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3rd December 2017
OK, the mouse stuff seems to be working with overscan, now, which is good. Additionally, the Game Controller code appears to be kinda ok. I've set up the engine/framework/etc to assume all controllers are "The player's input", so I'm going to be doing 1-player only stuff until I can be bothered to faff about with it some more and implement multiplayer controller code! Unfortunately, I don't 100% trust what GLFW3 is telling me. The controller input list here is suggesting that DPad Up...
Views 97, Upvotes 16  
2018 Framework
3rd December 2017
Mouse, and of course, touchscreen. They both took a bit of a tumble, last night. The overscan seemed to be working, but I was only testing it with controllers, since the overscan is typically only used on Android TV versions of the games. Yesterday, however, I chose to reuse the overscan functions on iOS.
Views 89, Upvotes 21  
Daily Blog , 2018 Framework
#590 - 3rd December 2017
Views 30, Upvotes 11  
Windy! Pixelart
#1068 - 3rd December 2017
Views 132, Upvotes 27  
Beach
2nd December 2017
<- 4:3 | iPhone -> The menu seems to be scaling fairly well, which is nice. Poor single-pixel Platdude outline looks a bit gnatty, but that's "GL_Nearest" sprite scaling for you :\ I'm confident that, once on an actual device, the resolution increase will help to fix that. Either way, the screen seems to fit all my test screen resolutions well enough to move ahead with the next task. Gud gud!!
Views 65, Upvotes 21  
2018 Framework
2nd December 2017
I must've spent about 5 hours, yesterday, trying to find the right sound for a new AGameAWeek Jingle.
Views 40, Upvotes 11  
Daily Blog
#589 - 2nd December 2017
Views 30, Upvotes 7  
Walkies Pixelart
#1067 - 2nd December 2017
Views 116, Upvotes 25  
Chore
1st December 2017
Yesterday was a horrific day.
Views 46, Upvotes 5  
Daily Blog
#588 - 1st December 2017
Views 29, Upvotes 9  
#1066 - 1st December 2017
Views 89, Upvotes 25  
Coffee
Credits Blog
30th November 2017
A simple AddCredits command, as well as default credits and a bit of scrolling, along with a nice swirly background. It all comes together to make a nice and simplistic little credits screen.
Views 84, Upvotes 26  
2018 Framework
30th November 2017
Also available on SoundCloud or in the Pulp'ish Album. I know it's not Friday!
Views 33, Upvotes 7  
Daily Blog
#587 - 30th November 2017
Views 34, Upvotes 11  
Winning Pixelart
#1065 - 30th November 2017
Views 125, Upvotes 31  
Gardening
29th November 2017
Yesterday was a code-less day, and I expect today will be much the same.
Views 55, Upvotes 7  
Daily Blog
#586 - 29th November 2017
Views 31, Upvotes 9  
#1064 - 29th November 2017
Views 124, Upvotes 29  
Train , Vehicle
Beep! Blog
28th November 2017
*beep* I added the generic menu beeps, last night.
Views 87, Upvotes 19  
Daily Blog , 2018 Framework
#585 - 28th November 2017
Views 39, Upvotes 9  
W is for Worry Pixelart
#1063 - 28th November 2017
Views 124, Upvotes 23  
Tv , Kermit , Sesame Street
27th November 2017
Or at least, the most basic of options work, anyway.
Views 49, Upvotes 7  
Daily Blog
27th November 2017
Seriously, though, I hate doing menus. Instead of finishing things off, last night, I instead gave up and rearranged a bit of my bedroom. Because.. Anything but Menus!!
Views 52, Upvotes 6  
Daily Blog
#584 - 27th November 2017
Views 43, Upvotes 7  
#1062 - 27th November 2017
Views 95, Upvotes 24  
Wildlife
26th November 2017
A nice and simple (and awfully familiar looking) options screen. Next I need to implement the options, since they're currently not actually doing anything at all! But, yeay, options!
Views 27, Upvotes 6  
Daily Blog
Options Blog
26th November 2017
I need to add a bunch of default options to the menu, for generic functions like Fullscreen, Debugmode, Overscan and things like that. However, I also need to consider future projects, too.
Views 64, Upvotes 16  
Daily Blog , 2018 Framework
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