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21st October 2008  
This week's Wednesday Workshop <a href="https://socoder.net/?Workshop=Challenge&Week=173">#173</a> was a redoing of an old one. Wednesday Workshop 1 asked us to make games using only 5 objects onscreen.
Rather than doing that, I opted to take my original 5 object game, and remake it, turning it into a slightly more interesting game.
It's still not anything amazing, but at least it's something!
<a href="http://socoder.net/uploads/1/ballup.png"><img src=...
Views 76, Upvotes 4
Release
21st October 2008  
Get the ball up. Bounce on the same coloured blocks to score combos.
Views 1509, Upvotes 9
Platform
14th October 2008  
This week I decided to remake Centipong, this time for the DS.
It's pretty much the same as it's always been, except now it's portable, stylus playable, and has the pickups unlike the Mobile edition.
It's not all 100% yet, though.. More to come, and plenty of tweaking to be made.
<img src="https://agameaweek.com/completeB/2008/Centipong_20081202A_thumbb.png">
In the meantime, you can <a href="https://agameaweek.com/?Game=40">Download Centipong DS here</...
Views 62, Upvotes 6
Release
7th October 2008  
I spent most of this week rebuilding a few of my older games with the new Highscore stuff, so there's a couple of nice new-ish games to play.

First off, we've the 3rd version of Horizontal Shooter.. <a href="https://agameaweek.com/?Game=49">Get it here</a>. It's pretty much the same as ever, but with Mr Scouter from the original, thrown back in for good luck.
The new highscore method should help ward off nasty hackers from the scoreboard system.. Or at least for a...
Views 91, Upvotes 4
Release
3rd October 2008  
Dum-dum-durrrr..
Over at Socoder, someone (Naming no names.. he knows who he is..) figured out that the encryption on my Highscore system wasn't exactly the most foolproof of encryptions, and that it's fairly easy to hack in a few fake scores.
Can't have that!
So I worked my arse off, early this week, and a new encryption method has been successfully trialled and put into place. It's no super-amazing method either, but it oughta do for a while.
The extra workload has meant that I mi...
Views 35, Upvotes 6
Daily Blog
30th September 2008  
This week, I haven't entered the Wednesday Workshop. Instead I had a try at the Monthly one (#013), which asked us to create a game with lots of guns, and bullets and shootyness.
Since I'd already done a decent enough shooter the other day (H~S) I decided to try my hand at something a little different.
<a href="http://AGameAWeek.com/windev/sheriffmunky.png"><img src="http://AGameAWeek.com/windev/sheriffmunky_thumb.png"></a>

