Pathfinder Project
Blog
2nd June 2018
I've got a quick pathfinder working on Blockman Gets "Something", now, so all levels should be bearable, with targets that make sense and are indeed possible.
Might be insanely hard to find that path, but I'm fairly confident that it's working the way it oughta be.
Views 91, Upvotes 9
564
Still no "Arcade"
Blog
2nd June 2018
I spent most of yesterday trying, over and over, to get the regular standard mode to feel right.
After hours (literally hours!) of playtesting, I'm fairly sure now that the basic levels are at least mostly beatable.
Views 50, Upvotes 9
564
Balancing Blockman!
Blog
1st June 2018
I spent ages yesterday finding the right balance.
Playing Blockman Gets and Blockman Gets More, there's a distinct feeling that something's missing from More.
Views 81, Upvotes 11
Daily Blog
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564
A day of Blocks
Blog
31st May 2018
A rather productive day, today, as most of the audio got finished off, the level creation worked out well, and 3DS controller tests now feel much more comfortable.
I'm now trying to come up with interesting concepts that might expand the basic game, but as usual I'm worried that doing so might break the very logic of the game. I'll really need to think hard about what does and doesn't work in the game, and might even split it into its own "arcade mode", rather than break the main game...
Views 81, Upvotes 7
564
A Day of Silence
Blog
31st May 2018
I mostly switched off, yesterday.
Views 25, Upvotes 5
Daily Blog
error_log
Blog
30th May 2018
It seems that if you have a .php file inside a folder, then it gets its own error_log file, meaning all this time I've been having a little error log grow inside an old abandoned folder, because I forgot it had a broken .php file in there!
.. Oops!!
Views 39, Upvotes 5
Daily Blog
Lazyman's GUI
Blog
29th May 2018
Spent most of today trying to find the right feel for the controls.
I'm still not 100% happy with them.
Although they feel ok with the tapping of keyboard keys, they feel totally wrong when trying to play with a DPad, which is odd, because I tend to think of those two things as being very much the same thing.
Anyhoo, other than that, the game seems to be coming along nicely, although I've yet to add anything new into the mix.
I'm currently trying to think of interesting ways to add a bit m...
Views 82, Upvotes 11
564
Formulating a GUI
Blog
29th May 2018
The gameplay fits nicely into multiple screen resolutions, but what do I do about the main GUI?
Views 70, Upvotes 11
Daily Blog
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564
Doodling Mazes
Blog
28th May 2018
Boy, it's not fun trying to doodle a bunch of mazes for Blockman games.
I HOPE that I'm sticking with the current 25x15 maze size, because having to remake all these maps would drive me slightly crazy.
Views 66, Upvotes 11
Daily Blog
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564
27th May 2018
Going through my list of "games I probably should do using the new C++ Framework"..
I should probably do something a bit like this..
Thoughts?!
I think I'll strip it back to the original "just a plain puzzle game" mechanic, and then see where I can go from there.
Possible titles : Blockman Gets Retro, Blockman Gets Classic, Blockman Gets Deluxified...
*shrugs*
Views 30, Upvotes 6
Daily Blog
27th May 2018
After every game's release, the influx of feedback is intense!
Let's see what @RSKGames thought of this week's game.
@RSKGames
Overview: A fun little endless side scroller with lot of jumping and endless supply of enemies.
Views 185, Upvotes 45
Playerthoughts
Scales of Slowdown
Blog
27th May 2018
I'm not 100% sure about those trees...
Views 103, Upvotes 31
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