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10th October 2011  
Over the past year or so, I've done a few month-long iOS projects, but NeonPlat Adventures is the first time in a long time that I've tackled a nice big Windows/Mac/Linux project.
Today, 11th October 2011, marks the one-month anniversary since I officially started this project.

Views 6, Upvotes 1
Daily Blog
9th October 2011  
At the moment, I'm sending occasional beta editions of NeonPlat Adventures to two people.
One is AuthenticKaizen (/PixelProspector).
He got instant beta-status, because he started the whole NeonPlat thing.
This is all his fault!!
Views 4, Upvotes 1
Daily Blog
8th October 2011  
Hello developer,
We added your games to our website.
You can find the entries on <a href="http://html5games.de"> - and vote for it .
In return we would love a backlink from you.
Views 7, Upvotes 2
Daily Blog
5th October 2011  
AnotherWorld wanted a complete JNKPlat history page thing, but found my old page a little (3 years?!) out of date.
Today, I updated it, and added some nice inbetweeny bits.
I give you, The History of JNKPlat!
Views 3, Upvotes 1
Daily Blog
4th October 2011  
If you've been paying attention to this blog, or my Tweets, you'll have probably noticed a strange increase in Hat mentions, with no real purpose.
Around about Day 3 of NeonPlat Adventure coding, I realised the need to do something new with the spheres.
The Ice-thing would freeze a baddy, and then you could smash it.
If that was all that the spheres did, then they'd be nothing special.
Views 8, Upvotes 1
Daily Blog
3rd October 2011  
Back to NeonPlat Adventures today, and I spent a good 6 hours doodling away in Paintshop Pro, trying to get some nice new graphics for the game sorted.
In all that time, I managed to draw (and integrate) 2 new World Themes, and 2 new Baddies.
6 hours for THAT?!
Views 37, Upvotes 4
Daily Blog
2nd October 2011  
On September 30th, I had one game to cope with.
Today I was juggling 4!!

Views 6, Upvotes 1
Daily Blog
2nd October 2011  
One at a time.
Get the task done, finish the game entirely, move onto the next.
Our current task is NeonPlat Adventures.
Let's see how much I added today..

Views 30, Upvotes 2
Daily Blog
30th September 2011  
NeonPlat Stats So Far
Throwables : 3 (still the same 3!?)
Objects : 8
Baddies : 9
Views 12, Upvotes 2
Daily Blog
26th September 2011  
Had another Migraine day, today, and thus managed to accomplish bog all.
'tis a bit of a downpoint, considering how productive I've been over the past couple of weeks, but I pretty much ended up reading forums, messing about on Twitter, and.. .. Relaxing a bit.
Because, apparently that's important, even when you're kicking ass making a really great platformer. Go figure!

Views 13, Upvotes 3
25th September 2011  
Apologies for the lack of daily blog/rant lately. Work schedule is crazy, sleep schedule is crazy, and AGameAWeek schedule is also all messed up.
Well... I say that..

Views 13, Upvotes 3
Daily Blog
23rd September 2011  
A quick and simple Boulderdash clone, written using PlayMyCode.com

PlayMyCode games no longer work

Reason : I asked for PMC-Based Boulderdash clones in this week's Socoder Newsletter, so figured I'd best do one, just incase nobody else did..
If you make one, let me know!
Views 6, Upvotes 1
21st September 2011  
Over a year and a half ago, I made a Music Framework thing to go in my BlitzMax framework.
It achieved a fairly modest passable amount of music, and was used in both JNKPlat2010 and NeonPlat2.
I stick in a few melodies, it goes twiddle-dee-dee, and out pops a bunch of pseudo random music.

Views 20, Upvotes 2
Daily Blog
20th September 2011  
The Demo, already!!!?
This is nice and playable, so I thought I'd spout out a nice demo for everyone.

Views 99, Upvotes 7
20th September 2011  
Smash the balls, and beat the bats! This test edition will be expanded in November.
Views 5216, Upvotes 44
Neonplat , Neoplat , Incomplete
19th September 2011  
Another day, and still lots of back-n-forth on NeonPlat decisions.
There's a lot of gameplay emerging, and it'll be fun trying to pull it all off.
Even without a working editor, and still having everything be pseudo random, things are playable, enemy are spawning, and NeonPlat keeps enjoying himself!

Views 17, Upvotes 1
Daily Blog
19th September 2011  
Much as I expected, the initial burst of NeonPlat Adventure building, has now dropped to a stupidly slow rate.
I'm currently flicking through all the possibilities for standard baddies, and super-evil-mega-boss baddies.
Will the boss baddies be entirely seperate entities?
Or will they, like previous NeonPlat games, be the same baddies, but megasized!?
Views 9, Upvotes 3
Daily Blog
16th September 2011  
I've been mulling over this post for a few days, now, but the guy at work mentioned them being super cheap, and I found myself in a more pressed position.
Would I, or wouldn't I?

Views 33, Upvotes 1
Daily Blog
14th September 2011  
For the past few weeks, I've gotten myself into a schedule on Wednesdays.
Worklog posting on Socoder,
iDev on the Mac,
and now NNI Game of the Week, too.
Views 11, Upvotes 3
Daily Blog
13th September 2011  
Today's plan
Make a Font
Add a Baddy
How much of the plan did I manage to actually bother to do?!?

Views 6, Upvotes 2
Daily Blog
12th September 2011  
<img src="http://AGameAWeek.com/wp-content/uploads/2011/09/platneonplat.png" alt="" title="platneonplat" width="128" height="64" class="alignnone size-full wp-image-1847" />
Platdude vs NeonPlat

Views 12, Upvotes 2
Daily Blog
11th September 2011  
Fuck game developers, and Fuck their publishers, too..

Views 25, Upvotes 18
Daily Blog
9th September 2011  
It's September.
My boss is about to go on his hols, and I'm more or less at a nice "Not too much" level of codey work.

Views 11, Upvotes 3
Daily Blog
7th September 2011  
Sheep Goes Left now has two versions of it's soundtrack!
<a href="http://bitly.com/SGL_OST">Disc One</a> : The iOS Soundtrack : 20 tracks, plus the opening jingle!
<a href="http://bitly.com/SGL_OST_MOD">Disc Two</a> : The DS Homebrew Soundtrack : 20 tracks, all rearranged into little mods, then oddly upscaled back to MP3s to be playable at www.archive.org!.
Views 6, Upvotes 1
Daily Blog
6th September 2011  


Tonights blog is sickeningly self-congratulatory

<a href="http://AGameAWeek.com/GameList.php">The Jay Archive</a> total now says a whopping 260 games!
Is it True?!
Look inside!!

Views 5, Upvotes 1
Daily Blog
5th September 2011  
Sorry folks, kinda ran out of oomph again, there!
Now, Where were we?

Views 7, Upvotes 1
Daily Blog
2nd September 2011  
Something's been annoying me, lately.
I've known what it is, but no matter how I wrangle the numbers in my head, it just doesn't seem to work out.
So, apologies to all, but I'm going to have that well earned rest, whether my schedule accepts it or not..

Views 12, Upvotes 4
Daily Blog
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