Name the Next Game!
Blog
28th February 2018
I seem to be making a new Horizontal Shooter.
Thus far, I've got bullets and a trail working, but I'm not sure if I'll be keeping the "Catch a bullet" mechanic of previous versions.
Views 221, Upvotes 17
Daily Blog
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Hsx
27th February 2018
Each time I release a game, the thoughts and comments come rolling in.
Let's take a peek at this week's thoughts.
RSKGamesI find Flappadiddle Doo having the smooth gameplay like its predecessor and the polish found in ''Sheep Goes Right''.Views 346, Upvotes 49
Player Thoughts
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Flappadiddle-doo
Snowing!
Blog
27th February 2018
Awww, the lovely lovely thick snow.
Views 76, Upvotes 14
Daily Blog
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Hsx
26th February 2018
OK, let's get things kicked off properly.
Views 381, Upvotes 41
Release
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Flappadiddle-doo
Slight Delay...
Blog
26th February 2018
In order to cut off previous edition's scoreboards, I opted to change the game from #552, to #553.
Unfortunately, this has resulted in the random number generator changing, and all the levels are now completely different!!
Currently playing through all the levels again, to be sure they're all working.
Release, maybe tonight? Maybe earlier.. No idea!
Views 43, Upvotes 4
Daily Blog
Ready...!?
Blog
26th February 2018
I'm fairly happy that Flappadiddle-Doo is ready to go.
Over the next hour or so, I'll recompile, get all the assets redone, and get things uploading.
Meanwhile, last night was spent watching the 3D Printer printing the second test SoCoder ball.
Views 157, Upvotes 25
Daily Blog
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Flappadiddle-doo
Almost There...
Blog
25th February 2018
Been playing the Windows edition of Flappadiddle-Doo for most of the day..
.. Playtesting, honest!!
Had to play through the "World" levels over and over, just to be sure they're doable.
Tweaks yet to be done, include making the "Bonus Multiplier" a bit more obvious. I'm not sure how best to do that, but it'll probably just end up being a star-system or a red/amber/green light thing... You'll know what I did, once it's ready!
Once that's done, I'm going to spend the r...
Views 117, Upvotes 24
Flappadiddle-doo
Groundhog Day
Blog
25th February 2018
Today's plan is exactly the same as yesterday's plan.
It's like Deja Vu, all over again.
Views 96, Upvotes 24
Daily Blog
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2018 Framework
Online Scoreboards
Blog
24th February 2018
A bit late in the day to realise you'd only coded half the blinkin' online scoreboard stuff!!
True, the Framework was happy to send the score data to the server, but ... Then what!?
I'd not coded ANYTHING about receiving the data back, parsing the data, popping the scores and player names into internal memory, and then displaying the online scores to the player.
D'oh!
So, that's what I've been working on all day, today.
As a result, the game might be del...
Views 34, Upvotes 4
Daily Blog
SoCoder Ball'ish
Blog
24th February 2018
\o/yeay\o/
First test print that's at least vaguely decent.
Views 94, Upvotes 27
Daily Blog
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3d Printing
Lazy Birthday Ahead
Blog
23rd February 2018
The 3D printer finally managed to start printing, last night.
It managed about 8% of the print, before the print "popped" off the mat, and everything went horribly awry.
Bah, humbug..
I'll probably have another attempt at it later.
Since it's my birthday, I'll be sitting about and being generally lazy, today.
Nothing much more to say than that!
Lazy Jay wins, today..
Views 26, Upvotes 4
Daily Blog
Edging Closer
Blog
22nd February 2018
The game's a little closer to release, as I've stress tested all the "Main" levels.
Views 152, Upvotes 32
Flappadiddle-doo
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