Tweaking the Tweaks
Blog
13th February 2018
Spent a few hours yesterday digging through code, neatening things up, and fixing what bits and pieces I could.
Views 95, Upvotes 24
Daily Blog
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2018 Framework
Fixes to Fix
Blog
12th February 2018
Seems I've broken a few bits of the framework, this week.
RSKGames has reported that the music seems to stop after a few seconds.
Not quite sure why that might be, but it's definitely something to look into.
Views 84, Upvotes 21
2018 Framework
11th February 2018
Our second test of Flappadiddle with various improvements and tweaks and hopefully a better all-round experience.
Views 153, Upvotes 37
Flappadiddle-doo
Minor Tweaks
Blog
11th February 2018
Stupid iOS!
"Alert" says the debugger in XCode.
And that's all.
Quite what that means, I've no idea. Could literally be anything.
Views 154, Upvotes 35
Daily Blog
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Flappadiddle-doo
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2018 Framework
Major iOS Progress
Blog
10th February 2018
AHA!!!
.. Can't show you any of the results, yet, though, as the entire framework's graphical stuff is currently all commented out, until I convert everything from GLFW to GLES.
But that's a VERY important step in getting the thing up and running on iOS.
Previous attempts have spewed out thousands of Linker errors, but now I'm fairly confident that I vaguely might maybe know, roughly, what I might have been possibly doing wrong!!
.. I think!
There's now "only" 44 warnings to ...
Views 91, Upvotes 33
2018 Framework
Back to Business
Blog
10th February 2018
Plenty of stuff got done, yesterday.
Views 129, Upvotes 37
Daily Blog
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Flappadiddle-doo
World 2!
Blog
9th February 2018
World 2 will be a bit leafy.
Views 133, Upvotes 39
Gamedev
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Flappadiddle-doo
Focus on the game..
Blog
9th February 2018
I've spent far too long, this week, trying to get Android and iOS Framework support up and running, but am going to have to leave it for the next few days.
Views 151, Upvotes 32
Daily Blog
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Flappadiddle-doo
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2018 Framework
8th February 2018
I spent a bit of time looking into Pico-8, yesterday, (Spurred on by SkyBerron posting this teeny weeny version of SpikeDislike) but it's a wildly different language than I'm used to.
Lots of little bytesized bits of code, and a methodology that I'm just not used to.
I'm sure that, with a little more poking and prodding, I might learn to code well in the language, but for now I think I'd much rather be sticking with my new C++ Framework.
But the bug is already starting to niggle awa...
Views 219, Upvotes 22
Daily Blog
Teensy Tiny Dislike
Blog
7th February 2018
Over on the Lexaloffle forums (!?), SkyBerron has done an even smaller version of SpikeDislike than my CPC 10-Liner version, from the other day.
Managing to cram all the playability into just 278 characters, the game's missing even more of the combo system than my 10 liner edition.
It's not easy, adding combos, when the code is that cramped!
Head on over, give it a play, and be sure to give it a like whilst you're there.
Views 146, Upvotes 28
Spikedislike
Android, Grrr!!!
Blog
7th February 2018
Seriously, though, why is this so bloomin' complicated!?
Views 116, Upvotes 21
Daily Blog
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2018 Framework
Rest Day
Blog
6th February 2018
Yesterday was supposed to be a day full of Mobile-Dev, but instead, I simply spent the day relaxing, and playing an alarming amount of Flappadiddle!
Views 49, Upvotes 6
Daily Blog
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