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11th May 2010  
Why will companies deliver things on time!?!
Today, my Mac was meant to be turning up.
It's not 3:30, the Mac isn't here, and even if it does turn up, I've no sodding time to DO anything, what with having to get ready for work, and all..
I was hoping to have the following achieved today.
Views 4, Upvotes 0
Daily Blog
11th May 2010  
Cracking game, this week!
What started out as an unknown game, quickly became fantastically playable. A remake of the little WarioWare UFO Spike thing that I made last week, only with more spike things than is probably sane!
In the end, the game's turned out quite a lot like a Geometry Wars clone. I wasn't expecting that, but there it is!

Two fire buttons, Z for left fire, X for right fire. I wonder how long it'll take for people to realise that, without me having writ...
Views 5, Upvotes 0
Release
11th May 2010  
Destroy all the nasty looking spikes, before more arrive.
Views 2565, Upvotes 11
Shoot-em-up , Arena , Swarm
10th May 2010  
Oh, blimey, what happened to my game!?!
Playing about with super smashy explodey effects, led to the inevitable conclusion that enemy bullets would be completely un-noticable.
Dang..
So, rather than add any enemy, I stuck with the spinny things from the WarioWare game.
Views 10, Upvotes 0
Daily Blog
9th May 2010  

This week I'm going for a good old fashioned shooter.
Stuck between two side limits, fly your ship back and forth, and shoot all the baddies.
At the minute, the baddies only consist of the spike thing from the WarioWare game, but I'm going to start adding proper baddies tomorrow.
Views 4, Upvotes 0
Daily Blog
7th May 2010  
I've been considering doing this game over the past few weeks. When I started doing JNKPlat2010, I wondered how neat it would be to lock away a new NeonPlat in the game. (Around about the time I added the Arc around Platdude whenever he uses the Jetpack!)
Today, I got this through the suggestions box.

Friday 7th of May 2010 04:28:21 AM
Views 0, Upvotes 0
Daily Blog
6th May 2010  
I've been trying to keep things juggling around for a while now. Hopping between Socoder work, little bits of music, youtube vids, and then the biggies.. the AGameAWeek's, and the weekly Socoder Newsletter.
There's a heck of a lot to do.
Recently I've also thrown 2WarioGamesAWeek into the pile, and I'm now keeping JNKPlat2010 up in the air, too.
OMG! It's getting mental!!!
To even consider adding to JNKPlatDS08, with some of the more recent blocks, would be a very very silly idea.
Views 3, Upvotes 0
Daily Blog
5th May 2010  
Gettin' a wee bit messy, this week, isn't it.. hmm.. Lots going on, and commenting all over the place.
Might need to do something about that..
Anyhoo...
WarioWare DIY
Views 3, Upvotes 0
Daily Blog
5th May 2010  
Over at Socoder I've stopped doing Wednesday Workshop, which has spawned a heck of a lot of sideprojects in it's time.. In fact, in all honesty, Socoder wouldn't exist without it. And.. realistically, this site probably wouldn't either.
Still, WW's had it's time, and everyone got bored with it.
"Wednesday Worklogs" has now started, where everyone plonks down a nice big lengthy list of things they've done over the week.
.. Hopefully that takes off!
Meanwhile, as far as little quick g...
Views 2, Upvotes 0
Daily Blog
4th May 2010  
I've a couple of new games ready, but what day should I be aiming for?
Monday's Ninty's day, Tuesday's AGameAWeek day so I'm already busy with that.. Maybe Wednesday for my Wario games?
*shrugs*
Views 0, Upvotes 0
Daily Blog
4th May 2010  
This is probably going to be the last release
There's a couple of new tiles to play with, and 2 extra packs. One (with 12 levels) from me, and one (with 2 and a bit) from StudioFortress. (If you'd like to attempt the third one of those, load it in the editor.. I couldn't get past the flame-pit!)
I have a couple of extra tile ideas jotted down, but they don't feel like they'd add anything to the game, so I haven't bothered to add...
Views 7, Upvotes 0
Daily Blog
4th May 2010  
AGameAWeek! Seems like a long long time since I last did this.
In reality, it's only been a month, but BOY did that feel like an eternity!
Let's have a look at this week's game..

Views 16, Upvotes 3
Release
4th May 2010  
Shoot the colourful targets, and make them all go Pop!
Views 3223, Upvotes 10
Colour , Combo , Gravity , Puzzle
2nd May 2010  
After the fun of a JNKPlat-based April, it's time to get back into the AGameAWeek spirit, and out of the silly ranty 2BeesInDePub mood that I'm currently in.
This week I'm playing around with black holes. Except they're not black.
The player has 4 coloured shooty bobs, and must fire missiles to clog up the not-black-holes.
Each hole hit blasts out more little missiles, and it all becomes a nice swooshy swirly colourful frenzy of dots.
Views 1, Upvotes 0
Daily Blog
2nd May 2010  
2beegames.com has, since May 1st, become IndiePub, but haven't bothered to claim indiepub.com domain, or indiepub.co.uk, or .net, or.. well.. whatever.

