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Y7 - D258 - Planets
Blog
15th September 2015
DevelopmentsThe first half of the new menu system is now complete. You can select a World from one of the many that are onscreen, and it opens up to give you a larger view of the world. ( width="560" height="315" src="https://www.youtube.com/embed/F-_NlO3KALk" frameborder="0" allowfullscreen>![]() Views 27, Upvotes 5
Daily Blog
14th September 2015
DevelopmentsSpent most of yesterday doing much of the same thing as I did the day before, which is working on that new menu system. It's now scrolling nicely, and the buttons all work, and the worlds are in there to replace the bland blue circles. I've also added little notifiers for each world, so you can tell how many of the 15 levels you've completed. (URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_013.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/09/N...Views 29, Upvotes 8
Daily Blog
13th September 2015
DevelopmentsYesterday I started formulating the main menu of this game. It's going to work a lot like ChuckABall did, in that there'll be a lot of levels within world, making up a huge collection overall. But, right now, it's nothing to look at. There's a long line of blue circles with numbers in them, and a starfield in the background, and that's about it. And that took me all bloomin' day!! (URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_012.png"><img src="https://AG...Views 14, Upvotes 4
Daily Blog
12th September 2015
Super Mario Maker!After waiting until 3:30 in the afternoon, the game finally showed up. Bah, humbug! If you'd like to play some of my oddities, I am (of course) Jayenkai in the Miiverse doohickey. I *think* it's that easy, anyway. Not sure!Developments...Waiting for the game to turn up gave me plenty of time to add a level ending to my levels, which takes the form of a lovely swirly line which teleports you off to the next level. ( width="560" height="315" src="https://www....Views 25, Upvotes 3
Daily Blog
11th September 2015
DevelopmentsA simple and easy titlescreen has now been added to the levels. At the moment it simply says World XXXX Y Z, but in future I'll have it showing stats and icons and things, too. I'll try, of course, not to make it too cluttered, but it does at least need an icon for the level style, alongside a your current number of remaining lives. ( width="560" height="315" src="https://www.youtube.com/embed/C3fL_SbQDNg" frameborder="0" allowfullscreen>![]()
Daily Blog
Y7 - D253 - Oh Yeah!
Blog
10th September 2015
DevelopmentsYesterday I posted a test version of NeonPlat Adventure 2 over on the OUYA Forum, where people could download and test the game, to see how it is in it's current state. Of the two commenters so far, I don't think either of them actually have tried it out, yet, which is a shame because in the world of AGameAWeek, I'm going to be ploughing ahead, and any issues they come up with will probably be out of date by the time they tell me about them! (This is why AGameAWeek is usually done...Views 14, Upvotes 5
Daily Blog
9th September 2015
Developments( width="560" height="315" src="https://www.youtube.com/embed/z95Cn1S9d78" frameborder="0" allowfullscreen>![]() Views 47, Upvotes 7
Daily Blog
Y7 - D251 - !Danger!
Blog
8th September 2015
DevelopmentsWith the music engine at a workable stage, it's time to start adding some extra danger into the game. Starting with Duck Turrets, and Jack's movements, I'm slowly starting to make the entire game a little harder. I'll also be trying to come up with a bunch of map-based obstacles to get in the way of the player, too. Basically, this is the bit that involves a lot of little tweaks, building up to a nice big fuller adventure, and sees me having to try to separate things, so that eac...Views 11, Upvotes 2
Daily Blog
7th September 2015
DevelopmentsThe music engine is now in place, and I've converted a bunch of melodies from AL's recent "Liquid" AL Bum. Thrown into the engine, they're sounding melodically "OK~ish", but those instruments aren't working out, at all. ( width="560" height="315" src="https://www.youtube.com/embed/8opq1w_qZx4" frameborder="0" allowfullscreen>![]() Views 23, Upvotes 4
Daily Blog
6th September 2015
DevelopmentsI won't make you put up with the current horror show of the game's ingame music generator thing. I managed to get it "working" last night, but the difference between "working" and "not sounding like shit" are somewhat lengthy. Instead, here's a video of the game with just the sound effects added in, and I'm sure you'll agree, it's quite an improvement. ( width="560" height="315" src="https://www.youtube.com/embed/6nHCA81tDEE" frameborder="0" allowfullscreen>
Daily Blog
5th September 2015
DevelopmentsAaah, Spikes! (URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_010.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_010.png" alt="NPA2_010" width="704" height="200" class="alignnone size-full wp-image-5006" />![]() Views 28, Upvotes 3
Daily Blog
Y7 - D247 - Paths
Blog
4th September 2015
DevelopmentsI spent most of yesterday working with the pathfinding AI. The basic idea is that, once the basic level has been generated, an AI player runs through the level, trying to reach the other side. To ensure at least one of these players survives, a fleet of 32 AI players are sent over the level, and each tries to find the "best" way through. (URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_009.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_009...Views 12, Upvotes 5
Daily Blog
3rd September 2015
DevelopmentsYesterday I started to put some effort into the "Pre-Game AI Player" stuff. It's going to be a lot more complicated than I'd thought, but I'll try my best to get it working. I basically need to create a computer player that runs through the level, ensuring that you can at least reach the end without dying. Along the way, he'll generate a path which I'll use to plant various objects like the Checkpoint flags, and perhaps some evil objects to get in your way. This won't, of cours...Views 47, Upvotes 17
Daily Blog
Y7 - D245 - Gameboy!
Blog
2nd September 2015
Gameboy SpikesDo you own a classic Gameboy? Do you have a flashcart for it? Then today's (*yesterday) your lucky day! ( width="560" height="315" src="https://www.youtube.com/embed/JA34N332uTo" frameborder="0" allowfullscreen>![]() Views 22, Upvotes 4
Daily Blog
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