments

"A Quick Test", I said to myself. "Should only take a few minutes", I thought. Two hours later, with no result whatsoever, I opted to call it a night, and instead focussed on Beta Collexion. What was it I wanted to test? Android, Hopefully compatible with None-OUYA devices, controller code. First, I needed to test on OUYA itself, so I grabbed the controller, hit the on button, and switched over to HDMI-2. And waited. .. and waited... .... and waited... Hmm.. Oddly, th...
Views 16, Upvotes 6  
Daily Blog
#294 - 21st October 2015
Views 106, Upvotes 21  
Movie , Bttf , Vehicle
21st October 2015
(URL "https://AGameAWeek.com/Pixelart.php?img=294">

Daily Doodle : Plat To The Future

<img src="https://AGameAWeek.com/iconz_512/0294.png"> I couldn't fit all of today's Platdude Pixelart into the tiny 64x64 area, so the larger wallpaper view has a bit more! (URL "https://AGameAWeek.com/wp-content/uploads/2015/10/PlatToTheFuture.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/10/PlatToTheFuture-1024x576.png" alt="PlatToTheF...
Views 17, Upvotes 5  
Daily Blog
#293 - 20th October 2015
Views 115, Upvotes 22  
Toy
20th October 2015

Developments

I spent most of yesterday trying to get a lot of broken things to work, but nothing seemed to happen. Still no progress on the NextGen-PlayJam device, which is still crashing like a crazy driver. Still no progress on getting all of my audio to play on the LastGen-PlayJam device, which seems to ignore every 10th-or-so PlaySound command. Still no progress on getting the controls working on my Archos Gamepad, which is driving me up the wall. Android wasn't designed to be this fla...
Views 21, Upvotes 8  
Daily Blog
Self Serve Pixelart
#292 - 19th October 2015
Views 124, Upvotes 25  
Ice Cream
19th October 2015

Developments

The new FlarePlay (PlayJam's GameStick replacement) thing is apparently having issues, and crashing a LOT with my games. I'm hoping to fix them up during a second pass through the 42 games, and for now am simply uploading as-is until I can fix them all up. But at the moment it's looking like I'll need to have a GameStick version and a FlarePlay version of all my games, which is a bit of a pain in the arse, if I'm honest! The whole point of the fixups was that these would be "Andr...
Views 16, Upvotes 4  
Daily Blog
#291 - 18th October 2015
Views 124, Upvotes 28  
Costume , Punk
18th October 2015

Developments

Given that I've got so much on my plate, what with having to fix up the 42 OUYA games, and get NeonPlat's Cosmic Adventure done, you'd probably not expect me to start a new project right now. Ooops! Last night I took Alpha Collexion, stripped out all the games and graphics, and settled down to do it all again. Work on Beta Collexion has begun, and I'm halfway through Game #1. In reality, if I want to get everything ready for Dec 1st, I should be ready to start on Game #2, so...
Views 27, Upvotes 9  
Daily Blog
17th October 2015
First thing's first, please be aware that I'm not compiling with sales in mind. With sales/IAPs, you'll need to do all manner of extra stuff like managing purchasable items and ensuring your code handles them correctly. This might break if you have IAPs!!! Untested!!! 1. Select OUYA target, and compile. 2. Head into build_folder/android_ouya/res/drawable-xhdpi Here you'll find the regular icon, and the OUYA Dashboard icon. Replace/doodle as necessary. 3. Compile again. 4. Head into build_fo...
Views 52, Upvotes 5  
Daily Blog
A Clamp Pixelart
#290 - 17th October 2015
Views 103, Upvotes 24  
Job , Diy
17th October 2015

Developments

RAWR! Last night I tried combining multiple controllers into one, which I mostly assumed would fail spectacularly, and indeed it did! The experiment was part of my efforts to get that bloomin' Archos Gamepad to work, but annoyingly trying to combine controllers 1 and 2 (Where controller 1 is the digital buttons, and controller 2 is for some reason the analogue sticks) only resulted in me being given lots of fake controller inputs, leading to the analogue sticks doing all manner ...
Views 15, Upvotes 4  
Daily Blog
#289 - 16th October 2015
Views 134, Upvotes 27  
Platizens , Kids
16th October 2015

Developments

Tearing my hair out over the Android Controller stuff. I can *nearly* get it working, but it's still playing up on that Archos Gamepad. I've now managed to somehow get the Archos' controller to control THREE players simultaneously, which is entirely the wrong bloomin' way 'round!! Today I'll probably strip everything back to basics and redo-from-start. That usually helps.. ... Sometimes. No new music, no new game stuff, no nothing. I've been super-focussed on the control...
Views 20, Upvotes 7  
Daily Blog
Argh! Swan!! Pixelart
#288 - 15th October 2015
Views 124, Upvotes 33  
Wildlife , Swan
15th October 2015

Developments

Another day fiddling with the base code for my NewYA Monkey-X target. Most of the issues that the FlarePlay is bringing up appear to be related to the fact that the devkit they're using is leaving multitasking games running in the background, thus it all eventually clogs up. The actual retail unit instead does what OUYA/GameStick normally does, and closes all apps before launching the next. As a result, *most* of the problems they were having seem to vanish when tested on a rea...
Views 34, Upvotes 8  
Daily Blog
#287 - 14th October 2015
Views 166, Upvotes 37  
Dark , Torch , Cave
14th October 2015

Developments

I've never had to properly debug an Android device, before, so yesterday's attempts were new ground for me. Usually when one of my games break, I can easily repeat the break, and figure out exactly why it's happening, but feedback from PlayJam over my games crashing on their latest device, have had me somewhat baffled. There doesn't seem to be a specific point where they're crashing, or rather, there's no reason for them to be crashing where they are, as other Android devices carr...
Views 29, Upvotes 6  
Daily Blog
An Early Start Pixelart
#286 - 13th October 2015
Views 204, Upvotes 50  
Xmas , Santa , Wildlife
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