More Input..
Blog
3rd December 2017
OK, the mouse stuff seems to be working with overscan, now, which is good.
Additionally, the Game Controller code appears to be kinda ok.
I've set up the engine/framework/etc to assume all controllers are "The player's input", so I'm going to be doing 1-player only stuff until I can be bothered to faff about with it some more and implement multiplayer controller code!
Unfortunately, I don't 100% trust what GLFW3 is telling me.
The controller input list here is suggesting that DPad Up...
Views 97, Upvotes 16
2018 Framework
That Darned Mouse!
Blog
3rd December 2017
Mouse, and of course, touchscreen.
They both took a bit of a tumble, last night.
The overscan seemed to be working, but I was only testing it with controllers, since the overscan is typically only used on Android TV versions of the games.
Yesterday, however, I chose to reuse the overscan functions on iOS.
Views 89, Upvotes 21
Daily Blog
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2018 Framework
Scaling Titlescreen
Blog
2nd December 2017
<- 4:3 | iPhone ->
The menu seems to be scaling fairly well, which is nice.
Poor single-pixel Platdude outline looks a bit gnatty, but that's "GL_Nearest" sprite scaling for you :\
I'm confident that, once on an actual device, the resolution increase will help to fix that.
Either way, the screen seems to fit all my test screen resolutions well enough to move ahead with the next task.
Gud gud!!
Views 65, Upvotes 21
2018 Framework
Stupid Jingle!
Blog
2nd December 2017
I must've spent about 5 hours, yesterday, trying to find the right sound for a new AGameAWeek Jingle.
Views 40, Upvotes 11
Daily Blog
Credits
Blog
30th November 2017
A simple AddCredits command, as well as default credits and a bit of scrolling, along with a nice swirly background.
It all comes together to make a nice and simplistic little credits screen.
Views 84, Upvotes 26
2018 Framework
Friday MusicAL?
Blog
30th November 2017
Also available on SoundCloud or in the Pulp'ish Album.
I know it's not Friday!
Views 33, Upvotes 7
Daily Blog
Nothing Much...
Blog
29th November 2017
Yesterday was a code-less day, and I expect today will be much the same.
Views 55, Upvotes 7
Daily Blog
Beep!
Blog
28th November 2017
*beep*
I added the generic menu beeps, last night.
Views 87, Upvotes 19
Daily Blog
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2018 Framework
W is for Worry
Pixelart
#1063 -
28th November 2017
Views 124, Upvotes 23
Tv
,
Kermit
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Sesame Street
Options Work!
Blog
27th November 2017
Or at least, the most basic of options work, anyway.
Views 49, Upvotes 7
Daily Blog
Ugh.. Menus..
Blog
27th November 2017
Seriously, though, I hate doing menus.
Instead of finishing things off, last night, I instead gave up and rearranged a bit of my bedroom. Because.. Anything but Menus!!
Views 52, Upvotes 6
Daily Blog
26th November 2017
A nice and simple (and awfully familiar looking) options screen.
Next I need to implement the options, since they're currently not actually doing anything at all!
But, yeay, options!
Views 27, Upvotes 6
Daily Blog
Options
Blog
26th November 2017
I need to add a bunch of default options to the menu, for generic functions like Fullscreen, Debugmode, Overscan and things like that.
However, I also need to consider future projects, too.
Views 64, Upvotes 16
Daily Blog
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2018 Framework
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