Views 66, Upvotes 4
Release
30th September 2008  
Shoot the birds, jump over the cacti, and slide under the crates!
Views 1840, Upvotes 38
Munky , Shoot-em-up
23rd September 2008  
Due to all manner of obscure things happening this week (A HD Crash being one of them..) this week's effort isn't anywhere near as good as last week's!!
Still, a game's a game, even without a titlescreen, music, sound, an ending, scores, or anything else like that..
..
*cough*
Views 43, Upvotes 5
Release
23rd September 2008  
Head to the right, but don't get shot.
Views 1483, Upvotes 12
Incomplete , Avoid
16th September 2008  
A while ago, I made <a href="http://AGameAWeek.com/?p=14">this</a>. Horizontal Shooter.
Fly about, shoot the bad guys, guard the good guys.
A nice enough game, lovely lines all over, but somehow lacking in something extra.
This week.. I added something extra!
Views 119, Upvotes 7
Release
16th September 2008  
Protect your life-ships, and destroy the attacking waves
Views 1940, Upvotes 39
Shoot-em-up , Swirly , Horizontal Shooter
9th September 2008  
A quick update, albeit not a proper one..
If you download (URL "http://socoder.net/uploads/1/jnkplat08ds.zip">this new version) of JNKPlat, you can use the inbuilt editor to play around with all the nice new features I've been adding in, lately.
I've not really gotten around to building a bunch of levels, yet, though! So you'll have to wait for that.
I'll be posting a new version next week with some new packs of levels, and maybe even a bunch more new features, too!
Head inside t...
Views 158, Upvotes 10
Daily Blog
9th September 2008  
A sequel/repeat this week, as the <a href="https://socoder.net/?Workshop=Challenge&Week=167">Wednesday Workshop #167</a> asked us to create a game with 2 main characters.
At first I considered doing a Bill and Ted game, but couldn't think of a decent gameplay element other than "Move the blocks".. That'd be a most excellent waste of the characters.
So I resurrected Bibbleman and Bobbleman, and just used them instead.
Still the same game, mind.. So if you're wo...
Views 59, Upvotes 5
Release
9th September 2008  
Get the coloured balls to their homes.
Views 1442, Upvotes 25
Puzzle
6th September 2008  
A game a week's going to be hard to keep going, so I'd like to have a nice bag of thoughts that I can pop into every now and then when the ideas start dropping off.
If you've a crazy zany game idea, now's your time to get it, if not made, then at least considered
Do keep in mind that "a game a week" pretty much reduces the complexity I can add to these things, so I'll be trying my best to simplify (See Platdude's Retro Collection!) any suggestions that ...
Views 38, Upvotes 16
Daily Blog
2nd September 2008  
This week's Wednesday Workshop <a href="http://socoder.net/index.php?topic=1206">#166</a> asked for us to create a game that uses lots of Balance.
I couldn't come up with anything!
So, instead, here's JNKPlat DS 08.
<img src="http://AGameAWeek.com/dsdev/platds8_menu.png" align="right">
It's a complete restart of the engine, coded wholly from start, but using the old sprites so as to keep the good old fashioned style of the last one! (Although, had I...
Views 86, Upvotes 10
Daily Blog
2nd September 2008  
Guide Platdude through the many varied levels.
Views 2363, Upvotes 50
Platdude , Platform , Strategy , Puzzle
26th August 2008  
I'm not entirely sure who came up with this idea, but it's been roaming around the internet for the past few years.
This week's Wednesday Workshop #165 was to create a game using only one button.
So, Heck, why not!
??
Views 361, Upvotes 21
Release
26th August 2008  
Tap, Tap, Tap!!
Views 2267, Upvotes 33
Needs , More , Cowbell , Music
24th August 2008  
This week's game will not include Super Online Highscore functions. The way it works makes it impossible to stop people from cheating.
Ho hum..
 
In the meantime, here's a couple of bonus games.
Views 63, Upvotes 19
Daily Blog
21st August 2008  
I'm not the type of person who usually does a lot of things! For starters, you'll probably notice that 99% of my games are locked to the refresh rate of your screen. If your screen's higher than 60hz, my games will run all that much faster.
The reason for that is that all my systems are set at 60, and.. to be honest, I tend to forget that other people's aren't!
Whenever a game relies 100% on framerates and specific timings, I'll more than likely bother to sort that out, but usually I'm onto th...
Views 186, Upvotes 6
Daily Blog
19th August 2008  
<a href="https://socoder.net/?Workshop=Challenge&Week=164">Wednesday Workshop #164</a> suggested we should make a game using vector graphics. I took this opportunity to remake the fantastic Dos game, Boogaloopers!
Move the ship around with your mouse, and trap enemy within it's trail. Nice and simple gameplay-wise, but a complete git to get working code-wise! Not only did I have to figure out the points that the mouse crossed the trail, but then do that whole polygon-shrinking t...
Views 86, Upvotes 7
Release
19th August 2008  
Catch all the enemy within your loop.
Views 1578, Upvotes 5
Capture
12th August 2008  
This week, Socoder's <a href="https://socoder.net/?Workshop=Challenge&Week=163">Wednesday Workshop (#163)</a> challenge was to create a game with Money in it.
I initially was going to create a top-down dungeon romp, but as the plan grew and grew in scale, I scrapped it and just ended up making a nice quick platformer instead!
??
<img src="http://socoder.net/workshop/dlds/163_mr_money_grabber.gif">
Mr Money Grabber features you rushing through the level colle...
Views 87, Upvotes 23
Release
12th August 2008  
Grab the coins, and avoid the monsters
Views 1544, Upvotes 26
Theft , Platform
5th August 2008  
<a href="https://socoder.net/?Workshop=Challenge&Week=162">Wednesday Workshop #162</a> asked for folk to create a game with a big-ass timer.
My entry was simple.
Open a vault, Grab the loot, Run for your life, Drive to escape, have a gunfight, sorted!
All with a timer in the corner, and all played with the mouse.
Views 73, Upvotes 9
Release
5th August 2008  
Open the vault, grab the loot, escape, and shoot!
Views 1658, Upvotes 9
Broken , Multiple Games , Mouse Minute , Minigames
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