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15th September 2015

Developments

The first half of the new menu system is now complete. You can select a World from one of the many that are onscreen, and it opens up to give you a larger view of the world. ( width="560" height="315" src="https://www.youtube.com/embed/F-_NlO3KALk" frameborder="0" allowfullscreen>> The plan is that each world contains 5 zones, and they'll be selectable from this second screen, except that I've not actually done that bit yet! Bah! S...
Views 27, Upvotes 5  
Daily Blog
Hello Birdie! Pixelart
#257 - 14th September 2015
Views 108, Upvotes 29  
Wildlife
14th September 2015

Developments

Spent most of yesterday doing much of the same thing as I did the day before, which is working on that new menu system. It's now scrolling nicely, and the buttons all work, and the worlds are in there to replace the bland blue circles. I've also added little notifiers for each world, so you can tell how many of the 15 levels you've completed. (URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_013.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/09/N...
Views 29, Upvotes 8  
Daily Blog
#256 - 13th September 2015
Views 105, Upvotes 32  
Diy
13th September 2015

Developments

Yesterday I started formulating the main menu of this game. It's going to work a lot like ChuckABall did, in that there'll be a lot of levels within world, making up a huge collection overall. But, right now, it's nothing to look at. There's a long line of blue circles with numbers in them, and a starfield in the background, and that's about it. And that took me all bloomin' day!! (URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_012.png"><img src="https://AG...
Views 14, Upvotes 4  
Daily Blog
On Patrol Pixelart
#255 - 12th September 2015
Views 160, Upvotes 32  
Moon , Creature
12th September 2015

Super Mario Maker!

After waiting until 3:30 in the afternoon, the game finally showed up. Bah, humbug! If you'd like to play some of my oddities, I am (of course) Jayenkai in the Miiverse doohickey. I *think* it's that easy, anyway. Not sure!

Developments

...Waiting for the game to turn up gave me plenty of time to add a level ending to my levels, which takes the form of a lovely swirly line which teleports you off to the next level. ( width="560" height="315" src="https://www....
Views 25, Upvotes 3  
Daily Blog
Hashtag-Selfie Pixelart
#254 - 11th September 2015
Views 161, Upvotes 36  
Photography
11th September 2015

Developments

A simple and easy titlescreen has now been added to the levels. At the moment it simply says World XXXX Y Z, but in future I'll have it showing stats and icons and things, too. I'll try, of course, not to make it too cluttered, but it does at least need an icon for the level style, alongside a your current number of remaining lives. ( width="560" height="315" src="https://www.youtube.com/embed/C3fL_SbQDNg" frameborder="0" allowfullscreen>Views 83, Upvotes 5  
Daily Blog
Lawnmower Man Pixelart
#253 - 10th September 2015
Views 163, Upvotes 37  
Broken , Gardening
10th September 2015

Developments

Yesterday I posted a test version of NeonPlat Adventure 2 over on the OUYA Forum, where people could download and test the game, to see how it is in it's current state. Of the two commenters so far, I don't think either of them actually have tried it out, yet, which is a shame because in the world of AGameAWeek, I'm going to be ploughing ahead, and any issues they come up with will probably be out of date by the time they tell me about them! (This is why AGameAWeek is usually done...
Views 14, Upvotes 5  
Daily Blog
Test Run Pixelart
#252 - 9th September 2015
Views 165, Upvotes 36  
Xmas , Santa
9th September 2015

Developments

( width="560" height="315" src="https://www.youtube.com/embed/z95Cn1S9d78" frameborder="0" allowfullscreen>> Yesterday was spent tweaking various difficulty settings. There are 11 (0-10) available difficulties being coded into the level generator, and this video shows what happens at Level 3. Level 0 is easiest, with fewer easier to manage baddies, whilst level 10 is full of spikes and nasty Duck-Turrets. Today I'm going to be tweak...
Views 47, Upvotes 7  
Daily Blog
#251 - 8th September 2015
Views 120, Upvotes 29  
Scenic
8th September 2015

