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2nd April 2018
By which I mean, the controls are nice and decent, and the track is also quite nice ('ish!) but the scaling is all off.
Views 28, Upvotes 4  
Daily Blog
#712 - 2nd April 2018
Views 33, Upvotes 7  
Helpful Fairy Pixelart
#1188 - 2nd April 2018
Views 77, Upvotes 17  
Wildlife
Tracked Blog
1st April 2018
I think I've got a decent method for doing tracks.. Maybe.. The method goes like so. 1. Draw track onto 64x64 image. 2. Convert to string of text. 3. Add strings of track-text into sourcecode. 4. Convert string of track-text back into positions of pixels, and draw onto the buffer. 5. Drive! Seems to work. Next will be adding track-tracking so the game registers as you drive around the track.
Views 33, Upvotes 4  
Daily Blog
1st April 2018
OK, today I need to work out the track generation, as I didn't do a bloomin' thing on the game, yesterday!! Instead, I faffed about with looking into 3DS Homebrew and figuring out things, there.
Views 31, Upvotes 6  
Daily Blog , 557
#711 - 1st April 2018
Views 34, Upvotes 8  
Definitely Flat Pixelart
#1187 - 1st April 2018
Views 80, Upvotes 17  
Flat
31st March 2018
Everything seems nice and stable with the Win/Linux/Mac framework, but it's a shame that Android and iOS aren't currently part of the journey. What better time then, to choose to take a really odd detour, and see if I can squeeze in a little extra.
Views 175, Upvotes 21  
3ds Homebrew
31st March 2018
This week's game might end up carrying over to next week, as I still have an awful amount to do, and not a whole lot of time left for this week. (Plus, it's Easter Weekend, and we've got family showing up, so there'll be less coding time for Jay!)
Views 52, Upvotes 3  
Daily Blog , 557
#710 - 31st March 2018
Views 36, Upvotes 7  
Oh, Beep! Pixelart
#1186 - 31st March 2018
Views 95, Upvotes 25  
Game Over
Buffer!!! Blog
30th March 2018
Arrrgh!! Buffers!!
Views 34, Upvotes 6  
Daily Blog
#709 - 30th March 2018
Views 30, Upvotes 7  
DIY Sucks Pixelart
#1185 - 30th March 2018
Views 94, Upvotes 19  
Diy
29th March 2018
Having attempted a whole host of other ideas, this week, I'm currently back to driving a car around a small track. Top-down, 2D, probably timer-based. Today will be about getting the physics to work, and figure out exactly what style the game will take.
Views 30, Upvotes 4  
Daily Blog , 557
#708 - 29th March 2018
Views 32, Upvotes 5  
Fire Hazard Pixelart
#1184 - 29th March 2018
Views 95, Upvotes 21  
Boom
28th March 2018
26 Tracks
Views 476, Upvotes 94  
28th March 2018
So, I scrapped the Sheep Herder engine, and started a new "time trial based" engine instead. I got a classic Thrust style gravity ship, popped it at the start of the track on the top left of the screen. Fire for Thrust and then left and right.
Views 28, Upvotes 2  
557
Unsure... Blog
28th March 2018
I'm trying my best to figure out a nice control scheme for this Sheepdog game, but the two main methods don't appear to be working out.
Views 23, Upvotes 2  
557
28th March 2018
I spent most of yesterday fiddling around with lots of different control methods for the Sheep Herding game. After a number of methods, I've settled on having "Come" and "Go" buttons.
Views 48, Upvotes 7  
Daily Blog , 557
#707 - 28th March 2018
Views 32, Upvotes 5  
Jelly Beans Pixelart
#1183 - 28th March 2018
Views 66, Upvotes 11  
Sweets
27th March 2018
I'm not happy with the way the little sheepdog turned out, and spent ages last night trying to make it look a little more canine, and less like a rat!! I still haven't quite figured it out. .. I'm certainly no artist!
Views 43, Upvotes 3  
Daily Blog , 557
#706 - 27th March 2018
Views 34, Upvotes 10  
The Blizzard Pixelart
#1182 - 27th March 2018
Views 101, Upvotes 20  
Weather , Snow
26th March 2018
Links : Tweet - Game Mentioned I suppose I could do a racer, this week..?
Views 183, Upvotes 16  
557
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