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2nd April 2009  
OK, as I said earlier, I've been playing with the Skeleton stuff today.
Whilst I was in there, I wondered how fun it might be if I added some kind of overriding features into my default engine.
You might (or not) have noticed, but since Wednesday Workshop Week #1, I've been placing all my game's data into the System folder, then into it's own Weekly numbered folder within.
If you get ALL my games (from the past couple of years), you can bundle them all together into the same folder.
Views 10, Upvotes 3
Daily Blog
2nd April 2009  
OMG! The complaints are everywhere!
I guess the general verdict is that my games are too hard.
To be honest, I never thought of them as being "hard". I just kinda skip over the dull early parts, *ARRGGHH!! TUTORIALS!!!!* and get the player right into the game, instead.
But folk are complaining. So a new plan of action must be decided.
Views 23, Upvotes 3
Daily Blog
31st March 2009  
I had intended to update this a fair bit. Add music, add extra pickups, things like that.
But in the end, I instead decided to leave it as it is.
This is (with added Highscore table) pretty much as it is at the end of the two hour session.
A nice simple game, with a basic gameplay method.
Views 49, Upvotes 2
31st March 2009  
Guide the worm ever upward, to destroy as many barrels as you can.
Views 2091, Upvotes 17
Snake , Maze , Snake
30th March 2009  
Yesterday I filmed some stuff, a nice big 250Mb video file, and posted it to Youtube.
It took 2 hours to film, and then about 2 more hours to upload, before YouTube spent another couple of hours decoding it, before finally deciding that they weren't going to bother showing it in HD.
So, rather than go through all that, and waste another entire day trying to sort it out, I'll just post the annoyingly blurry crap that YouTube have left me with.
Views 18, Upvotes 3
Daily Blog
28th March 2009  
Uno's a card game, Connect 4's a board game, Battleship's a board game.
Who the f'k are you kidding Microsoft?
See "Wii Virtual Console : Arcade" for further details.
Views 8, Upvotes 2
Daily Blog
27th March 2009  
As game time progresses, so do the many bugs that appear!
With sprites drawing WAY out of bounds, and memory being messed up all over, there's chaos in the game.
But a few tweaks here and there, and everything's coming together nicely!
Another slight issue, though, cropped up suddenly.
Views 47, Upvotes 6
Platdude Retro Collection 2
24th March 2009  
A long forgotten game gets a remake today.
Platfire was originally made, way way back in Wednesday Workshop #2!!
To be fair, #1's probably the better game, style wise. (As in, it wasn't rushed within a few hours, since yesterday!!)
But Platfire 2 is in the "It's super hard, and you won't get much of a score" style that I seem to be leaching onto, these days.
Views 46, Upvotes 4
24th March 2009  
Destroy all the enemy craft
Views 1971, Upvotes 15
Shoot-em-up , Broken
23rd March 2009  
Game 3 needed a few tweaks, here and there, this morning.
Mostly due to the controls being a little twitchy.
Plus, something's missing.
And annoyingly, it's becoming increasingly apparent that the missing something is indeed Ingame Music!
Views 59, Upvotes 6
Platdude Retro Collection 2
22nd March 2009  
With more tweaking than my head could stand, I finally got Game #2 wrapped up yesterday, so I'm finally starting on Game #3, today.
As stated previously, Game #3 will be reusing quite a lot of the core engine that Game #2 used, so it should be short and sweet putting it all together, like some kind of coded jigsaw puzzle.
Once that's done, Game #4's ready to get going (ie, I have a vague idea in my head!) and will also be coded in Blitz for this week's AGameAWeek, so watch out fo...
Views 37, Upvotes 7
Platdude Retro Collection 2
21st March 2009  
Off and on, a bit at a time, the past few days, what with the DIY, and the AGameAWeek, and the Socoder work the past few days.. So, rather than call 10 minute sessions a day at a time, I'll call them a great big long "Popping in and out, looking at the code, struggling to figure out what's wrong, and then going to do something else instead" day.
It's a cheat, but since the annoying issue is still there, it still counts!
I'm stuck on Game #2.
And it's annoying that I'...
Views 55, Upvotes 8
Platdude Retro Collection 2
17th March 2009  
A nice quicky, this week.
Having spent most of the week doing DIY, sorting out Socoder, and occasionally working on PRC2 when I get a chance, I've not had much time for a game, this week..
So, I did what all frantic coders do.
I threw loads of colour on the screen, and hid the fact that I haven't done much work this week
Views 37, Upvotes 3
17th March 2009  
Eat the pellets, try not to die.
Views 2178, Upvotes 26
Pacman , Remake , 1 Life
13th March 2009  
BAH!! DS Coding is annoying!!
Techy stuff inside..

