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6th June 2010  
I'm halfway through NeonPlat 2, and would you believe it, I have a dream about Invisible Munky 2!
FFS, how annoying is that!?
Now I've another gameplay idea banging away in my head, and it actually seems nice and playable, too!
Views 10, Upvotes 3
Daily Blog
4th June 2010  
I'm still not sure what I'm calling this release, but NeoNeonPlat has been stuck in my head for a couple of days. Seems to fit. Other suggestions are welcome.
Meanwhile, multiplayer (one system) is working great, and I'm starting to formulate how the scoring will all work out.
There are three different baddies, the white platforms are back, and I'm starting to build up a nice progressing difficulty system.
It's coming along nicely!!!
Views 14, Upvotes 3
Daily Blog
3rd June 2010  
I'd planned to do my regular iPhing development learning thing today, but.
Meh, bad head, can't think, not in the mood..
Never mind..
Instead, I'm playing about with NeonPlat2.
Views 10, Upvotes 2
Daily Blog
2nd June 2010  
"What ever happened to midis that we used to have in games,
and all the little tunes we used to hear whilst we were playing Doom.
Whenever we played we would forget about the quality,
because we were too busy shooting Demons in the face with ammo..."
Views 8, Upvotes 2
Daily Blog
2nd June 2010  
A proper week, this week. Waiting for a 6 hour render gave me plenty of time to play about, and I think I came up with some niceties, this week.
Game : Waiting : COME ON, ALREADY!
Amiga themed, like Boing!
Game : Lemmings : Just Dig
Views 8, Upvotes 2
Daily Blog
1st June 2010  
Having pretty much messed up this week's game, I figured it'd be a better idea to go for the Tried and Tested, this week.
So, without having to think too hard, it's time for NeonPlat 2!
First job is the art. All nice and hi-res, while still being small enogh to fit as much onscreen as I can.
Level Progression should be dealt with, and a couple more characters, too, so suggestions for those are welcome.
Views 17, Upvotes 3
Daily Blog
1st June 2010  
This week's game didn't quite turn out as well as expected.
We'll call this week a fail, I think!
Still, you could probably play it once, if you could be bothered, and then delete it in a slight rage that you played something that wasn't all that good!
<a href="http://AGameAWeek.com/complete/Boing_Again_20100601A.png"><img src="http://AGameAWeek.com/complete/Boing_Again_20100601A_thumb.png"></a>
Amiga's Boing Ball bounces around the platform leve...
Views 36, Upvotes 4
1st June 2010  
Bounce about, collect the ticks and avoid yourself
Views 2165, Upvotes 10
Amiga , Platform , Bounce
30th May 2010  
Not sure what game this is, but I made the Amiga Boing Ball, slapped it into a bricky map, and let it bounce about a bit.
<a href="https://agameaweek.com/completeB/2010/Boing_Again_20100601A.png"><img src="https://agameaweek.com/completeB/2010/Boing_Again_20100601A_thumbb.png"></a>
I'll keep bashing the keys, and see what comes out the other side!
Hurray for random game making!!
Views 23, Upvotes 1
Daily Blog
28th May 2010  
When I was a kid, I used to love playing quiz games. Blockbusters, Wheel of Fortune, Jeopardy, loads of great 8/16-bit quiz games.
They all had one thing in common..
They let you actually TRY to answer them.
Nowadays, it seems that every damn quiz, even Wheel of Fortune and Jeopardy, has become a stupid sodding Multiple Choice quiz, where you don't have to think, and type.. Instead resorting to a "Buzz - Pick one" style of gameplay that really ruins the whole game for me..
Bloody th...
Views 6, Upvotes 2
Daily Blog
27th May 2010  
Note : Inexperienced user ahead!!
<a href="http://socoder.net/uploads/1/iphoneshot3.png"><img style="float:right;" src="http://socoder.net/uploads/1/iphoneshot3_thumb.png"></a>

iPhing "View Based" Jumpstart

A series of tutorials that will allow old-style coders to quickly grasp the bits and pieces they need, to develop games for iPod/iPhone/iPad (iPhings)
<a href="http://AGameAWeek.com/?p=596">Part One : Tilemap</a>
<a href="http://AGameAWeek...
Views 53, Upvotes 3
Ios Dev
27th May 2010  
Busy/Lazy, one or the other, or perhaps a bit of both.
I have at least posted a little "Eat the Objects" game, but it's not much. Sorry!
Maybe next week.
Meanwhile, today's Thursday, so it's back to learning iPhing dev. I'll let you know how that turns out later on, and maybe post tutorial #2.
Views 8, Upvotes 1
Daily Blog
26th May 2010  
Thanks, JurassicPlayer!
A lovely review of Munky Blocks DS.

