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12th December 2010  
Same as, Advent continues right through until Xmas!
Although, whether the advent collection will include a game for Xmas day or not hasn't yet been decided..
If I can manage to do enough, I will, but I won't be spending christmas morning coding anything, so..!
Meanwhile, over the past few days I've been building this.
Views 31, Upvotes 3
Daily Blog
9th December 2010  
Platdude Hungry!!
Views 13, Upvotes 2
Daily Blog
7th December 2010  
This week, I bought one of these...


Views 26, Upvotes 6
Pain
5th December 2010  
I've said it before, and I'll say it again.
I'm happy for any/all magazines to put any/all of my games in their magazines, or on their coverdisks.
If you do, TELL ME, and I'll do my best to purchase a copy of your magazine.
Heck, you might even be nice enough to SEND me a copy, for free!
Views 37, Upvotes 6
Reviewed , Media
4th December 2010  
As we continue on our short Advent based journey, I'm having a bit of fun making silly little non-games for a change.
It's been a while since I allowed myself to do such simplistic games, and I'm even finding myself coding them in the small hours of the night.
eg, since 10pm, when I got home from work tonight, I've done the following..
1. Watched an episode of Corner Gas whilst eating my tea/supper. (still watching repeats of that!! Doesn't get old!)
Views 19, Upvotes 4
Daily Blog
1st December 2010  
<img src="http://AGameAWeek.com/complete/Platdude__s_Retro_Advent_Collection_20101201_Logo_thumb.png">
A brand new game, EVERY DAY over Christmas!

Views 30, Upvotes 2
Release
1st December 2010  
A crazy collection of super small minigames!!
Views 2829, Upvotes 14
Xmas , Minigames , Superfast
30th November 2010  
Unfinished
Or, to put it another way, this game got to about 70% done, I got really stupidly bored with it, I lost interest, and I still bothered to get it to about 92%. At 92%, I gave up.
Here's a game at 92%.

Views 28, Upvotes 3
Release
30th November 2010  
Wander around and shoot stuff!
Views 1939, Upvotes 19
Boring , Adventure , Rpg , Sequel
28th November 2010  
Somewhere along the way, I got bored with RPG.
Was it the stupidly annoying menus I half-assed my way through?
Was it the annoying issues with the control scheme?
Was it the fact that it's a smegging RPG?
Views 19, Upvotes 1
Daily Blog
27th November 2010  
<a href="http://quote-un-quote.tumblr.com/">The Last and Final Word is a series of interviews with indie videogame developers.</a>
A lovely new set of interviews which should lead to some insights about your favourite indie developers.
<a href="http://quote-un-quote.tumblr.com/post/1705703619/interview-indie-dev-jayenkai-james-gamble">PS. I'm Nuts!!</a>
Hopefully some of the others will be nice and lengthy, too, otherwise it's just me prattl...
Views 21, Upvotes 4
Reviewed , Media
25th November 2010  
Thursday = Suggestion day, and usually a lookback on Tuesday's game.
hmm...
Views 29, Upvotes 2
Daily Blog
22nd November 2010  
Or rather, Curse You, stupid USB drive that killed about 4 hours of my work at 3am on Monday morning..
Although, If that hadn't have happened, I'd probably still be way way behind.
I had in mind, as I sat to code tonight, that I only (only!!) needed to add the weapons.
But, as I sit here at midnight, that's not really it, is it...
Views 20, Upvotes 2
Daily Blog
21st November 2010  
I'm just throwing random things at this game, now, to be honest.
I haven't a clue what sort of game it'll end up as, but I'm pretty sure it won't be an RPG of any kind.
Still, I'll keep trying, and we'll see what comes of it.
Odnetnin46, This is as much of an RPG as you're gettin'!!
<a href="http://AGameAWeek.com/wp-content/uploads/2010/11/BoxRompPic.png"><img src="http://AGameAWeek.com/wp-content/uploads/2010/11/BoxRompPic-300x225.png" al...
Views 38, Upvotes 1
Daily Blog
18th November 2010  
Am I doing the RPG or not!? Damnit, Jay, make up your mind!
<a href="http://AGameAWeek.com/wp-content/uploads/2010/11/dungeon8.png"><img src="http://AGameAWeek.com/wp-content/uploads/2010/11/dungeon8-150x150.png" alt="" title="dungeon8" width="150" height="150" class="alignnone size-thumbnail wp-image-985" /></a>

