13928 results 0 1 2 3 ... 346 (347) 348 ... 513 514 515 Prev Next
10th November 2017
I'd say that's a fairly successful event! It's still not 100%, mind. If you try to double click it, it tries to open it as if it's an Archive, then fails. Not sure what that's about. Linux is crazy!! But, hey, that's working, and it has audio too! That's a good day's work. I was supposed to be working on the iOS edition, today, but the MacMini's "Shared Desktop" was being crappy and I couldn't be bothered to sit in front of a desk!! Tomorrow, perhaps.
Views 91, Upvotes 19  
2018 Framework
10th November 2017
ERROR!ERROR!ERROR!ERROR!ERROR!ERROR!ERROR!ERROR! This might not look very successful, but the fact that I've managed to get Linux to actually boot, AND attempt to compile the code... That's definitely an improvement from yesterday! I have an awful lot of faffing about to do, in order to get things to actually compile, but I'm fairly confident that it'll be doable. Things are looking up!!
Views 96, Upvotes 16  
2018 Framework
10th November 2017

Developments

I finally got around to shifting the framework over to the Mac, last night. Hitting the compile button swiftly planted around about 1,000,000,000 red "WARNING:ERROR!" flags all over the code.
Views 83, Upvotes 22  
Daily Blog , 2018 Framework
#567 - 10th November 2017
Views 42, Upvotes 11  
A Day for DIY Pixelart
#1045 - 10th November 2017
Views 104, Upvotes 21  
Diy
Success? Blog
9th November 2017
Most folk seem to be giving me successful results with yesterday's benchmark test program. If you haven't already, Do so here!
Views 94, Upvotes 13  
Daily Blog , 2018 Framework
#566 - 9th November 2017
Views 32, Upvotes 9  
#1044 - 9th November 2017
Views 76, Upvotes 20  
Wildlife
8th November 2017
If you can, please give this benchmarker a run. It's a simple little tool. Unzip it, run the .exe, and watch as three "Bloke" sprites circle around for a little while. Don't touch anything. The benchmark tool will do it all for you. Running through a bunch of sprite-pushing tests, blending methods, and audio streaming, too. It'll also flip to fullscreen to check there, too, so be warned if you're watching any other media on your PC at the time!!! Once it's done (about a minute...
Views 115, Upvotes 15  
2018 Framework
8th November 2017

Developments

I've been working on basic String functions, since last night. Left, Right, Mid, Trim, SplitTxt and other generic "Basic-like" functions that I'm going to be relying on because I'm rubbish at doing C-strings.
Views 70, Upvotes 19  
Daily Blog , 2018 Framework
#565 - 8th November 2017
Views 32, Upvotes 8  
Frolicking Pixelart
#1043 - 8th November 2017
Views 89, Upvotes 18  
Undressed
7th November 2017
This seems to be functional as well as can be expected. An .ogg file is playing in the background. Feel free to replace the ogg with your own ogg, should you have any! As with the previous audio test, up and down will (*should!) pitch the music up and down, but now it'll glide more smoothly, since the pitch is being handled by the main loop, not the re-buffer part of the code. Other than that, nothing of note has changed, I don't think. You can download the Ogg Playing test here.
Views 116, Upvotes 20  
2018 Framework
7th November 2017
I tried to figure out MOD playing, last night, but that didn't go very well at all! Today, I'll probably focus on OGG playback, instead.
Views 70, Upvotes 17  
Daily Blog , 2018 Framework
#564 - 7th November 2017
Views 33, Upvotes 6  
The Best View Pixelart
#1042 - 7th November 2017
Views 129, Upvotes 30  
Tv , News
6th November 2017
OK, I think I managed to get this working!! Run the game, and you should hear the "Sheep Goes Right - Level Complete" sound playing over and over and over. This is in fact an audio stream. This first test is for .wav only, so I left the "Data/550/TestStream.wav" as just a small little sample, but if you want to try switching it out for some actual music, simply replace that file. Audio must be in .wav format, though. Be sure to let me know if it does/doesn't work for you. You can Download St...
Views 100, Upvotes 15  
2018 Framework
6th November 2017

Developments

I took last night off from development, but that didn't mean I stopped developing!
Views 30, Upvotes 6  
Daily Blog
#563 - 6th November 2017
Views 35, Upvotes 9  
#1041 - 6th November 2017
Views 118, Upvotes 27  
Vehicle , Movie
5th November 2017

Warning : Waffle ahead!

I really need to get back to working on Sheep Goes Right. It's really not a good idea to leave it half-finished like that, but I'm kinda enjoying working on the new Framework so much that I've not had much time to look back at older things.
Views 41, Upvotes 5  
Daily Blog
#562 - 5th November 2017
Views 35, Upvotes 6  
#1040 - 5th November 2017
Views 110, Upvotes 23  
Platizens
4th November 2017
I haven't got around to tackling Streams, yet, and have spent all morning working on audio loading functionality. Mainly that the thing kept breaking when trying to load too many files. Typical memory leaks and the like were fairly rampant, too. But I've persevered, and I think it's more or less stable, now.
Views 84, Upvotes 21  
2018 Framework
4th November 2017

Developments

With my little "Waahoo" sound playing, I'm fairly confident that the first step of the audio chaos is finally working the way it should. .. I think..
Views 82, Upvotes 12  
Daily Blog , 2018 Framework
#561 - 4th November 2017
Views 44, Upvotes 7  
Hang On! Pixelart
#1039 - 4th November 2017
Views 105, Upvotes 23  
Vehicle
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