A Level - Edited...
Blog
8th September 2018
The level above was created using the 3DS edition of the game.
In fact, a whole 4 level pack was created, then swiftly backed up to the PC, in case anything breaks!!
4 Levels, and a successful first proper pack!
I will, of course, need to create a few simpler packs for the start of the game, but this is a nice and complex level, and should be roughly the size of most of the levels in the game.
Views 154, Upvotes 23
575
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Jnkplat2018
8th September 2018
The level select menu is almost up to a usable state.
Views 100, Upvotes 21
Daily Blog
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575
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Jnkplat2018
Planning Levels
Blog
7th September 2018
At some point, I need to start making some actual levels for the game.
Views 111, Upvotes 20
Daily Blog
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575
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Jnkplat2018
Finally Menu-like!
Blog
6th September 2018
This has been one heck of a long journey!!
Views 126, Upvotes 35
575
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Jnkplat2018
More Pixelart Work
Blog
6th September 2018
Yesterday I continued to work on the Multi-Coloured Print exporting functionality on my PixelArt to STL tool.
Views 47, Upvotes 6
Daily Blog
Things to dislike..
Blog
5th September 2018
1. Having to compress level data, to shave a few hundred kilobytes of data that can't quite fit into the memory of the 3DS without it crashing, but then it being perfectly happy to have about 7Mb of audio crammed in.
Views 84, Upvotes 5
Daily Blog
Quadoban 2
Game
4th September 2018
The Quantum-Locked crates still need shuffled around the map.
Put on your safety hat, and get back to work. Views 1644, Upvotes 113
4th September 2018
Those blocks need shifting.
Get back to work.
Views 189, Upvotes 26
Release
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Game Imminent
Blog
4th September 2018
Don't expect much, it's just a retread of Quadoban, with nothing new added into the mix other than the levels!!
Views 40, Upvotes 6
Daily Blog
Swimming with Friends
Pixelart
#1343 -
4th September 2018
Views 118, Upvotes 32
Sports
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Swim
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Wildlife
3rd September 2018
Amazing what a little hand-made data compression can do!!
Views 100, Upvotes 3
Daily Blog
Memory Management
Blog
3rd September 2018
I should probably have already known this, but taking 500 levels worth of data and cramming it directly inside the code of a 3DS game, seems to cause memory issues!!
Views 80, Upvotes 28
Daily Blog
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The Very Beginning
Blog
3rd September 2018
Initial conception, and first test of printed foldable layout.
The layout seems workable, and if I continue to make the puzzles in that aspect ratio it should be fairly functional as a pocketsized booklet.
Left the idea to ferment for a week!!
Views 116, Upvotes 22
Foldapuz Blog
Foldapuz - The Start
Blog
3rd September 2018
Over on my site Socoder.net, we have a daily poll, and each day it gives you something to vote on, then the next day you get points based on whether you voted for the winning item on the poll.
It's been there for many many years, now, and I'm starting to get a little sick of the sight of the bloomin' thing, but what could I possibly replace it with?
The current leading idea is a doodle box, where the players are given a start point and a few colours, and the best art wins. But that then requi...
Views 90, Upvotes 28
Foldapuz Blog
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