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#781 - 10th June 2018
Views 30, Upvotes 7  
Showtime Pixelart
#1257 - 10th June 2018
Views 61, Upvotes 14  
Performer
9th June 2018

JNKPlat 2018

A new JNKPlat 2018 adventure is in the works.
Views 174, Upvotes 7  
Daily Blog
Hmmmmm... Blog
9th June 2018
Maybe I'm coding this wrong, but I swear I'm doing everything the way I'm supposed to!!
Views 109, Upvotes 33  
2018 Framework , 3ds Homebrew
Hmmm... Blog
9th June 2018
Saturday. My "week-off" is nearly over. As I look back at what I've achieved this week, I'm somewhat astounded by how little I've managed to get functioning correctly.
Views 90, Upvotes 28  
Daily Blog , 2018 Framework , 3ds Homebrew
#780 - 9th June 2018
Views 26, Upvotes 6  
#1256 - 9th June 2018
Views 94, Upvotes 21  
Game , Manic Miner
8th June 2018
At the same time as I'm trying to get the Mac/iOS Metal stuff to work, I'm also trying out lots of techniques for tilemaps on 3DS.
Views 28, Upvotes 2  
Daily Blog
#779 - 8th June 2018
Views 22, Upvotes 6  
Headache Pixelart
#1255 - 8th June 2018
Views 94, Upvotes 28  
Doctor
7th June 2018
...you must first, Break EVERYTHING!!!
Views 110, Upvotes 30  
2018 Framework , Apple Fixes
7th June 2018
Yesterday was all about planning, as I took a few important steps towards recoding the framework to work with Metal. Lots of little chunks of ideas, setting aside methods and preparing to sit and do the coding. The intention was to get everything ready and then spend last night actually sat at the Mac getting things up and running. I was ready to get going, so headed upstairs for "Evening Session" coding time, and then...
Views 35, Upvotes 15  
Daily Blog
#778 - 7th June 2018
Views 23, Upvotes 7  
Into a Tree Pixelart
#1254 - 7th June 2018
Views 92, Upvotes 29  
Game
6th June 2018
Today I'm going to reattempt the "Draw tiles to a buffer, draw the buffer" stuff.
Views 27, Upvotes 7  
Daily Blog
#777 - 6th June 2018
Views 35, Upvotes 9  
Great Wind Pixelart
#1253 - 6th June 2018
Views 87, Upvotes 27  
Kite
5th June 2018
I spent quite a while, today, trying to come up with a nice fast tilemap technique for 3DS. On the Desktop edition, I can draw to a buffer, then draw the buffer to the screen, but due to memory limitations, that's not quite as easy to do on the 3DS. I've tackled a few different ways, already, but none of them seem to be helping in the speed department. Essentially, I'm getting about 30fps out of a screen full of 8x8 tiles, which is absolutely horrendous when you consider that I used to be...
Views 48, Upvotes 5  
Daily Blog
5th June 2018
God damnit, Apple..
Views 108, Upvotes 37  
Daily Blog , 2018 Framework
#776 - 5th June 2018
Views 27, Upvotes 6  
A Friendly Face Pixelart
#1252 - 5th June 2018
Views 77, Upvotes 21  
Wildlife
4th June 2018
I'd love to tackle a new Alien Deathmatch sort of game, but I'm not really sure which way to take it.
Views 29, Upvotes 4  
Daily Blog , 565
#775 - 4th June 2018
Views 24, Upvotes 6  
#1251 - 4th June 2018
Views 97, Upvotes 27  
Game , Jnkplat
3rd June 2018
Blockman returns in this super-retro dot-munching remake.
Views 242, Upvotes 28  
Release , 564
Chock? Blog
3rd June 2018
<iframe width="100%" height="300" scrolling="no" frameborder="no" allow="autoplay" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/452912940&color=%23ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>
Views 27, Upvotes 3  
Daily Blog
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