16th April 2018
Bah, humbug!
After spending hours writing a lovely function, the other week, which takes .png images and chops them down to 1/16th their size, so that they work better in the 3DS's memory, it seems that the memory required to load those initial images before chopping is actually too much for the poor little 3DS to cope with.
After having tried the same engine with the same images, but pre-scaled down, the whole framework is running a LOT better.
This means that..
A ) I'm going to have to do al...
Views 80, Upvotes 24
3ds Homebrew
Memory Management
Blog
16th April 2018
Yeah, I really don't have a lot of RAM to play with in the 3DS, do I!?!
Views 160, Upvotes 36
Daily Blog
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3ds Homebrew
15th April 2018
It's weird how many people have flooded my Twitter Inbox offering help on how to get various emulators and pirated games to run on my 3DS.
I appreciate that most people hack their 3DS for such purposes, but I'm not that guy. I'm LITERALLY only doing this for my own games!
Views 74, Upvotes 17
Daily Blog
Oh dear...
Blog
14th April 2018
Today's challenge.. Can't seem to get colours working. Hmm..
Views 145, Upvotes 33
Daily Blog
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3ds Homebrew
A Menu Appears...
Blog
13th April 2018
It works, but like I said this morning, I really need to fix the scaling quite a bit to get everything working properly.
But, yeah.. Our familiar Framework Menu! Woot!
Views 99, Upvotes 25
3ds Homebrew
Hmm.. Textures..
Blog
13th April 2018
Can't seem to get a grip on the texture switching stuff.
I've started a topic at GBATemp, and hopefully someone out there can figure this one out. Not sure.
In the meantime, the sprite-changing is at least working in "Immediate" mode, so.. until I can fix this, that'll just have to do.
The next step will be to have a play with my scaling routines.
Although this one single test has a decent-enough line of text, it's not exactly the world's most readable font, and it's all ki...
Views 76, Upvotes 26
3ds Homebrew
OK, Textures..
Blog
13th April 2018
Today's task will be to try and get multiple textures to work. I'm fairly sure it should be an easy task. They really can't have made it too complicated, right!?
Views 119, Upvotes 44
Daily Blog
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3ds Homebrew
Ooooh!!!
Blog
12th April 2018
OK, step 2 complete.. Only took about a week!!
Views 140, Upvotes 25
3ds Homebrew
More Confusion
Blog
12th April 2018
If I toggle on the texture drawing, the three squares disappear.
At this point, it could be any of the following.
1. The Loader isn't loading the images correctly.
2. The drawing routine's slightly wrong.
3. The textures aren't showing up on the back side, and my camera's pointing the wrong way.
4. I just plain don't know what the hell I'm doing!!
Any of the above might be causing the issue.
Today will be a day of experimentation, and a heck of a lot of luck!!
(Apolog...
Views 90, Upvotes 28
Daily Blog
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3ds Homebrew
Hmm..
Blog
11th April 2018
Had a rather frustrating day of GameDev yesterday, as I struggled to get any further than the blue screen.
Views 69, Upvotes 19
Daily Blog
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3ds Homebrew
Progress Report
Blog
10th April 2018
Although the screen is still just blue, I have at least managed to get it to now load the image data without the emulator freaking out and throwing up as many errors.
The nasty looking purple error messages are gone, and all the errors that remain appear to be showing up on the examples, so I'm not "too" worried about that.
Next step is figuring out why on earth the images still aren't showing up on the screen.
Hmmm..
Views 59, Upvotes 20
3ds Homebrew
3DS - Image Loader
Blog
10th April 2018
OK, today's aim is obvious.
Extra Squishiness in the Bug Department!!
Views 86, Upvotes 22
Daily Blog
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3ds Homebrew
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