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2nd August 2007  
This week, an In-Progress experiment.
Use the flash thing on the top right of the site. Doodle yourself a little image, then click "New" which will not only start you off again, but also save the icon to a file on my site.
In the next few days I'll be collecting all the icons (and moderating them!) and then placing them into future games. They'll be used in plenty of ways, from Picross puzzles, to odd little incidental imagery.
Hopefully I'll be able to collect a fair few of them, and I'...
Views 33, Upvotes 7
Daily Blog
17th July 2007  
Week 22 of the Wednesday Workshop was Racing week.
The first game I attempted was a UFO Fly game, the game you see entered.. But after I'd done that, I attempted a couple more engines.
#1 was a mess, and never really got anywhere. It was a nice graphical effect, but nothing more than that.
#2 however, was a Ball Bouncing AI Racing grand prix game!
Here it is, as it sits on my hard drive. Unlike last week I haven't bot...
Views 39, Upvotes 3
Workshop
17th July 2007  
Match the numbers on the left with those on the right, then click the number on the right!
Views 1616, Upvotes 5
Puzzle
14th July 2007  
The original test bed for the fantastically swirly shoot-em-up
Views 1542, Upvotes 12
Experimental , Shoot-em-up , Horizontal Shooter
10th July 2007  
"Create a Horizontal Shooter".. That was the compo rules for The Horizontal Shooter compo, over at SHMUP-Dev.. Or at least I think it was there.
I started this entry in January 2006. I know this because the game has a directory numbered 031..Since starting Wed.Workshop I've been numbering all my dev-dirs according to the number of that week's workshop!

Why I never finished it, I don't know.
Maybe I grew bored of it. Or ...
Views 83, Upvotes 8
Abandoned
7th July 2007  
When I created JNKPlat 3D (about 3/4 way down (URL "http://AGameAWeek.com/?page_id=2">here)) I intended to have an end-credits sequence. So I composed this nice theme for that purpose.
Unfortunately I have an odd knack of never finishing off games, so an end credit sequence never appeared in the game.
For the new JNKPlat I grabbed this theme and turned it into a smaller Mod, but some people like it, so here's the original version in it's MP3 format.
(URL "http://AGameAWeek.com/music/Closur...
Views 45, Upvotes 5
Daily Blog
6th July 2007  
Guide Platdude through the many varied levels.
Views 1992, Upvotes 35
Platdude , Platform , Strategy , Puzzle
3rd July 2007  
Sometimes you forget about games!
I worked on this game for a while, back in early 2003. The idea was to nick the whole Pokemon idea, and create a bizarre Coding based adventure game.
So, I nicked the graphics, too!

Views 64, Upvotes 8
Abandoned
28th June 2007  
While I was playing Ultima Online a lot, I decided to do a silly Ultima based comic. It seemed like a good idea at the time, but it took ages to cut out and manage each of the panels of a comic, in order to make the pages look good.
As I always say, "A simple idea can always be made easier if you use Blitz to do all the boring work for you." It's a long saying, but it fits.
Hyper Llama Man lasted for 6 pages.. Not a long time, but at least I managed to pull myself away from Ultima!
T...
Views 67, Upvotes 10
Tools
20th June 2007  
Theory. I can make 3 versions of Platdude in 3D.
All three will be inside a box area. Version 1 will be a maze-like affair, with a multi layered floor, and 4 walls. Version 2 will be up against one of the walls and will play in a classic platform style. Version 3 will take the whole box area and fill it with Super Amazing Platforming Fun!
.. These were my thoughts when first trying out Blitz3D, 5 years ago.
Views 56, Upvotes 9
Abandoned
19th June 2007  
When I started doing Wed.Workshop, a few people complained that a week was too short a time, so in September 2005 I did the first and only Monthly Workshop. The Super September Challenge asked people to recreate a classic 8-bit game in a 16-bit style, and add some silly extras that people kept adding to games around that time.
My entry was to be Super Dig Dug.
It started off well enough, but then the sound started going all screwy, and I couldn't be bothered fixing it. So it was left to rot...
Views 84, Upvotes 10
Abandoned
19th June 2007  
I've started to go through all my stuff, and I decided that, rather than just list everything, I'd try to create some kind of descriptive history of all my games, be they completed fun stuffs, or just failed experiments.? You might even start to see some new stuff appear here that you've never seen before!? ? In the meantime I've built up the JNKPlat section, as well as the More Games page.
I'm not sure if I'll bother doing the Wed.Workshop page.? Or perhaps I'll just list a few of my favourites. ?...
Views 68, Upvotes 8
Daily Blog
18th June 2007  
Over the year, I've started a whole big bunch of games. Occasionally I finish a few! Here's some of the ones that involve Monkeys!
A mini competition was announced over at BlitzCoder. Create a game using no more than 150 lines of code. I created a silly game featuring a spinning set of monkeys, flying through a multicoloured tunnel. You had to shoot the monkeys. This became Space Monkeys 1
...
Views 93, Upvotes 26
About
18th June 2007  
I get bored. I get bored a lot. Especially when working on large projects. It's nice to occasionally have some weird random thing to do.
That's why I set up the Wednesday Workshop.
A weekly challenge. Make a game based upon a given theme, or task. Everyone who enters gets put through for a vote. But it's not really about the winning. It's about having something to do when you're bored. And .. I get bored a lot!
Click Views 73, Upvotes 5
About , Workshop
18th June 2007  
OK, lets see how well we go with this.
Taking a slight page from Prospero, I decided to setup a Wordpress page.
I'm (hopefully!) going to be using this site to keep track of all my old Games and Musical pieces, so they'll all be easily accessible.
It'll probably not work, but it's at least worth a try, right?
Views 67, Upvotes 6
Daily Blog
18th June 2007  
Platdude. A 16 pixel, 3 color character. Deftly defying the world of 3D models and amazing realism, in favour of good old fashioned gameplay.
Over the years, Platdude has been in plenty of games.. Here's an approximate history of Platdude, along with Downloads where appropriate. (Or skip to the bottom for the latest stuff!)

Views 205, Upvotes 6
About , Platdude
18th June 2007  
What do you do once a workshop's on fire?
Views 1420, Upvotes 13
Adventure , Platdude , Idigidragon
6th June 2007  
Protect the family from the swarm of flies
Views 1397, Upvotes 7
Duck , Quack
6th May 2007  
Rescue all the little children and escape the many many levels.
A game with a misspelled title that doesn't care it's misspelled!
Views 2045, Upvotes 29
Remake , Action , Maze , Platformer
3rd May 2007  
Munky is falling, so type your fastest!
Views 1468, Upvotes 28
Typing , Munky
1st May 2007  
Get the coloured balls to their homes.
Views 1210, Upvotes 15
Puzzle
15th April 2007  
Dodge the walls, pick up the boxes, ignore the dodgyness!
Views 1587, Upvotes 12
Incomplete , Avoid
9th April 2007  
Get the ice to build the igloo.
Views 1646, Upvotes 24
Remake , Platformer
6th March 2007  
Picross with added Color.
Views 1097, Upvotes 21
Puzzle , Logic
12th February 2007  
Dodge the walls and get as far as you can.
Views 1317, Upvotes 13
Incomplete , Avoid
16th January 2007  
Push and pull the balls with magnetism.
Views 1429, Upvotes 14
Platdude , Magnets , Puzzle , Strategy
8th December 2006  
Move the mouse up to add lift to the plane
Views 1152, Upvotes 11
Incomplete
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