Views 9, Upvotes 3
Daily Blog
18th November 2010  
If you've an idea for AGameAWeek, let it be known in the comments below!!!
Meanwhile, thinking time...
Views 20, Upvotes 2
Daily Blog
16th November 2010  
"You just hold right, and jump a bit"
<img src="http://AGameAWeek.com/complete/Super_Happy_Speedy_Gerbil_20101116_Logo_thumb.png">

Views 37, Upvotes 5
Release
16th November 2010  
Run and jump and jump and run! Note : Due to the high speed of the flickering, this is probably really bad if you suffer from Photosensitive Epilepsy.
Views 2697, Upvotes 17
Demake , Rapid Death , Run , Experimental
14th November 2010  
This week's game will be slightly more minimal than originally planned.
I originally was going to add baddies and pickups and progression and all of that.
But then I started playing it.
After about 10 minutes without a single blink, I figured it'd probably be a bit TOO much to add anything more.
<a href="http://socoder.net/uploads/1/Super_Happy_Speedy_Gerbil_(Screenshot_14_Nov_2010_083303).png"><img src="http://socoder.net/uploads/1/Super_Happy_Speedy_Gerbil_(Screens...
Views 12, Upvotes 2
Daily Blog
12th November 2010  
Ooops, THAT's what I'm supposed to do on Thursdays!
No matter, a day late, not to worry!
Here's this week's suggestion box.
Fill the comments with your ideas/suggestions for future AGameAWeek stuffs.

Views 8, Upvotes 3
Daily Blog
9th November 2010  
Right now, we'll call this version 0.5.
The tool is at a working version, and most of the bugs are ironed out.
I'll update it as the weeks go by, and hopefully we'll have something Most Excellent by the end.
<img src="http://AGameAWeek.com/complete/Jay__s_Retro_Sprite_Tool_20101109B_thumb.png">
Views 37, Upvotes 5
Release
9th November 2010  
A semi-useful (hopefully growing) tool to design random sprites with.
Views 3718, Upvotes 40
Pseudo Random Design
7th November 2010  
As I've already mentioned, the MiniRPG's on hold whilst I build the sprite maker doohickey. The doohickey's coming along nicely, and make quite a large leap today, but I'm still fiddling about trying to get it to feel "Just Right"
The thing is, although my old sprite maker seemed to come up with nice blobs, the new one appears to be much more random.
Either they're preset shapes, or they're crazily splodged messes.
<a href="http://socoder.net/uploads/1/Jays_Retr...
Views 8, Upvotes 2
Daily Blog
6th November 2010  
I'm in too deep.
I can't stop!
And yet I also didn't plan ahead far enough, and will be spending most of this morning removing a bunch of stuff, and redoing it all.
Gah!
Views 5, Upvotes 1
Daily Blog
4th November 2010  
It's time for our weekly "Post anything in your head" topic!

Views 12, Upvotes 3
Daily Blog
1st November 2010  
Keeping with the classic retro theme, here's a nice and simple little 15-screen jumping platform game!
<img src="http://AGameAWeek.com/complete/GeeBee_Hop_20101101_Logo_thumb.png">

Views 38, Upvotes 3
Release
1st November 2010  
Oops, forgot to post this, yesterday! No matter.
After last week's retro styled "random" game, I decided to go for something similarly retro, but much less random.
I've drawn some supercheap gameboy style sprites, and have been building a batch of quick and easy jumpy platform levels.
I've done 11 levels so far, and am going to go the "Start from level 1, see how far you can get" route, so theres no checkpoints or anything. Just start, and hope you don't die..
9 lives seems adequat...
Views 6, Upvotes 2
Daily Blog
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