The Big Sleep
Blog
17th December 2017
I didn't wake up until about 12:30, today. Oops!
Views 67, Upvotes 20
Daily Blog
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2018 Framework
16th December 2017
After a good number of days working on this, I've finally got it up to a mostly functional state!
For now, you navigate the controller using "default" buttons, so hopefully that works well enough to allow for that.
I've still not started work on the thumbsticks, yet, but the code does at least allow for analogue controls, so it shouldn't be too hard to add.
*sigh*
Such a struggle to get to this point.
Views 82, Upvotes 20
2018 Framework
Under Control
Blog
16th December 2017
The new control system is coming together nicely, but the redefine functions are a bit messy, right now.
Views 71, Upvotes 17
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2018 Framework
Backup!
Blog
15th December 2017
My monthly calendar reminder popped up, last night, to remind me to do all of my "full" backups.
Views 39, Upvotes 7
Daily Blog
Lazy Day
Blog
14th December 2017
Having a lot of these, lately! Perhaps it's a sign that things are getting close to the end?
.. Or maybe I'm so far from the end, I'm starting to get frustrated, and drift off the plan!
Views 28, Upvotes 5
Daily Blog
Under Control
Blog
13th December 2017
With the controller doing proper feedback, now, it's time to look into integrating it into the framework.
Views 94, Upvotes 51
Daily Blog
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2018 Framework
Redefine : Part One
Blog
12th December 2017
It's taken quite a while to get up to this point, but I now have the engine half-doing a "Which button is pressed" function.
I can push a keyboard button, or tap a button on a connected controller, and the engine says "This button!"
There's a slight issue, whereby if a button is held, it takes control.
For example, if you're playing on the keyboard, but your gamepad's lying on the floor, and the thumbstick is prodded to the side, then no matter what button you try to hit, it always says...
Views 67, Upvotes 15
2018 Framework
12th December 2017
I started the rewrite of the controller code, last night.
Digging deep, I realised I could probably reuse quite a lot of the old code, since the engine already grabs Joystick data each frame, as well as using a bunch of good-old fashioned numbers to do a lot of the legwork.
Views 64, Upvotes 19
Daily Blog
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2018 Framework
11th December 2017
Today's been a nice none-coding day. .. with coding in it!
Rather than my usual coding, a package arrived.
Views 37, Upvotes 6
Daily Blog
Controller Redux
Blog
11th December 2017
Spent hours (literally hours) simply planning a method in my head, that would allow me to get the controller config page to work.
Views 77, Upvotes 24
Daily Blog
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2018 Framework
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