18th March 2018
Help Roland get all his biscuits from the crazy maze, using only the power of his epic pushing arms.
(Game title pinched from @Ashens.) Views 1013, Upvotes 84
Roland
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Amstrad
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Amsoft
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Ashens
18th March 2018
Guide Roland around the maze, using the many blocks to push his biscuits into an area he can eat them from.
Views 314, Upvotes 45
Release
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555
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Roland
Finishing Touches
Blog
18th March 2018
I'm still not happy with the background for the Biscuit game.
It's currently "Generic Starfield #1287894372", but I feel like I could possibly come up with something a bit more interesting.
I'll be giving that a go, later.
Views 66, Upvotes 19
Daily Blog
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555
Getting Close
Blog
17th March 2018
Todo-list
1. Need some kind of background, although I'm not sure what that might be.
2. Need to add the online scores, which at this point will just be "Number of levels complete"
3. Need to add the tutorial to the first level.
Otherwise, the game's nice and playable, and BOY can it be fiendishly difficult! (Either that or I'm just rubbish at it..)
Views 74, Upvotes 6
Daily Blog
Daily Blog
Blog
17th March 2018
Couldn't get to sleep, last night.
The Level Layout grid was keeping me awake, as I considered how many alternative ways I could figure out the many possible sets of numbers.
Views 122, Upvotes 24
555
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2018 Framework
The Spiral
Blog
16th March 2018
After a bit of a chatter on this SoCoder thread, with help from Spinal and RSKGames, I eventually ended up with a spiral-based level selection.
The main menu is now a big bunch of uninteresting looking squares.
The middlemost square is initially unlocked, and as you complete levels, adjacent levels will unlock.
Views 112, Upvotes 30
555
DELETE!
Blog
16th March 2018
Yeah, the "After eating, go crazy!" stuff isn't working out.
The two sections, puzzle vs arcade, are TOO different, and don't really work well together.
Having it happen every single level just became repetitive, far too quickly.
Views 64, Upvotes 17
555
Daily Blog
Blog
15th March 2018
SamuelAFalvoII on Twitter suggested something, yesterday.
The biscuit game might be being tweaked as a result.
Views 10, Upvotes 2
Daily Blog
Biscuits To Come
Blog
14th March 2018
Added most of the animations, today, so everything's looking vaguely decent.
Tonight/tomorrow will be designing a menu layout.
I'm currently thinking of doing a grid, and unlocking surrounding levels. It'll be an easy enough way to do it, and I should probably try to come up with a reusable version of that sort of menu, to go into the Framework.
Aaah, the joys of doing menus!!
Views 60, Upvotes 18
555
Biscuiting
Blog
14th March 2018
As I continue to tweak the level generator, I've somehow managed to get it to make a few rare 3-biscuit levels.
They're incredibly few and far between, but every 100 or so generated levels brings a 3-biscuit level to the forefront.
Views 73, Upvotes 20
Daily Blog
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555
13th March 2018
(YouTube)
Apologies if anyone else is having issues with their virus checker, or other battles to get the game running.
Views 135, Upvotes 19
Otakupunk
Only 2 Biscuits...?
Blog
13th March 2018
Although I've now upgraded the level generator to handle more than 1 biscuit at a time, the maximum it seems to be able to make levels with is 2.
After that, biscuits keep falling off the level, and the levels aren't completable.
So, one or two biscuits at a time, but the levels are still kinda samey.
Although the generator's coming up with nice and complex paths to get the biscuits, the end result is that you can complete the level much easier if you just ignore the complex path and do you...
Views 57, Upvotes 14
555
Biscuit Ideas
Blog
13th March 2018
What to add to the Biscuit game?
Unsure of what else I can throw into the mix, I'm now instead considering just having a second and possibly third biscuit in the levels.
Views 83, Upvotes 29
Daily Blog
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555
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