Procrastination 2...
Blog
1st September 2018
Although I've finally made a decent start on Menu Two, I've come to the conclusion that JNKPlat isn't going to be anywhere near ready, within the next couple of weeks.
Views 60, Upvotes 6
Daily Blog
Procrastination...
Blog
1st September 2018
Well, kinda.
I spent yesterday fiddling with all manner of background stuff, the end result of which is that Menu Two still hasn't been worked on!
Views 106, Upvotes 28
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Tweaking Menu One
Blog
31st August 2018
As I attempt to build Menu Two, I'm also having to tweak bits of Menu One so that everything flows well between the two.
Views 120, Upvotes 16
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Zero Progress
Blog
30th August 2018
Over on SoCoder, Spinal asked all about my old JMTrackr tool/player.
This is the second time it's cropped up in the past few days, (It was mentioned on Facebook a day or two ago) and it's got me wondering if I should attempt a new version of it for the C++ Framework... and more importantly, for JNKPlat2018.
You can learn more about JMTrackr here.
Views 1359, Upvotes 28
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Starting Menu Two
Blog
30th August 2018
Menu Two is infinitely more complicated than Menu One.
Whereas menu one was simply a set of buttons on the titlescreen, menu two needs to list hundreds of levels.
Views 115, Upvotes 28
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Menu One
Blog
29th August 2018
The all important introductory menu.
Views 356, Upvotes 16
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The Menu.. Eeek!
Blog
29th August 2018
I really need to start working on the main menu for JNKPlat.
Views 74, Upvotes 18
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Level Themes
Blog
28th August 2018
The Test button is now on the top left, next to the save button.
The tile-menu is now on the bottom left instead of the right, leaving quite a gap on the bottom right of the screen. I might need to tweak that a bit!
Views 99, Upvotes 26
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28th August 2018
The Editor definitely needs a decent GUI, but I'm unsure whether I'm better off with a simpler one, or something a little more fully featured.
Views 114, Upvotes 21
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More Tiles
Blog
27th August 2018
Yesterday was quite a productive day, but one that needed a whole boatload of tweaks just to get the pushable blocks to work correctly.
Exactly half of the intended "original" tiles are currently functional.
Views 157, Upvotes 22
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JNKPlat Testing
Blog
26th August 2018
(YouTube)
The video above shows a bunch of the stuff I've been doing, today.
The travellators were working the other day, as was the ability to hop up onto a ledge.
But pretty much everything else is new.
..or at least, new to this edition. If you're a fan of previous JNKPlat games, this should all be fairly standard stuff.
Views 110, Upvotes 12
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Stupid Door!!
Blog
26th August 2018
I spent FAR too long playing with the door/exit swirly thing, yesterday, and even after all that time, I'm still not quite happy with the results.
Views 108, Upvotes 23
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