8th October 2017
Sheep Goes Right is now in the hands of Apple.
The iOS edition is "OK", and doesn't appear to do anything out of the ordinary, but we'll have to wait and see whether Apple approve it or not.
Meanwhile, tomorrow I need to figure out how to display the Windows Online Leaderboard on the screen.
The menu in its current state doesn't really leave the usual gap for that, plus I kinda broke the usual online functionality.
Hmmm..
I'll have to dig and delve, I think!
If the game turns up wi...
Views 34, Upvotes 3
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Sheep Gets Close!
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8th October 2017
DevelopmentsI've got a basic scoring method in the game. 3 stars instead of 3 sheep, but basically a case of "Beat the level on your first try for 3 stars, 2 stars if you lose a life, 1 for losing 2, and anything beyond that gets no stars." A tally is on the right hand side of the menu, and that's pretty much all the scoring there is.Views 66, Upvotes 4
Daily Blog
7th October 2017
Getting closer to release.
The current version of the game is now on my iPad, and I'll be stress testing all the levels to ensure they're the same set of levels that the Windows and HTML versions have.
Looks gorgeous
Which isn't something I get to say very often, about my games.
Views 38, Upvotes 5
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Patreon Bonus!
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7th October 2017
Over on this week's Patreon Notebook Pages Lookback thing, I've stumbled upon an unfinished project!
Head on over, and if you're a subscriber, you can download a rubbishly unfinished test engine that doesn't do much of anything!
Woohoo!!
Views 56, Upvotes 6
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Daily Blog
Blog
7th October 2017
DevelopmentsMore work on Sheepy, yesterday, and a fair amount of play testing. I've got worlds 1-5 working nicely, which will be the PC/HTML editions. The Pay-for Premium iOS edition will go all the way up to 20, but that means more and more and more and more testing!Views 42, Upvotes 12
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Friday MusicAL
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6th October 2017
Also available on SoundCloud or in the Music Archive
Pulpish Nautical Tower was suggested by KingRabbitCPH on YouTube a couple of weeks ago, so I thought it important to make the choon.
If you've any Pulpish remixes you'd like me to attempt, let me know!!
Views 41, Upvotes 7
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Musical Sheep
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6th October 2017
I was sat for most of yesterday creating additional choons for Sheep Goes Right.
4 new'ish tracks, 3 of which are recreations of the choons from the original.
Views 68, Upvotes 9
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Daily Blog
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5th October 2017
DevelopmentsThe menu's now working, and the absolute basics of the world functions are in place. The game now runs about as well as it did the last time I made it!! Today will be about designing more themes and adding new obstacles, as well as hopefully adding a choon or two.Views 72, Upvotes 5
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Daily Blog
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4th October 2017
<iframe width="100%" height="300" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345241176&color=%23ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true"></iframe>
After waking up to a moderately awakened state, I opened Control Center on the iPad and tapped the Record button!
Views 75, Upvotes 6
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Sheeping Along
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3rd October 2017
DevelopmentsMost of the elements of the previous Sheep Goes Right are now in place in the new version. Today I need to add back in the Spike Cage (That line of spikes that drop down to block your path momentarily) and then that's all the original obstacles back into place.Views 244, Upvotes 12
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Sheepishly Bleating
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2nd October 2017
DevelopmentsSheep Goes Right is coming along nicely, but a quick test on the iPhone, revealed a terrible terrible issue.. The issue, isn't entirely obvious, but it's definitely there.Views 80, Upvotes 3
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