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Does it Blend? Pixelart
#314 - 10th November 2015
Views 104, Upvotes 23  
Wildlife
10th November 2015

Developments

Making up for Lazy Sunday, Jay used "PowerCoder" ... It was Super Effective. Two more games have been added to the Advent Calendar, and I even spent some time fiddling with this lovely little game. (URL "https://AGameAWeek.com/wp-content/uploads/2015/11/DVDCase_5.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/11/DVDCase_5-717x1024.png" alt="DVDCase_5" width="604" height="863" class="alignnone size-large wp-image-5189" />
Views 11, Upvotes 3  
Daily Blog
Precarious Pixelart
#313 - 9th November 2015
Views 91, Upvotes 20  
Peril
9th November 2015

Developments

Folk who enjoyed Alpha Collexion after it's December "Advent" mode, might've noticed that the menu system randomly picks a different game each day. I've been using this to pluck a random slot, to try to design a game. Yesterday, it picked out "L", and I got the word Lemming stuck in my head. I tried to come up with a way to make a randomly generated Lemming'ish level, but quite frankly, that's not something you can do in a day. That game never happened, and yet curiously I could...
Views 16, Upvotes 4  
Daily Blog
Studio Session Pixelart
#312 - 8th November 2015
Views 87, Upvotes 23  
Studio , Live
8th November 2015

Developments

Yesterday was spent much like the day before. In the morning I fixed up and uploaded an OUYA game, and in the evening I created another Advent Calendar game. The Advent Calendar's now up to 12 games, and hopefully I'll continue to do at least one game a day over the next few days, meaning I'm vaguely on schedule to get the whole thing done on time. .. But these things never quite go to plan, do they!? Oh well, fingers crossed! (URL "https://AGameAWeek.com/wp-content/uploads...
Views 12, Upvotes 3  
Daily Blog
#311 - 7th November 2015
Views 105, Upvotes 24  
Movie , Star Wars
7th November 2015

Developments

Yesterday I got a rejection email from "OUYA" to say that my references to "OUYA" in the game The Final Warrior on "OUYA" was enough to get it rejected from being on "OUYA". It seems that now that OUYA are no longer OUYA, and are now instead "Razer/Cortex", and as a result I need to stop making so many references to OUYA in my OUYA games. .. Or something to that effect. Changes have been made and the game re-uploaded, and hopefully the new edition will be passed through withou...
Views 22, Upvotes 5  
Daily Blog
The Key Pixelart
#310 - 6th November 2015
Views 99, Upvotes 24  
Treasure
6th November 2015

Developments

There are now only 4 games left in my OUYA Redux game list. Platdude in Battling Ostriches should be easy enough to do. The Final Warrior will also be easy, but I shan't be uploading it to PlayJam. PlayJam previously had issues with the end credits of Invisible Munky mentioning the OUYAForum, so I expect that The Final Warrior will be an absolute barrel of chaos, since the giant Twitter-Avatar list contains names and avatars of multitudes of people, including a fair number of O...
Views 20, Upvotes 4  
Daily Blog
Greenie Attacks Pixelart
#309 - 5th November 2015
Views 131, Upvotes 30  
Greenie , Platizens
5th November 2015

Developments

Yesterday I recreated Hoppy Bobby in the Advent Calendar. It's not an amazing feat, but it is at least something. Other than that, I spent some time rejigging Neon Bike Championships for OUYA, and also sent PlayJam a copy so they can test it to see if it's Multiplayer code is any less crappy than JNKBombers was. I'll keep that copy aside, incase they decide it is indeed worthy of a proper upload, but if you don't ever see it on GameStick/FlarePlay, that'll be why. Today I have...
Views 22, Upvotes 5  
Daily Blog
A Close Shave Pixelart
#308 - 4th November 2015
Views 105, Upvotes 26  
Chore , Shaving
4th November 2015

