Something Started
Blog
6th March 2018
Today's attempts at the online fixings didn't work out.. Again!
I'm totally lost as to how to do that. Bah, humbug!
So, instead I started work on the next game.
I'm not 100% sure if this'll work out, but I'm aiming to make a sokoban-esque crate pushing puzzle game.
It might end up taking a couple of weeks, as I'll need to somehow come up with a nice way to generate levels. .. Or actually make them!!
Views 59, Upvotes 11
555
6th March 2018
With each release, the feedback is fed back, and I like to gather any important comments and post them into an easily accessible post.
This week's game is the lovely neon shooter, On a Space Shooting Trail
RSKGamesLast year I played one the NeonPlat games and marveled at the neon graphics style. This game has the same style but the way the looks is achieved seems to have matured a lot. Using the new framework some crafty blending techniques have been used to convert the simple white s...Views 238, Upvotes 44
Player Thoughts
Six Years On
Blog
6th March 2018
Six years to the day that they found the great big tumour in my head.
In the time since, I've created over 130 games, built 3 different Frameworks including the recent C++ one, and drawn a heck of a lot of daily Pixelart doodles, tons of ALChoons, completely rewritten two fairly large websites, and a whole load more.
None of this would've been possible without the great Neurosurgery team up at Salford Royal, (specifically, Dr Leggate's team) and the wonders that are the British NHS.
Tha...
Views 114, Upvotes 23
Daily Blog
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Health
5th March 2018
Views 872, Upvotes 53
Space
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Shoot-em-up
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Horizontal Shooter
5th March 2018
The second game in the new C++ Framework is another familiar favourite, as we battle once again, in the neon skies.
Views 271, Upvotes 44
Release
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Hsx
5th March 2018
According to what I've read online, I need to convert the socket to a non-blocking socket, then try to connect, and THEN (after trying to connect?!) tell it to set the timeout to a low number.
Views 86, Upvotes 15
Daily Blog
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2018 Framework
Learning "Online"
Blog
4th March 2018
Today during testing, I hit a rather nasty issue with the framework.
When coding the Online Scoreboard component, I added a 5 second timeout to the code.
Unfortunately, as well as that works "in theory", the timeout is completely ignored during the "connect" part of the script.
Views 104, Upvotes 23
2018 Framework
What's Next?
Blog
4th March 2018
So the shooty game (On a Space Shooting Trail) is near enough done.
Today I'll be needing to compile and upload, and then you'll get to play.
I know it's only Sunday, but there's no point in keeping the game to myself, when it's already ready for launch.
So, what's next then?
I've nothing specific in mind for this week, so if you'd like to see me tackle anything in particular, let me know in the comments.
Views 85, Upvotes 2
Daily Blog
Do the Pickups, Jay!
Blog
3rd March 2018
Spent yesterday making the game look and feel as good as I could, but STILL haven't added any pickups!
Views 91, Upvotes 18
Daily Blog
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Hsx
Coming Along Nicely
Blog
2nd March 2018
Still need those pickups, Jay!
Views 25, Upvotes 3
Daily Blog
Android Again?
Blog
2nd March 2018
Spent about an hour cursing at Android again, last night.
"Hey, why not download out wonderful Android Studio, which makes everything a breeze!"
... Bah, humbug..
Views 36, Upvotes 3
Daily Blog
1st March 2018
Player goes right, bullets are working, baddies appear, deaths and kills.
All is working well.
Views 51, Upvotes 4
Daily Blog
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