13931 results 0 1 2 3 ... 345 (346) 347 ... 513 514 515 Prev Next
#576 - 19th November 2017
Views 31, Upvotes 10  
Sea Rescue Pixelart
#1054 - 19th November 2017
Views 129, Upvotes 28  
Wildlife
18th November 2017
I knew something annoying would crop up. I just knew it!!
Views 73, Upvotes 18  
Daily Blog , 2018 Framework
#575 - 18th November 2017
Views 32, Upvotes 7  
Infiltration Pixelart
#1053 - 18th November 2017
Views 122, Upvotes 19  
Stealth
Saving Blog
17th November 2017
Today I've been working through what will and won't be part of the "Framework". That is, what values and settings and functions should be "Framework", which should be "Engine" and which should be "The Game".
Views 78, Upvotes 21  
2018 Framework
17th November 2017
Also available on SoundCloud, or the Pulpish AL Bum.
Views 134, Upvotes 21  
Daily Blog , 2018 Framework
#574 - 17th November 2017
Views 31, Upvotes 7  
A Little Higher Pixelart
#1052 - 17th November 2017
Views 112, Upvotes 26  
Rescue , Platizens
16th November 2017
Yesterday was full of background tasks. I added a HSV colour function, fiddled with line-thickness, got a vague "plot" working.
Views 64, Upvotes 18  
Daily Blog , 2018 Framework
#573 - 16th November 2017
Views 23, Upvotes 7  
#1051 - 16th November 2017
Views 123, Upvotes 25  
Idigidragon
15th November 2017
Yesterday was full of tweaks. As I posted here, the Todo list is looking fairly complete, but this is still only the background engine for the new C++ framework.
Views 73, Upvotes 15  
Daily Blog , 2018 Framework
#572 - 15th November 2017
Views 34, Upvotes 7  
Cool Ice Pixelart
#1050 - 15th November 2017
Views 86, Upvotes 22  
Desert
14th November 2017
Spent tonight going through my todolist, checking things off, and generally fixing a few things that aren't quite up to 100% yet.
Views 82, Upvotes 16  
2018 Framework
14th November 2017
I posted Benchmark 2 over on Socoder, yesterday. You can Download the Benchmark here.
Views 104, Upvotes 17  
Daily Blog , 2018 Framework
#571 - 14th November 2017
Views 42, Upvotes 10  
Hot Water Pixelart
#1049 - 14th November 2017
Views 111, Upvotes 24  
Devil , Lava
13th November 2017
I struggled for about an hour with C Strings, or rather Char* strings. They're a total pain in my backside, so at the start of the project I opted to do something that I thought would be "quite clever"
Views 68, Upvotes 20  
Daily Blog
#570 - 13th November 2017
Views 35, Upvotes 13  
Bird Bath Pixelart
#1048 - 13th November 2017
Views 93, Upvotes 18  
Wildlife
12th November 2017
I probably shouldn't, yet, but I feel that things are at a decent enough point that I can make a start on things. I still have oodles of things to add to the Engine, like proper load/save functions, and doing online URL requests for the online leaderboards. And, of course, I've still not got the new engine running on iOS, yet. That definitely needs doing!
Views 44, Upvotes 13  
Daily Blog
#569 - 12th November 2017
Views 28, Upvotes 9  
Tech Support Pixelart
#1047 - 12th November 2017
Views 89, Upvotes 16  
Diy , Computer
11th November 2017
OK, a fair number of tweaks in the past few hours (and a nice big nap, too!) I'm now running Ubuntu32Bit, and have recompiled the Benchmark test with (hopefully!) all the important libraries Statically Linked, thus apparently making for a more compatible ".exe" You can grab the Benchmark Test here. If it runs, let me know. More importantly, if it doesn't, let me know! Thanks, again, for any and all testing.
Views 120, Upvotes 21  
2018 Framework
11th November 2017
Seems the crash in the Linux code was happening when it tried to stream a .wav file, so I had to rejig a whole bunch of stuff to get it working again. After all of that rejigging, the Benchmark test now runs 100% on Linux, which is nice. If you'd like to give the benchmark test a try, You can Download the test here as a .tar.gz. The test has been compiled using GLFW3 and OpenAL, under Ubuntu 16.04 LTS, with the g++ command, because that's all I could currently get it working with!! You'...
Views 101, Upvotes 21  
2018 Framework
13931 results 0 1 2 3 ... 345 (346) 347 ... 513 514 515 Prev Next
Site credits : If you can see it, Jayenkai did it.
(c) Jayenkai 2023 and onwards, RSS feed 118

AGameAWeek - Games by Jayenkai