For the past month or two, they've been banging on and on about their all-new coming soon site, and how amazing and new it'll be. They were originally going for a nice bright yellow theme, with all nice sparkly-ness, and instead seem to have settled on kind of dull desaturated brown/orange theme, along with a complete identity change.
S...
Views 5, Upvotes 0
Daily Blog
30th April 2010  
WarioWare DIY arrived via lady-postman at about 12pm today.
I finally finished tap-tap-tap-tap-tap skipping my way through the tutorials about half an hour ago.
My god, talk about mind-numbing pap!
Every little bit of "How to make games" all drawn out in a way that only Nintendo could manage!
To give them credit, it's actually a fairly competent tutorial, and I can see it being really helpful to most.. The "And/Or" tutorial, in particular, was quite comprehensive even in it's fairly ...
Views 0, Upvotes 0
Daily Blog
30th April 2010  
Mmmm.. Wallpaper!
(URL "http://AGameAWeek.com/Platshot%20Brick.png">
(URL "http://AGameAWeek.com/Platshot%20Metal.png">
(URL "http://AGameAWeek.com/Platshot%20Dirt.png">
If you'...
Views 0, Upvotes 0
Daily Blog
28th April 2010  
Very rarely do I get feedback direct, other than from the few of you who seem to hang around here a lot, but there is feedback out there.. if you really hunt for it!
This past couple of weeks have, as per usual, been all about the Two-Button-Jump.
"OMG! Two!? WTF!" and so on. I can deal with those complaints, I've heard them many a time before, and even added the extra one-button rubbishy mode to help those who can't shut up about it.
It's annoying, but what the hey.
*fingers in ea...
Views 3, Upvotes 0
Daily Blog
28th April 2010  
New tube video to match the newer 100 level release, including it's nice new graphical styles, and snippets from the first 50 levels.
Let's see if we can make it.. um... maybe 150 for the next one!?!?
Get them levels in!!
Views 0, Upvotes 0
Daily Blog
27th April 2010  
This is the 2nd release, unless you got the Editor Pre-release, in which case, this is actually the third!!
Oooh!
100 levels, with #100 having a nice big star on the titlescreen!
There's a couple of new tiles to play around with, but I've had no time to actually build any levels with them, due to silly bad-head days.
Views 1, Upvotes 0
Daily Blog
23rd April 2010  
So, I'm currently busying away redoing all of Sir Voe's gfx, and they're actually fitting in quite nicely. So that's going well.. Gudgud!
I've gotta start working on doing more levels, and I've yet to actually add any new tiles yet. Plenty to do, then.
Meanwhile, if anyone's making any levels, get'em in by Monday, and I'll attach them to the next release.
Ta muchly!!
Views 0, Upvotes 0
Daily Blog
22nd April 2010  
We're not done yet!
In order to further our quest to redo DS08 in Bigginess, we've also got to redraw all of SirVoe's wonderful alternative graphics that he designed for DS08.
There's 3 extra sets of sprites, and it's taken me about 2 hours to redraw about 1/4 of the first sheet.
Uhoh!!
Views 4, Upvotes 0
Daily Blog
21st April 2010  
DS Converts : Part One
As much as I tried to make the 2 versions compatible, I did mess a few things up along the way.
Plungers and Darts move at a slightly different speed, and even Platdude runs at a different "steps-per-block" speed, too.
It's not a whole lot of a difference, but there's enough changes to have broken some of the levels.
So, rather than having a "Load my Levels" option, I'm doing things bit by bi...
Views 2, Upvotes 0
Daily Blog
20th April 2010  
It's Platdude Time!

Guide Platdude through 45 puzzling platform levels, dodging darts, fleeing flames and always being mindful of mines!

Views 1, Upvotes 0
Release
20th April 2010  
Join Platdude in his chunkiest adventure yet!
Views 15910, Upvotes 65
Platdude , Puzzle , Platformer
19th April 2010  
It's been three whole weeks since I made a post with that title, but we're ready to get going with the whole JNKPlat 2010 thing, and nothing short of a complete hard drive failure could stop it, now!!
*Jay quickly does a backup*

Mmm.. Luvly big shot!!
Views 7, Upvotes 1
Daily Blog
18th April 2010  
Woot! He's on his way! Everyone excited? Probably not!!
JNKPlat 2010's first release will be right here, Tuesday morning.
There's a handful of bits and pieces yet to be done, but as it stands it's entirely playable. Tomorrow I've got to set up lives and midpoints, but other than those there's nothing too "missing" in the game. I've even enabled one-button-method. Euwww!
Level makers should be preparing to send in their packs, for the end release, and I'll...
Views 2, Upvotes 1
Daily Blog
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