URLs. Grrr
Blog
18th November 2017
I knew something annoying would crop up.
I just knew it!!
Views 73, Upvotes 18
Daily Blog
,
2018 Framework
Saving
Blog
17th November 2017
Today I've been working through what will and won't be part of the "Framework".
That is, what values and settings and functions should be "Framework", which should be "Engine" and which should be "The Game".
Views 78, Upvotes 21
2018 Framework
Friday MusicAL
Blog
17th November 2017
Also available on SoundCloud, or the Pulpish AL Bum.
Views 134, Upvotes 21
Daily Blog
,
2018 Framework
Not Much to Show Off
Blog
16th November 2017
Yesterday was full of background tasks.
I added a HSV colour function, fiddled with line-thickness, got a vague "plot" working.
Views 64, Upvotes 18
Daily Blog
,
2018 Framework
Daily Blog
Blog
15th November 2017
Yesterday was full of tweaks.
As I posted here, the Todo list is looking fairly complete, but this is still only the background engine for the new C++ framework.
Views 73, Upvotes 15
Daily Blog
,
2018 Framework
Nips and Tucks
Blog
14th November 2017
Spent tonight going through my todolist, checking things off, and generally fixing a few things that aren't quite up to 100% yet.
Views 82, Upvotes 16
2018 Framework
Benchmark 2
Blog
14th November 2017
I posted Benchmark 2 over on Socoder, yesterday.
You can Download the Benchmark here.
Views 104, Upvotes 17
Daily Blog
,
2018 Framework
Day Off...
Blog
13th November 2017
I struggled for about an hour with C Strings, or rather Char* strings.
They're a total pain in my backside, so at the start of the project I opted to do something that I thought would be "quite clever"
Views 68, Upvotes 20
Daily Blog
12th November 2017
I probably shouldn't, yet, but I feel that things are at a decent enough point that I can make a start on things.
I still have oodles of things to add to the Engine, like proper load/save functions, and doing online URL requests for the online leaderboards.
And, of course, I've still not got the new engine running on iOS, yet. That definitely needs doing!
Views 44, Upvotes 13
Daily Blog
11th November 2017
OK, a fair number of tweaks in the past few hours (and a nice big nap, too!)
I'm now running Ubuntu32Bit, and have recompiled the Benchmark test with (hopefully!) all the important libraries Statically Linked, thus apparently making for a more compatible ".exe"
You can grab the Benchmark Test here.
If it runs, let me know.
More importantly, if it doesn't, let me know!
Thanks, again, for any and all testing.
Views 120, Upvotes 21
2018 Framework
Linux Benchmark Test
Blog
11th November 2017
Seems the crash in the Linux code was happening when it tried to stream a .wav file, so I had to rejig a whole bunch of stuff to get it working again.
After all of that rejigging, the Benchmark test now runs 100% on Linux, which is nice.
If you'd like to give the benchmark test a try, You can Download the test here as a .tar.gz.
The test has been compiled using GLFW3 and OpenAL, under Ubuntu 16.04 LTS, with the g++ command, because that's all I could currently get it working with!!
You'...
Views 101, Upvotes 21
2018 Framework
|