Snake - 40%
Blog
26th July 2018
Not a huge amount of progress on the Snake game, since yesterday, or at least nothing major.
Today I need to start thinking about adding audio into the game. Blips and Bleeps would appear to be the most logical way to go, so I'll be using bsfxr as I usually tend to do.
Views 75, Upvotes 19
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Snake Progress
Blog
25th July 2018
Generic Snake Clone is now around about 30% of what I'd like.
Views 93, Upvotes 19
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A Relaxed Pace
Blog
24th July 2018
It's been a long long time since I did a bog standard Snake clone, and yesterday's code session reminded me of just how utterly simplistic a snake clone can be.
Today I'll be making the tail follow the player, as it currently doesn't clear out as it goes, making things much harder for the player. Once that works, I'll be adding more tail-pieces as the player eats more, and then coming up with a soundtrack that matches the presentation of the game.
Views 79, Upvotes 20
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A Project Started
Blog
23rd July 2018
With any luck, assuming I have the time to cram it all into the space of just a week, and that my programmering fingers don't fall off from all of the difficult coding that lies ahead, by next Monday you'll be able to play a fun and exciting game that I have decided to call "Generic Snake Clone".
It will be super and fun and exciting.
You will be able to eat the green dots.
Amazing gameplay lies ahead.
Please be excitementing.
Views 149, Upvotes 30
573
23rd July 2018
As each game is released, so begins the influx of feedback from players.
Let's see what @RSKGames thinks of a bland looking ball in a bland looking maze!
You can Download Might of the Balls here.
@RSKGamesOverview: Roll the ball and color more tiles than the AI opponent within the given time limit without falling of the edges. Easily one of the least interesting descriptions of recent months! This game is certainly not the best selling point for AGameAWeek.Views 184, Upvotes 29
Playerthoughts
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23rd July 2018
Two balls in a maze! What could possibly go wrong?
Views 117, Upvotes 5
Daily Blog
23rd July 2018
I was doing the compiles for this week's game late last night, and as I sat in front of the Mac I figured I might as well try to do the trailer on there.
Views 103, Upvotes 20
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Sunday Panic
Blog
22nd July 2018
Still oodles to do on this week's game, and it's already Sunday, but it is at least coming together.
Views 87, Upvotes 18
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Balancing Trick
Blog
21st July 2018
I think I've got the enemy ball AI working to a moderately decent degree, but of course I can't be 100% sure until the rest of the game is coded, and I'm actually facing him as an enemy.
Most of the day's coding was focused on making the enemy do corners a little better. Even with padded out corners, it was still managing to fall into the abyss much more than I'd like.
In the end, I got it balanced reasonably well. It still frequently plummets to its death, but then so does my ow...
Views 108, Upvotes 26
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Now 100
Blog
20th July 2018
100 NOW compilations, and what do we get?!
Track Listing
That's a bit of a shit selection, isn't it..?
I mean, I can understand why they did that. Every NOW needs to have modern tracks, and this one additionally has to celebrate the past.
.. But.. Really..
Would it have killed them to have got a selection of modern artists to rerecord the original track listing of the original NOW 1?
..?
That's what I'd've done.
*sigh* What a wasted opportunity.
Views 194, Upvotes 20
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