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15th April 2010  
On Sunday we had a new bathroom fitted, during which time we discovered an old leak which had previously gone unnoticed. In what can only be described as "Water Timing" the leak decided to smash through part of our kitchen.
dangit.
So, this week, we've been busy doing house destruction, removing part of the ceiling, and preparing to get a whole new one.
Although I've not really been doing too much towards it, the ceiling coming down isn't the big job, that's coming soon when we put the ne...
Views 2, Upvotes 0
Daily Blog
MAV
14th April 2010  
Folk who currently have the editor should be aware that there's a slight bug with the far right, and lower sides of the levels! Try not to go too far!! Thanks! I probably mis-counted something, somewhere, and it's all gone a bit pants!
Otherwise everything should, hopefully, be working just fine. Although I'm a little disappointed that I didn't test that. It popped into my mind a couple of days ago, but I was too busy trying to get the encoding to work that it then popped right ba...
Views 3, Upvotes 2
Daily Blog
13th April 2010  
To the 7 people who asked, the editor has been sent.
This kinda counts as a release, but since it's not a public release, it also kinda doesn't.
2 weeks in, and the game's coming along in leaps and bounds. There's a couple of DS08 tiles that aren't in there yet, but otherwise it's about the same game.

With 1 week left, I ...
Views 2, Upvotes 1
Daily Blog
10th April 2010  
Think you've got what it takes to make JNKPlat levels?
Want to get your name into a game before the game's even finished yet?
Want to even get to play the game before it's even finished?!

Views 2, Upvotes 0
Daily Blog
10th April 2010  
Things aren't going too badly in the Level Editor.

A nice bar, Selectable objects, Test button, Tabs..
In many ways, things are about the same as they were before, and that's exactly how Platdude likes them!
Keen observers might notice the lack of lights and switches. The whole purpose of the lights was to limit what the player could see, ...
Views 2, Upvotes 0
Daily Blog
8th April 2010  
(note, this is a bit waffley, and tends to jump about from point to point!!)
Today I've been working on the editor.
It's been a bit of a challenge, trying to think of every little think you might use, and also the keys for all of it, but I think it's coming along quite well.
Draw with the mouse to draw, left for the selected tile, right for blank.
Views 3, Upvotes 1
Daily Blog
8th April 2010  

It's amazing that, a week and a bit later, there are still loads of old things that must be put into the game.
I completely forgot about those little mines, and the TNT Plunger based mines, too!
Then getting them all working on Travellators, too.
Views 1, Upvotes 0
Daily Blog
6th April 2010  
Yeay! Platdude's on his way!
Here's the first teaser..

Odd things to spot.
Views 1, Upvotes 0
Daily Blog
6th April 2010  
No release yet, it's nearly ready, but still so far away!
Not to worry, it's Platdude's month, so let's carry on.
By the end of this month there'll be a PC version, and a Linux version, too.
That's hopefully apparent by now.
Views 2, Upvotes 1
Daily Blog
3rd April 2010  
Blocks and Spikes are in the engine now, as are the default sound effects!
Seems a bit of a long time for Blocks and Spikes, but those Blocks are always more complicated than they oughta be!
Work is coming along at the regular rate, but I'm now starting to think about the frontend of the game. Not entirely sure what I'll be doing for it.
I might try to replicate the DS's menu screen, since that seemed to work out nicely.
Views 1, Upvotes 0
Daily Blog
The
2nd April 2010  
I've spent ages working on the whole Music Engine thing, and so far it's not sounded 100% great.
Today's work got it up to about 75%, or thereabouts.
As Background music, it does it's job. As anything more, it's a little lacking. So I think I'll just say "That'll do!" and carry on.
JNKPlat 2010 + random'ish music, coming soon!
I'd post a new High-Def screenshot, but you can't really screenshot music, and I've not really done any new graph...
Views 3, Upvotes 0
Daily Blog
1st April 2010  
I haven't really been updating this like I oughta be, so here's the "So Far"
Day one (Tuesday 30th March 2010)
Make it Big
Decided to go with the "upped size" style, so set about redrawing all the old background tiles at a higher resolution.
I considered making 50-odd brick tiles, and give them all a slight texture, but figured that'd kill your memory, so instead created an overlay texture that would be added to the screen once the game's done it'...
Views 3, Upvotes 0
Daily Blog
30th March 2010  
Today I've made a start on the next JNKPlat.
Everything will be sprite based, but MASSIVE compared to previous outings.
Where previously they'd been 8x8 pixel tiles, this time around they're going to be 64x64 pixels.
That's a 6400% size increase! (Assuming I did the maths right!)
Views 7, Upvotes 0
Daily Blog
30th March 2010  
Guide the blocklets home.
Views 3172, Upvotes 9
Mar10 , Remake , Blockman Platform
29th March 2010  
A classic Blockman game, in the style he was meant to be in! Sure, he looks great doing his whole "Pacman maze, but hungry" thing, but this is the style he made his name in, so it seems only fitting that this would be where he finds his Mario Costume.
And not just once. He can find it over and over again!


