Hard to Control
Blog
2nd April 2018
By which I mean, the controls are nice and decent, and the track is also quite nice ('ish!) but the scaling is all off.
Views 28, Upvotes 4
Daily Blog
Tracked
Blog
1st April 2018
I think I've got a decent method for doing tracks.. Maybe..
The method goes like so.
1. Draw track onto 64x64 image.
2. Convert to string of text.
3. Add strings of track-text into sourcecode.
4. Convert string of track-text back into positions of pixels, and draw onto the buffer.
5. Drive!
Seems to work.
Next will be adding track-tracking so the game registers as you drive around the track.
Views 33, Upvotes 4
Daily Blog
Focus, Jay..
Blog
1st April 2018
OK, today I need to work out the track generation, as I didn't do a bloomin' thing on the game, yesterday!!
Instead, I faffed about with looking into 3DS Homebrew and figuring out things, there.
Views 31, Upvotes 6
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3DS Homebrew?
Blog
31st March 2018
Everything seems nice and stable with the Win/Linux/Mac framework, but it's a shame that Android and iOS aren't currently part of the journey.
What better time then, to choose to take a really odd detour, and see if I can squeeze in a little extra.
Views 175, Upvotes 21
3ds Homebrew
Tracking the Track
Blog
31st March 2018
This week's game might end up carrying over to next week, as I still have an awful amount to do, and not a whole lot of time left for this week.
(Plus, it's Easter Weekend, and we've got family showing up, so there'll be less coding time for Jay!)
Views 52, Upvotes 3
Daily Blog
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Back to the Car
Blog
29th March 2018
Having attempted a whole host of other ideas, this week, I'm currently back to driving a car around a small track.
Top-down, 2D, probably timer-based.
Today will be about getting the physics to work, and figure out exactly what style the game will take.
Views 30, Upvotes 4
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Another Direction
Blog
28th March 2018
So, I scrapped the Sheep Herder engine, and started a new "time trial based" engine instead.
I got a classic Thrust style gravity ship, popped it at the start of the track on the top left of the screen.
Fire for Thrust and then left and right.
Views 28, Upvotes 2
557
Unsure...
Blog
28th March 2018
I'm trying my best to figure out a nice control scheme for this Sheepdog game, but the two main methods don't appear to be working out.
Views 23, Upvotes 2
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Come and Go
Blog
28th March 2018
I spent most of yesterday fiddling around with lots of different control methods for the Sheep Herding game.
After a number of methods, I've settled on having "Come" and "Go" buttons.
Views 48, Upvotes 7
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Aaah, Sheepy
Blog
27th March 2018
I'm not happy with the way the little sheepdog turned out, and spent ages last night trying to make it look a little more canine, and less like a rat!!
I still haven't quite figured it out.
.. I'm certainly no artist!
Views 43, Upvotes 3
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Thought Process
Blog
26th March 2018
Links : Tweet - Game Mentioned
I suppose I could do a racer, this week..?
Views 183, Upvotes 16
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