Developments

With the music engine at a workable stage, it's time to start adding some extra danger into the game. Starting with Duck Turrets, and Jack's movements, I'm slowly starting to make the entire game a little harder. I'll also be trying to come up with a bunch of map-based obstacles to get in the way of the player, too. Basically, this is the bit that involves a lot of little tweaks, building up to a nice big fuller adventure, and sees me having to try to separate things, so that eac...
Views 11, Upvotes 2  
Daily Blog
#250 - 7th September 2015
Views 137, Upvotes 29  
Duck , Toy , Vehicle
7th September 2015

Developments

The music engine is now in place, and I've converted a bunch of melodies from AL's recent "Liquid" AL Bum. Thrown into the engine, they're sounding melodically "OK~ish", but those instruments aren't working out, at all. ( width="560" height="315" src="https://www.youtube.com/embed/8opq1w_qZx4" frameborder="0" allowfullscreen>> Today I'll be experimenting with oodles of different instrument types to see what sort of sounds work best...
Views 23, Upvotes 4  
Daily Blog
The Plat System Pixelart
#249 - 6th September 2015
Views 125, Upvotes 36  
Space , Science
6th September 2015

Developments

I won't make you put up with the current horror show of the game's ingame music generator thing. I managed to get it "working" last night, but the difference between "working" and "not sounding like shit" are somewhat lengthy. Instead, here's a video of the game with just the sound effects added in, and I'm sure you'll agree, it's quite an improvement. ( width="560" height="315" src="https://www.youtube.com/embed/6nHCA81tDEE" frameborder="0" allowfullscreen>Views 44, Upvotes 6  
Daily Blog
Where to Start? Pixelart
#248 - 5th September 2015
Views 98, Upvotes 19  
Dinner , Etiquette
5th September 2015

Developments

Aaah, Spikes! (URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_010.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_010.png" alt="NPA2_010" width="704" height="200" class="alignnone size-full wp-image-5006" /> A common feature in videogames since the early days, and one of the great standards of Dislike! Touch a spike, and you instantly respawn at your last checkpoint. .. Like, Instantly!! Toda...
Views 28, Upvotes 3  
Daily Blog
The Herd Pixelart
#247 - 4th September 2015
Views 108, Upvotes 31  
Wildlife
4th September 2015

Developments

I spent most of yesterday working with the pathfinding AI. The basic idea is that, once the basic level has been generated, an AI player runs through the level, trying to reach the other side. To ensure at least one of these players survives, a fleet of 32 AI players are sent over the level, and each tries to find the "best" way through. (URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_009.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_009...
Views 12, Upvotes 5  
Daily Blog
#246 - 3rd September 2015
Views 144, Upvotes 37  
Platizens , Wildlife
3rd September 2015

Developments

Yesterday I started to put some effort into the "Pre-Game AI Player" stuff. It's going to be a lot more complicated than I'd thought, but I'll try my best to get it working. I basically need to create a computer player that runs through the level, ensuring that you can at least reach the end without dying. Along the way, he'll generate a path which I'll use to plant various objects like the Checkpoint flags, and perhaps some evil objects to get in your way. This won't, of cours...
Views 47, Upvotes 17  
Daily Blog
Not a Flag Pixelart
#245 - 2nd September 2015
Views 116, Upvotes 24  
Game , Plok
2nd September 2015

Gameboy Spikes

Do you own a classic Gameboy? Do you have a flashcart for it? Then today's (*yesterday) your lucky day! ( width="560" height="315" src="https://www.youtube.com/embed/JA34N332uTo" frameborder="0" allowfullscreen>> For the past week or so, (URL "https://socoder.net/?blog=rychan">Socoder member Rychan) has been working on a port of SpikeDislike for the Gameboy! You can (URL "https://socoder.net/?showcase=48655">grab it here)...
Views 22, Upvotes 4  
Daily Blog
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