Views 16, Upvotes 1
Release
27th March 2010  
Blimey, that was quick!

Usually I spend most of Sunday and Monday rushing through the end of a game, but this week's game seems to have slotted perfectly into place.
nice!
Views 13, Upvotes 3
Daily Blog
25th March 2010  
NMcCoy's made a nice "experimental" game, this week. He suggests that "Squidfold may or may not be about anything." and that's a really nice way to sum up a game!
A cracking little game, and a good addition to his list.
But is it the "algorithm-intense" game he'd been working on for the past couple of weeks?
I'd guess.. quite possibly, yeah!
|Edit| (URL "http://nmccoy.net/2010/03/24/game-09-squidfold/">A link might help!! D'oh!) |Edit|
Views 2, Upvotes 0
Daily Blog
25th March 2010  
First up, this week's game will be Blockman in a Mario Costume. Greenie looked great in his costume, but he's a lost cause, and I'm moving on.
Blockman will return to his original Flicky style gameplay, with the Mario Costume acting as a power up to give him an amazing new ability! Combo scores aplenty!
After that, we're done with Mar10, so I can start playing with fresh, original, and fantastically new ideas..
Speaking of which, Tetripong is apparently needed on the DS, so that'll probab...
Views 1, Upvotes 0
Daily Blog
23rd March 2010  
Awww
This week I've been ill, and between website tweaks, and lying in bed half-dead, I've not really had time to get anything done.
This morning, I managed to wake up, and was bright and alert.
I figured it was probably a good chance to get something done, so I grabbed the half-assed sprites, popped them into an engine, and got them running in a right facing direction.
Adding random pipes, and the ability to jump over them, I'd made a 1980's...
Views 24, Upvotes 0
Daily Blog
21st March 2010  
Uhoh!!
This week I've been doing a lot of background work over at Socoder.
There's been a heck of a lot of unseen features added, along with a couple of noticable, but not noticed, additions as well.
I guess i've been in a php mood, more than a game-making one.
Views 0, Upvotes 0
Daily Blog
18th March 2010  
Yesterday I mistakenly posted last week's game.
Today I post this weeks!
NMcCoy's been working on AGameAWeek of his own, for the past 8 weeks.
Lately he's stumbled upon a bigger idea which is taking a while, but is still managing to throw out smaller games, to keep up his ratio.
Views 0, Upvotes 0
Daily Blog
18th March 2010  
August 26th 2009
That's the last time I did a Mailbag post!
Blinkin' eck!
Over the past 6/7 months, I've occasionally dipped into the mailbag and plucked out little snippets, but I figured it was about time I did a proper one.
Views 13, Upvotes 0
Daily Blog
17th March 2010  
I've been meaning to start mentioning McCoy's AGameAWeek games for a few weeks, now, but am usually too busy on a Wednesday to think about it. D'oh!!
No matter... Today I'm at work, and have incredibly managed to remember, so here's this weeks.
(URL "http://nmccoy.net/2010/03/10/game-07-avoid-spikes/">Avoid Spikes) is one of those "uhoh!" games that regulars here will be all too familiar with.
They usually occur when you've spent too long on a project, and would rather it wasn't rushed, ...
Views 11, Upvotes 7
Daily Blog
16th March 2010  
A great little platformer, this week, albeit one without an end!
Well, there is an end, but I'm not 100% sure anyone will reach it. Having said that, I'm probably not the world's best person to ask about that. I suck at playing!
Anyhoo...


Views 3, Upvotes 2
Release
16th March 2010  
Try to collect as many of the 200+ coins as you can.
Views 3004, Upvotes 10
Mar10 , Remake
15th March 2010  
On Tuesday I'll be posting the last of my planned Mar10 games, and it's going to be a wild ride to see what oddities appear for the next couple of weeks.
After that I've got the whole JNKPlat10 to do, but that'll probably be more of a background thing.
In the meantime, I'd like your game ideas, and what better place to pop them, than into our ever-present Suggestion Box, over on the right.
I'll peek inside the spam filled mass of suggestions once I've posted this game, and try to dig out a...
Views 9, Upvotes 2
Daily Blog
15th March 2010  
As most of you know, I'm a bit crap at designing levels. I tend to leave that kind of thing to random generators, or other people!
Today I'm designing a level, and it's taking AGES!
It's already 10 o'clock, I've been at it for about 2 hours, and I've managed to make about 1/8th of a level.
That's 1/4 of it done, for those counting!
Views 7, Upvotes 5
Daily Blog
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