Time Flies...
Blog
19th July 2018
"I know", says I, "I'll write tomorrow's SoCoder newsletter now, so that I don't have to do it in the morning, and can instead get right back to doing the important coding!"
Nope.. Instead I was up until 3:30am doing the newsletter, and then didn't wake up until after 10, thus completely losing all the time I'd managed to save!
D'oh!
Views 115, Upvotes 24
Daily Blog
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2018 Framework
18th July 2018
With so many games to play, there's oodles of feedback for each.
Let's see what RSKGames thought of this week's game!
@RSKGamesOverview: A fast paced circular bullet hell game. I liked it better than the ''Orbital Projections'' and ''The Trouble with Vents'' which till day I can never play properly. (I had to look both of those games up! I've made too many games!!)Views 182, Upvotes 29
Playerthoughts
Further Tweakage
Blog
18th July 2018
Seems like @RSKGames has helped to uncover the reason the leaderboards are so bloomin' empty.
Views 80, Upvotes 16
Daily Blog
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2018 Framework
A Plan in Action
Blog
17th July 2018
Spent a long time today fighting over how the control should work for our little Ball player.
Views 89, Upvotes 20
572
17th July 2018
Always evolving, the Framework needs more Scoreboard tweaking.
I was hoping to get this done, over the past week, but the Radial Warning complications and lack of gameplay, ended up shifting my focus.
Views 118, Upvotes 20
Daily Blog
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2018 Framework
572 - The Plan
Blog
16th July 2018
Over at GBATemp, user ZeldaPlayer67 asks..
Could you make a splatoon like game next where you compete with a cpu to color as much as you can within a certain time i would love that!
Views 82, Upvotes 17
572
16th July 2018
Frantic disc blasting ahoy!
Views 126, Upvotes 6
Daily Blog
Final Steps
Blog
16th July 2018
I'm quite happy with how the game's turned out, but..
1. It's been one heck of a struggle.
and
2. It's really quite a hectic game!!
Views 99, Upvotes 16
Daily Blog
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571
RAWR!!
Blog
15th July 2018
#571 isn't coming together, AT ALL..
No matter what I do, I can't seem to get it to work out.
Either it's too easy, and your bullets are too powerful, and the baddies can't reach you...
.. or it's WAY too difficult, and the sheer insane bombardment of enemies is completely overpowering.
Views 68, Upvotes 19
Daily Blog
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571
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Music
Undifficult
Blog
14th July 2018
Picture the scene.
A swarm of enemy are bearing down on you, and you have infinite bullets.
You hammer the shooty key, and the enemy are thwarted swiftly, because they're right above you, and you needn't even aim.
This is the issue that this week's game is currently having.
Having the enemies swarm in more varied directions can lead to the game being more than a little unfair. On the other hand, reducing the weapons leads to even more unfairness, as you struggle to fire at the insanity...
Views 58, Upvotes 12
571
DW Logo Doohickey
Blog
14th July 2018
Here is the tool
.zip contains Windows exe, BlitzMax Sourcecode and this font.
Hopefully the font's creator doesn't dislike that I've included it.
If you find a better font (eg, one with the little serifs on) then let me know.
Views 35, Upvotes 8
Daily Blog
Inverse Difficulty
Blog
14th July 2018
I thought that, for this game, having a string of enemies would result in a more difficult enemy to beat.
Views 85, Upvotes 10
Daily Blog
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571
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