Pebble Watch?
Blog
4th February 2015
Monday : I randomly decided to buy a Pebble Watch from Amazon.
Tuesday : The Pebble Watch arrived, and I experimented by making a (URL "https://apps.getpebble.com/applications/54d115812a56ee50e0000005">Platdude WatchFace).
Wednesday : (URL "https://apps.getpebble.com/applications/54d29517e4d94c04cc000026">SpikeDislike Jr!!)
I expected to have to download a complicated devkit to get it all going, but was pleasantly surprised to find out that, in actual fact, you can do it entirely online.
The IDE...
Views 14, Upvotes 2
Daily Blog
Y7:Game 2 - Futrino
Blog
29th January 2015
Time to hunt for your floppy disks!!
<img src="https://AGameAWeek.com/complete/Futrino_20150129A_thumb.png"> <img src="https://AGameAWeek.com/complete/Futrino_20150129B_thumb.png">
Views 173, Upvotes 29
Release
Padded for Action
Pixelart
#28 -
28th January 2015
Views 161, Upvotes 32
Vehicle
,
Sports
,
Skateboard
27th January 2015
( width="560" height="315" src="//www.youtube.com/embed/p1SAOYZdjPw" frameborder="0" allowfullscreen>>
Plenty added today, and loads more to add, too.
If all goes well, the game should be popping up by Tuesday. Woot!!
Having LOTS of fun playing this game, and it's a fairly tricky game, too. Mmmmm
Views 12, Upvotes 3
Daily Blog
26th January 2015
Prepare for a fully featured level!
( width="560" height="315" src="//www.youtube.com/embed/vpYpzEgBtic" frameborder="0" allowfullscreen>>
Although, be aware that by the time you get to play it, this level may be different.
Most of the basics are in there. There's a couple of baddies, a couple of weapons, collectables, and other bits and pieces.
I've yet to add powerups (shield would be handy!) and the "Level Complete" could look a little bit less shit!
...
Views 15, Upvotes 3
Daily Blog
26th January 2015
(URL "https://AGameAWeek.com/wp-content/uploads/2015/01/Futrino_001.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/01/Futrino_001.png" alt="Futrino_001" width="640" height="480" class="alignnone size-full wp-image-4374" />
I finally seem to have settled on a name for this thing. I think it sounds vaguely like an 80s Shoot-em-up might sound, and nobody else appears to have used it.
I've spent today working on the Enemy Types, trying lots...
Views 12, Upvotes 2
Daily Blog
25th January 2015
Enemy one is a bog standard squiggly looking alien creature.
( width="560" height="315" src="//www.youtube.com/embed/R9i32sUR9tw" frameborder="0" allowfullscreen>>
He moves around the room any-which-way, and turns whenever he hits a wall.
He is very boring!
Hopefully I can make a few more interesting creatures, later.
For now, he simply does as you expect, and also saves his position when you exit/enter rooms, which is handy.
More to come!!
Views 7, Upvotes 3
Daily Blog
WIP : 402 - Barrels
Blog
24th January 2015
Today, I added Barrels into the mix.
I figured it best to hide the disks somewhere safe, so I put them inside barrels.
A pile of barrels will appear in each and every room, so you'll have to do a lot of blasting to try and find the three disks.
( width="560" height="315" src="//www.youtube.com/embed/leuTP0ZOUf8" frameborder="0" allowfullscreen>>
I'm also considering putting other items in the barrels, such as extra lives, weapons and even randomly spawnin...
Views 14, Upvotes 4
Daily Blog
23rd January 2015
( width="560" height="315" src="//www.youtube.com/embed/_1W-7gvDxAo" frameborder="0" allowfullscreen>>
I was going to do keys, but then I thought "Oh, sod it, let's use Floppy Disks!!"
So, the ship flies around the maze picking up the three different coloured disks, which it then pops into the .. umm.. Let's call it a magic door!
Collect all three, take them home, level complete.
I now need to add enemies, other deadly things, and a weapon would probably...
Views 11, Upvotes 1
Daily Blog
22nd January 2015
After having played about with the maze layout a little, and getting the scrolling a little more workable, I added a little sprite for testing movement.
( width="560" height="315" src="//www.youtube.com/embed/Gy1HbJFl0dI" frameborder="0" allowfullscreen>>
Seems like we're heading down the Cybernoid route with this one!
Next up, adding collision detection, 'cos right now there's nothing stopping the little ship from floating out into space!
Views 10, Upvotes 2
Daily Blog
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