Pico-8?
Blog
5th February 2018
In a reply to yesterday's Ideas post, Michael Adcock (@adcockm) suggested I look into Pico-8 development.
He then (via Twitter) brought up the fact that I couldn't do it with my new C++ framework, so the idea of attempting it is a little less appealing.
Views 126, Upvotes 27
Ideas
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Suggestions
First Release Ahoy!
Blog
5th February 2018
If you haven't yet tried out Flappadiddle-Doo's first release, please give it a try, and let me know how well it does or doesn't work on your given system.
Thanks for trying.
Views 208, Upvotes 40
Daily Blog
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Flappadiddle-doo
4th February 2018
First test!We'll call this the proto-test, since I'm still not 100% sure things are going to run AT ALL, let alone well!!Views 358, Upvotes 41
Flappadiddle-doo
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2018 Framework
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Experimental
2018 Idea Bucket - A
Blog
4th February 2018
This Tuesday we're kicking things off slowly.
Each Tuesday through February, I'll be adding to Flappadiddle-Doo, to bulk it up beyond the original concept, and fixing up any quirks in my new Framework along the way.
But once we hit March, I'll be heading into the regularly unplanned insanity of AGameAWeek.
Views 336, Upvotes 34
Ideas
,
Suggestions
I Has A Icon!
Blog
4th February 2018
I can't remember the last time I added an icon to a Windows game!
.. I'm not even sure if I ever did...!
Views 225, Upvotes 29
Flappadiddle-doo
4th February 2018
Oh, the joys of having the ability to generate your background from tiles
Views 137, Upvotes 32
Flappadiddle-doo
Flapping To Success
Blog
4th February 2018
I had to rejig a small amount of the framework, yesterday, to allow me to access the controller's thumbsticks separately from the d-pad.
Views 121, Upvotes 21
Daily Blog
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2018 Framework
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Flappadiddle-doo
3rd February 2018
(YouTube)
Finally got the Bonus Eggs working the way they should.
You can now collect them, flap around with them, and earn extra points by having them with you.
Next up is adding Flame Bars back into the mix, to make the levels a little more difficult to navigate around.
This time I'm hoping to make the levels a little more manageable, as the previous game occasionally spawned things in insanely implausible positions!!!
But, yeah, things oughta be ok with this scoring mechanic.
The scores I...
Views 24, Upvotes 4
Daily Blog
More Flappiness
Blog
3rd February 2018
Scoring's been added to Flappadiddle-Doo, and the new bonus mechanic is integrated to the scoring, but isn't yet added to the gameplay.
Views 133, Upvotes 29
Daily Blog
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Flappadiddle-doo
Wiki Work
Blog
2nd February 2018
Continuing my trek through the Blog, (fixing old broken links, adding references to associated games, etc) I'm now up to page... 150! Out of 5000+
As an example of how the Wiki will be grown, the Wiki page for Alien Deathmatch 2 is now nice and populated with just links to various blog posts.
I'll also need to add in elements that are on the game's release page, but AD2's actually surprisingly sparse, as far as that goes.
Once I've sifted through all the pages, adding in the ne...
Views 70, Upvotes 6
Daily Blog
Flapping Icons!
Blog
2nd February 2018
I think I've got everything ready.
Or at least, all the important bits.
Views 85, Upvotes 19
Daily Blog
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2018 Framework
"Enter Your Name!"
Blog
1st February 2018
The Enter Your Name screen is now back in the framework, and works pretty much the same as it did before.
Views 101, Upvotes 8
Daily Blog
64x4
Blog
1st February 2018
I started work on the "Enter Your Name" screen, yesterday, but ended up doing something vaguely, but not entirely related!
Views 96, Upvotes 14
Daily Blog
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2018 Framework
Busy busy busy!
Blog
31st January 2018
Yesterday ended up being much more productive than I intended it to be.
With the Linux re-installation, the CPC coding and the ALChoon, I managed to get a fair amount of stuff done.
Views 79, Upvotes 18
Daily Blog
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2018 Framework
10Dislyk
Blog
30th January 2018
Over on Twitter, earlier, @Magic_bane suggested that I should enter this competition.
Views 479, Upvotes 35
Amstrad Cpc
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Spikedislike
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