Developments

It's about time I started to retweak all those PlayJam games. Although they're suitably working as they are, they all need a little rejigging for the newer system. It seems the new PlayJam device is having trouble with one of my reused menu sound effects.. The tiny "blip" sound effect is less than 1kb, at only 772 bytes. It appears (And I really hope I tracked this down, correctly!) that the newer PlayJam device (FlarePlay) is having trouble with this particular sound effect. S...
Views 17, Upvotes 4  
Daily Blog
#307 - 3rd November 2015
Views 97, Upvotes 22  
Bob Ross
3rd November 2015

Developments

My latest reworking of my Multiplayer code STILL got rejected by PlayJam. Grrr. Android.. Since the game plays perfectly well with wired controllers, it appears that the actual issue is Bluetooth related. Quite how I can solve such an issue is beyond me. I've now put the Multiplayer games on the backburner, and have instead chosen to focus on getting some actual coding done. Which brings us to this. (URL "https://AGameAWeek.com/wp-content/uploads/2015/11/414_007.png">...
Views 16, Upvotes 4  
Daily Blog
Rainbow Jump Pixelart
#306 - 2nd November 2015
Views 103, Upvotes 23  
Game , Bittrip
2nd November 2015

Developments

Spent yesterday powering through a quick monster-maze game. Managed to build a basic dungeon layout builder, got monsters wandering around, and generally made a nice playable little game. (URL "https://AGameAWeek.com/wp-content/uploads/2015/11/414_006.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/11/414_006-1024x597.png" alt="414_006" width="604" height="352" class="alignnone size-large wp-image-5165" /> This i...
Views 22, Upvotes 4  
Daily Blog
Painting Frames Pixelart
#305 - 1st November 2015
Views 98, Upvotes 28  
Chore , Diy
1st November 2015

Developments

After basically deciding to mostly ignore the Multiplayer Controller code for the time being, I'm jumping back to the Advent Collection and trying my best to code what little I can, in what little time remains. Over the course of yesterday, I managed to get games 4 and 5 up and running, and also made a start on game 6. Progress is good, but is it good enough? Only time will tell. (URL "https://AGameAWeek.com/wp-content/uploads/2015/11/414_005.png"><img src="https://AGame...
Views 31, Upvotes 5  
Daily Blog
Feeding Time Pixelart
#304 - 31st October 2015
Views 95, Upvotes 24  
Wildlife
31st October 2015

Developments

I got my Apple TV yesterday, and it's exactly what I expected it to be. In many ways, it's exactly the same as the previous model, and will no doubt be used for most of the same things. But now it has games. Except the games have to work with that niggly little tiny touchpad, and if you play (for example) Geometry Wars 3 for about an hour (eek! That went quick!!) then you'll end up with your thumb feeling a little numb, as if you've been rubbing it on some sandpaper for the last...
Views 27, Upvotes 3  
Daily Blog
Scooting Pixelart
#303 - 30th October 2015
Views 116, Upvotes 37  
Vehicle , Platizen
30th October 2015

Developments

Feedback from PlayJam suggests that my newest controller code is still causing some kind of lagging ingame, when more than one player's connected at a time. An ultimatum, then. If I can't get it fixed by Monday, then that's it.. I can't fix it, and it's an issue to be dealt with later. I've spent about 2 weeks, straight, trying to solve this one single issue, and I realistically can't keep focussing on it, especially if I'm also trying to get an Advent Calendar AND NeonPlat's C...
Views 82, Upvotes 12  
Daily Blog
Weakling Pixelart
#302 - 29th October 2015
Views 117, Upvotes 19  
Circus , Clown
29th October 2015

Developments

Having poked and prodded at that damn controller code for about a month, I opted to rip the whole thing out and redo from start, yesterday. Took me about 4 hours of tweaking before the thing started to show decent progress. After a little more time, things were looking up, as for the first time ever, my Archos Gamepad merged into one single controller! I battled on, and now appear to have a fairly sturdy bit of controller code in my games. I'm about to test it on the OUYA, jus...
Views 101, Upvotes 5  
Daily Blog
Delivery!! Pixelart
#301 - 28th October 2015
Views 102, Upvotes 22  
Delivery
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