13th May 2018
It's been a long long time since I delved into the Mailbag, and having just peeked into it..
.. It's completely empty.
So, I'm reopening the mailbag.
If you've any thoughts, suggestions, ideas, game wishes, or .. Anything.. At all!!
The Mailbag is Open
Views 89, Upvotes 2
Daily Blog
13th May 2018
I'm fairly sure I can make a draw-buffer work on the 3DS, but it seems I have a limit of 256x256 pixels due to my ongoing memory issues.
For the Desktop side of the Framework, I typically work with buffers of 1024x1024, so that's a 1/4 scaling thing from the get-go.
On the 3DS Framework, sometimes it uses full sized PC images when they're small enough, whilst other times it refers to smaller 1/4 sized scaled down images.
This is more or less the same issue on the buffer's side of thin...
Views 89, Upvotes 8
Daily Blog
13th May 2018
After each game's release, my inbox is filled with the writings of all the people who bothered to play it.
Let's see what @RSKGames thinks of this weeks game!
You can Download Franken Hopper here.
@RSKGamesOverview: In Franken Hopper you Hop and catch the flying creatures and avoid the blazing flames from the statues to the side and the fireballs from the big statue's eyes. The platforms help to climb higher to get creatures with more points(Lowest level 5 points, Mid level 2...Views 255, Upvotes 40
Player Thoughts
Sleepy Sunday?
Blog
13th May 2018
I don't normally post a game on a Saturday, but with all the things I had to remember to do, I figured it best to make an early start on this week's posting incase things got a little crazy!
Views 69, Upvotes 7
Daily Blog
12th May 2018
Eating bugs, just for fun!
Views 497, Upvotes 32
Daily Blog
Closure
Blog
12th May 2018
The new choon that appeared last night, Generous Justice, is the music for Franken-Hopper.
Views 106, Upvotes 16
Daily Blog
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561
A bug in the site..
Blog
11th May 2018
I've just noticed a really odd bug in my site, via the method of visiting another site!
Over at Nintendo Max they've listed Flappadiddle as being from October 2017.
"October 2017? It definitely isn't from then.. Where on earth have they got THAT date from?"
.. I checked my own site, and...
Oh..
The dates on the downloads in the Game Archive Downloads have been wrong since the site rewrite!!!
Views 72, Upvotes 3
Daily Blog
Mind-Mush
Blog
11th May 2018
I tried to tackle the online-leaderboard component of my 3DS target, yesterday. It didn't go well at all!
Views 51, Upvotes 3
Daily Blog
Scaling Complexities
Blog
10th May 2018
Having solved the "gap" issue from last night's post, I spent some time fiddling with the actual game.
Views 106, Upvotes 18
Daily Blog
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3ds Homebrew
Two Faces
Blog
9th May 2018
Already the scaling is causing quirks!!
Views 124, Upvotes 24
3ds Homebrew
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2018 Framework
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561
Nothing to Report
Blog
9th May 2018
I did a little coding, yesterday, but nowhere near enough to be worthy of blogging about.
Instead, I sat and played quite a lot of Words With Friends (Username : Jayenkai, if you want to join in) and watched a ton of random bits and pieces on YouTube.
I've been watching a lot of Disneyland-Secrets things, lately, and I'm not really sure why. TPMVids filled an alarming amount of my time, last night.
Either it's the hot weather, or it's my mind's way of saying "Hey, I wrote this wh...
Views 37, Upvotes 3
Daily Blog
Too Hot!
Blog
8th May 2018
I can happily code in all kinds of weather, but when it's sunny, things start to slow down a whole bunch.
Views 30, Upvotes 3
Daily Blog
Flappadiddle-Brew
Blog
7th May 2018
The epic Flappadiddle-Doo is now available on 3DS Homebrew.
95% of the game is intact, but the tiled backgrounds have vanished due to "I haven't added buffer-drawing to the 3DS Framework yet!" reasons.
Otherwise, it's pretty much identical.
6 worlds, 6 birds, 6 endless modes, and a whole lot of flappiness!
You can Download Flappadiddle-Doo here for Windows, Linux, MacOS and now 3DS Homebrew, too!!
(I'm going to need to make 3DS Cases, now, aren't I!?!)
Views 42, Upvotes 4
Daily Blog
Today's Plan
Blog
7th May 2018
I might add a few extra functions for primitive drawing, or maybe a setting somewhere or something.
It's not too much of an issue, in that I know why it's drawing things at different scales, but it'd be a little easier if I didn't have to worry about whether something's going to be "The same scaled position as the larger desktop version" or "The exact location on the screen"
Views 54, Upvotes 3
Daily Blog
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