Views 34, Upvotes 1
Daily Blog
25th May 2010  
This week we're playing with Penises!
A remake of a classic test game, that never really went anywhere.
The game is only about half done, since I pretty much rushed the whole thing yesterday, but it has 10 nice levels, and should hopefully be a good start.
<a href="http://AGameAWeek.com/complete/Penis_Extension_20100525A.png"><img src="http://AGameAWeek.com/complete/Penis_Extension_20100525A_thumb.png"></a>
Click the penises to turn them around, and put their li...
Views 36, Upvotes 4
25th May 2010  
Guide the Penises to their happy holes!
Views 2524, Upvotes 9
Remake , Puzzle , Strategy , Lemmings
23rd May 2010  
Aaaah, lovely weather!
As Dan Bull sang this week, it's wonderful weather for gaming, and even better if the game is Scrabble!
And that's about all I've done. Alongside animating this weeks main character and drawing my default ground tiles, I've not really done a whole lot.
The game is due on Tuesday. Wish me luck!!
Views 11, Upvotes 3
Daily Blog
20th May 2010  
Blimey, that didn't take too long.
<a href="http://socoder.net/uploads/1/iphoneshot2.png"><img style="float:right;" src="http://socoder.net/uploads/1/iphoneshot2_thumb.png"></a>
Well, it DID, but it took significantly less time than I thought it would.

iPhing "View Based" Jumpstart

A series of tutorials that will allow old-style coders to quickly grasp the bits and pieces they need, to develop games for iPod/iPhone/iPad (iPhings)
<a href="http://AGam...
Views 31, Upvotes 2
Ios Dev
20th May 2010  
So far, we've had the following..
Day 1. (Last Wednesday)
Do What?!
Views 13, Upvotes 0
Ios Dev
19th May 2010  
Third week of chaos, and... well, in honesty, this was all thrown together late last night! MacWeek really took it out of me, and I had no time, but hey! Still did it!!
Game : Bully Bob - Bob needs to learn a lesson
Game : Sea Pea, See - Can you See the Peas in the Sea?
Music : Plat 2 - 12" remix of Platdude's Theme
Views 16, Upvotes 1
Daily Blog
18th May 2010  
Nearly two whole years in, and you'd have thought that more people would've taken notice of the guy making AGameAWeek. I've moaned before about lack of interest, and I go in and out of these little phases.. It doesn't hurt, it's just a little saddening when there's not much interest.
This week, we've hit another "Wha!?" point.
Having finally got the Mac, and released no less than TEN entire Mac games within a week, I've had the lowest number of visits all year!...
Views 14, Upvotes 3
Daily Blog
18th May 2010  
Uhoh, the ratio's dropping!
No matter, this week's been SUPER busy, what with it being the week I finally got a Mac.
As seen the other day, I re-released <a href="http://AGameAWeek.com/2010/05/8-brand-new-freeware-mac-games/">8 of my games for Mac</a>. It's not just Steam on Mac!!! You can play UFO246, too!
Today sees a couple of extra bonuses.
<a href="http://socoder.net/uploads/1/JNKPlat_2010_edition_(Screenshot_18_May_2010_094853).png"><img src="...
Views 17, Upvotes 2
Daily Blog
16th May 2010  
With all the Mac stuff, I've not had a chance to do a new game.
I suppose I could rush something in the next 24 hours, but I'm much rather be playing with those extra trimming, and getting things a little nicer.

First off, Gravity Bombs. Not touched it yet, but it definitely needs at least one tweak. .. the Mac's "Superior" (bah) Magic Mouse has a lot going for it, but it also has an inability to right click whilst holding down the left mouse button. Which is prett...
Views 9, Upvotes 1
Daily Blog
14th May 2010  
A couple of days ago I posted my first test compilation of a Mac game.
I asked for test-based feedback, and absolutely nobody responded, whatsoever. We're just going to have to go for the "Worked on mine, *shrugs*" approach for these!!
Today, I'm rereleasing the game from Wednesday with a quick fix, and also releasing a bunch of other games that I've written in BlitzMax.
We've also got JNKPlat and Gravity Bombs to come, but I want to tweak those a little before I rerelease them.
Views 18, Upvotes 3
Daily Blog
13th May 2010  
Learning iPhing development
Today's schedule
by 10am, Simple text on the screen
by 12pm, Drawing pictures on the screen
Views 5, Upvotes 2
Daily Blog
12th May 2010  
I was hoping that "Buy Mac = Make games for Mac", but apparently it's only "Buy Intel Mac = Make games for Intel Mac"
I have no idea what the current Intel vs PowerPC ratio is, but if you've got a PowerPC Mac, you're going to have to wait a wee bit longer.
Like, until I make a fortune!
Views 7, Upvotes 3
Daily Blog
12th May 2010  
Another week of WarioWare fun, and another week where it all kinda vaguely fits together, slightly! Not that I did that on purpose. Just happened!
Game : Gabby Hops - Gabby likes to hop, but hates bushes.
Game : Sweepers - Find the gem, or die trying!
Music : Pain - Argh, Pain! Pain, PAin! ((URL "http://www.youtube.com/watch?v=lFgXsXK_gK8">see here))
Views 9, Upvotes 1
Daily Blog
11th May 2010  
Why will companies deliver things on time!?!
Today, my Mac was meant to be turning up.
It's not 3:30, the Mac isn't here, and even if it does turn up, I've no sodding time to DO anything, what with having to get ready for work, and all..
I was hoping to have the following achieved today.
Views 10, Upvotes 2
Daily Blog
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