Views 47, Upvotes 6
Platdude Retro Collection 2
11th March 2009  
Another morning complaining to GoDaddy. They didn't know what was up, so I sorted it out myself.
Silly GoDaddy.
Problem solved, eventually, but with no time left for any Game work today..
Views 7, Upvotes 2
Daily Blog
10th March 2009  
Game #2's turning out quite well, except it'll probably need to be taken down a peg or two.
Currently it's, shall we say, a little psychedelic!
And, that's only amplified once it gets onto the blurry DS screen!
Lots of motion + lots of colour = lots of Weeeeeeee!!!
Views 47, Upvotes 4
Platdude Retro Collection 2
10th March 2009  
Just a nice simple game this week, mostly done after my shouting at Worms, earlier this week..
It's nothing fancy, as I've been short on time, but.. We'll call it a Start.!

Ship Flinging!
Views 49, Upvotes 5
10th March 2009  
Blast the ships to send them flying.
Views 1473, Upvotes 8
Broken , Incomplete
9th March 2009  
This morning I started a bit more work on this week's AGameAWeek. (Tomorrow! eek!!)
And then I thought to myself "Why don't I finish off that new Showcase design for Socoder.. Should only take about 10 minutes".
It didn't take 10 minutes.
Instead, it took all day!
Views 20, Upvotes 1
Daily Blog
8th March 2009  
Game #1, Sokoban, required a nice scrolling tilemap, of infinite size. I spent a couple of days getting that all up and running, so that it'll do for other games, too.
But today, Game #2, Surprise!, required a different type of map.
Game #2 needs a wraparound map, so you can move from one side to the other, and carry on in a continuous loop.
This means that as well as drawing tiles where they're meant to be, on the DS's 512x512 pixel Background Layer, I also have to draw tiles...
Views 33, Upvotes 4
Platdude Retro Collection 2
6th March 2009  
I just paid 400 points for Worms on X360.
What the hey, right?! It's Worms... What could possibly go wrong!?!
Well, aside from the things I ranted about, on the original DS version, a long while ago..
Views 16, Upvotes 1
6th March 2009  
Bug fixes already! Oh dear!
Sokoban had a bizarre map limit bug, whereby if you were off the left hand side of a small map, it freaked out, and the screen jiggled around like crazy..
Views 38, Upvotes 10
Platdude Retro Collection 2
4th March 2009  
I'm still building up the basic reusable map functions!
Had some crazy memory issues, yesterday, but everything seems ok, this morning, so it's time to move from silly map things, to actually building the game up.
Starting with a strange grouping of maptiles, I'm going to have to add crates, and a player, and get the movement up and running.
It should be pretty easy to do, though, as all the arts ready and waiting.
Views 35, Upvotes 4
Platdude Retro Collection 2
3rd March 2009  
Yeah, I figured I'd forgotten a few things, and as Sokoban gets built up, slowly but surely, all the forgotten things are poking their heads out, waiting to be sorted.
Click inside for coder-heavy stuff.. or just grab Sokoban from earlier today and play that for a while!!

Views 54, Upvotes 7
Platdude Retro Collection 2
3rd March 2009  
As mentioned the other day, whilst sorting out all the PRC2 stuff, I first created Sokoban for windows, using Blitz.
So here it is.
Nothing special.
<img src="https://socoder.net/uploads/1/soko.png">
Views 86, Upvotes 6
Platdude Retro Collection 2
3rd March 2009  
Push the blocks into the holes to complete the levels.
Views 1758, Upvotes 25
Maze , Strategy , Puzzle , Blocks , Sokoban
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