The End..?
Blog
23rd October 2017
DevelopmentsI'm fairly happy that I won't need to re-tweak the project, so having compiled the OUYA, Win and HTML5 editions of the game, I closed Monkey.Views 106, Upvotes 7
Daily Blog
The Box - Part Five
Blog
22nd October 2017
Yaha!!
^ That'll be debug output from iOS, by the way.
Views 150, Upvotes 28
2018 Framework
Focus Day
Blog
22nd October 2017
DevelopmentsI decided not to work on the Framework, yesterday, and instead focus on the more immediate issues.Views 75, Upvotes 6
Daily Blog
21st October 2017
DevelopmentsThings are looking great for this week's game. The balance is now just-right, and I'm getting more or less similar scores on each play-through, which is usually my sign that I've done a decent job at making the thing play at the same level each time.Views 142, Upvotes 21
Daily Blog
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2018 Framework
The Box - Part Four
Blog
20th October 2017
Ugh.
I wasn't expecting my first attempt at iOS/XCode to run smoothly!
The main complaints from the dozens of error messages, were warning me that "C++ Expects Types" when declaring and using functions.
Well, no.. It doesn't..
It's working fine in both the Windows and HTML editions.
XCode expects types.. Not C++. C++ is fine without!
Views 165, Upvotes 21
2018 Framework
Friday MusicAL
Blog
20th October 2017
Also available on SoundCloud, or in the Jukebox.
DevelopmentsThis week's game is near enough in a playable state.Views 79, Upvotes 5
Daily Blog
The Box - Part Three
Blog
19th October 2017
So far, no progress on the box.
I decided to attempt to get my simple Hello World code to additionally run on Android, so I started by looking into "Android compile C++"
Various sites suggested I need the Android NDK and to look at the included examples.
The examples, of course, weren't bloody well included, and I had to hunt for those, too.
Views 175, Upvotes 42
2018 Framework
More of the Same
Blog
19th October 2017
I imagine future Daily Blog posts might end up reading roughly the same way, for a while..
"Today, I coded more of my new Framework..."
and that's about it!
Views 25, Upvotes 6
Daily Blog
The Box - Part Two
Blog
18th October 2017
Today's been all about Emscriptn, which is the tool I'll be (hopefully!) using to convert C++ to HTML5 projects.
First issue, the compiler didn't know how to include extra includes, so my "I can do it all via the command line" didn't quite work out, already!!
Views 145, Upvotes 30
2018 Framework
So Much to Learn
Blog
18th October 2017
I really need to finish off this week's game!
Views 22, Upvotes 4
Daily Blog
17th October 2017
Nothing much at all is different, and I'm afraid this is mostly a "For Futureproofing" update to the game.
iPhoneX's silly screen ratio was making it so that Sheepy would leap right off the top of the screen.
I've fixed that. .. I think!
Although, in all honesty, I'll need someone with an iPhoneX to double check it.
But otherwise, that's the fix, and that's it uploaded and submitted for review.
Oooooh.. Exciting!!!
Views 92, Upvotes 19
Ios Dev
The Box - Part One
Blog
17th October 2017
"Hello World" claims the title of the box.
Views 197, Upvotes 25
2018 Framework
Planning Ahead
Blog
17th October 2017
I give up.
Over the past 30-odd hours, I've tried a boatload of languages, and although all seem capable in their own particular ways, none of them seem to do everything that I need them to do.
I'm still annoyed that GLBasic doesn't do sound-pitching.
Seriously, WTF?!
An Amiga 1000 could do that in 1985.
Views 118, Upvotes 16
Daily Blog
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2018 Framework
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