28th December 2018
The first project for the year will be a new version of Futrino.
Views 120, Upvotes 18
Daily Blog
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601
27th December 2018
Over on Socoder, RSKGames posted a lovely "Top 10 AGameAWeek Games of 2018", so here it is lovingly reproduced with links and pics! (And with extreme apologies that it's taken me a week to get around to doing this!!)
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10. Roland Eats a Stale BiscuitFirst puzzle game of 2018. If it was not so insanely difficult it will be higher up in the list.Views 287, Upvotes 6
Daily Blog
Today's Plan/Waffle
Blog
27th December 2018
Hopefully I can get a bit more done, today!
Views 23, Upvotes 6
Daily Blog
Plans for the day
Blog
26th December 2018
I've a few tweaks to make on the HTML5 framework. Hopefully I can get the multitouch to work right on iOS Safari.
Views 154, Upvotes 38
Daily Blog
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2018 Framework
Merry Christmas
Blog
24th December 2018
I'll be taking the day off from the usual stuff, today.
If I have time, I might see about posting RSKGames' "Top AGameAWeek Games 10 of 2018", later, but that'll be entirely dependent on how the day goes.
In the meantime, I'll try to treat myself to a day away from computery things, and spend some much needed time with my family. My sister's come home for Xmas and it's not been a very good year for her, so..
.. Yeah, family time.
Have a wonderful day, everybody.
Views 75, Upvotes 7
Daily Blog
Palettes
Blog
24th December 2018
Palettes are vaguely integrated into the engine.
For the meantime, the palette simply forces any colour drawing to be selected from within a selection of predetermined colours.
Due to the way JavaScript's canvas drawing works, the effect isn't 100%, with all manner of anti-aliasing getting in the way of things.
A better option would be to draw the spritesheet, then do a second pass, forcing each individual pixel to be from the chosen palette.
.. Another day, perhaps.
Meanwhile, I'...
Views 146, Upvotes 15
Jnksg Blog
Waffle of Mouse
Blog
24th December 2018
I think I definitely need to start integrating more mouse controls into my games!!
Views 107, Upvotes 17
Daily Blog
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2018 Framework
Futoshiki
Game
23rd December 2018
Each row and column should contain the numbers 1 to 5. The arrows show a point where one number is larger than an adjacent number.
Use the arrows to help guide you in placing the numbers within the grid. Views 110, Upvotes 22
Foldapuz
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Logic
The Snake Test
Blog
23rd December 2018
I've still yet to get online scoreboards working, but for the meantime, this is the current version of the Emscripten based framework running Generic Snake Clone.
You can Play it in your Browser here!
Things should work fine in most browsers, but as with all things, Edge/Internet Explorer is a no-go!!
It should also run on iOS/Android, although the game doesn't use any mouse/touch input, so will be completely unplayable. Sorry about that!!
Seems I haven't added decent mouse controls to...
Views 20, Upvotes 4
Daily Blog
Invasion!
Blog
23rd December 2018
Added Invaders to go with the earlier Spaceships. They seem ok, but like the spaceships, start to look off when drawn too large.
The invaders are drawn on tiny 2x2 spritesheets of their own, which should animate quite nicely if you like that sort of thing.
Views 176, Upvotes 25
Jnksg Blog
Futoshiki
Blog
23rd December 2018
Another new/classic game.
Futoshiki is another sudoku-like puzzle. Each row and column contains all numbers 1 to 5. You must use the arrows to help guide the numbers.
An arrow always points between a high number and a lower one.
This is probably the fourth puzzle which makes use of the Wordoku premade 5x5 layouts!
I might enhance this game to include 6, 7 or 8 sized layouts, but I'll need to make some larger layouts, first.
Views 72, Upvotes 20
Foldapuz Blog
All Day..!
Blog
23rd December 2018
Yesterday was a horror show!!
Views 79, Upvotes 15
Daily Blog
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2018 Framework
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